Nintendo 64
Hardware, storefront and ecosystem news for Nintendo 64.
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Community: "All-Consuming, Joyous, Heartbreaking" - Your Nintendo 64 Memories
This article celebrates the 30th anniversary of the Nintendo 64 by sharing cherished memories from its community. Readers recall experiences with iconic games like Super Mario 64, GoldenEye 007, and Mario Kart 64, highlighting the console's impact on local multiplayer and personal nostalgia.
How the N64 and its games changed the world of gaming
This article celebrates the 30th anniversary of the Nintendo 64, examining its influential games and their lasting impact on the gaming industry. Despite selling fewer units than its competitor, the PlayStation, the N64 was a technical achievement that pioneered 3D graphics and gameplay mechanics, setting the foundation for many modern game design principles.
Opinion: 30 Years On, I've Finally Come Around On The N64 Pad
After initially disliking the Nintendo 64 controller, the author has come to appreciate its unique design after revisiting it through the Nintendo Switch Online app. While acknowledging its unconventional nature compared to modern controllers, the author finds the N64 pad works well for the games it was designed for and has become a favorite.
A complete history of Star Fox 64 retellings and differences between each one
This article analyzes the history of the Star Fox franchise, focusing on the numerous retellings and remakes of Star Fox 64 across various Nintendo platforms. It discusses the differences and similarities between these versions, from the Super Nintendo original to the upcoming Nintendo Switch title, and questions Nintendo's reliance on rehashed stories for the series.
Glover's Switch Release Is Adding The PlayStation Version In A Free Update
The 2025 version of the 3D platformer Glover will receive a free update that adds the original PlayStation version to the Nintendo Switch release. Originally launched on the Nintendo 64 in 1998 and later on PlayStation in 1999, Glover is a cult classic where players control a magical glove to restore balance to a kingdom.
Games Inbox: What’s the point of pre-ordering GTA 6?
This article discusses the purpose and value of pre-ordering Grand Theft Auto 6, questioning the benefits of pre-ordering digital downloads and the potential impact of pricing on consumer interest. It also touches on related topics like the legacy of physical game purchases, the perceived necessity of PlayStation 5 Pro for future titles, and the quality of various James Bond games.
Pokemon Champions has launched on mobile devices
Pokemon Champions has launched on iOS and Android devices, following its earlier release on Nintendo Switch. The game, developed by The Pokemon Company, features gameplay similar to the Pokemon Stadium series. Despite a rocky console launch marred by bugs and monetization issues, the mobile version aims to provide an improved experience.
Community: Got Treasured N64 Memories? We'd Love To Hear Them
Nintendo Life is collecting community memories of the Nintendo 64 ahead of its 30th anniversary on June 23rd, 2026. The article highlights the console's impact on 3D gaming with titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time, and its legacy of four-player multiplayer experiences. Submissions are limited to 100 words and must be sent by Friday, June 19th, 2026.
Hidden Zelda: Ocarina Of Time blurb found as Nintendo beats Summer Game Fest
Nintendo has altered the description for the upcoming remake of The Legend of Zelda: Ocarina of Time on its website, initially describing it as a full remake for the Nintendo Switch 2 with updated visuals and designs, before changing it to a more generic statement. This change has led to speculation about Nintendo's secrecy surrounding the project, which is slated for release in 2026.
Beetle Adventure Racing review
Beetle Adventure Racing is lauded as one of the best racing games ever made, particularly for its exquisite track design featuring numerous discoverable shortcuts. The game's modern sensibility, robust physics, and satisfying progression system where players unlock faster cars contribute to its enduring appeal. Despite a limited car variety, the game's thrilling races and memorable environments on the Nintendo 64 make it a standout classic.
How to be a dad and a gamer and still get a good night’s sleep - Reader's Feature
A father of two young children shares his struggle to balance gaming with family life, finding that long, time-consuming games are no longer feasible. He details his process of organizing his extensive game library by length to better manage his limited playtime and rediscover enjoyment in shorter, more self-contained experiences.
5 Zelda Characters I’m Excited To See In The Ocarina Of Time Remake (And 5 That Need To Stay Away)
This article discusses characters from The Legend of Zelda: Ocarina of Time that the author is excited to see reimagined in a potential remake, and those they hope will be excluded. It touches on the game's dark themes and memorable characters, comparing some to figures from '80s and '90s fantasy media and modern pop culture.
Star Fox 64 Art Director Says Remake's Visuals "Bring Tears To My Eyes"
Takaya Imamura, the art director for Star Fox 64, expressed his emotional reaction to the updated visuals in the upcoming remake, stating they "bring tears to my eyes." He highlighted the challenges of conveying graphical differences on the Nintendo 64 and praised the advancements made for the new version, which he feels successfully capture the appeal of real-time graphics.
Star Fox 64 original designer says the remake graphics made him feel “choked up”
Takaya Imamura, the original designer of Star Fox 64, expressed being moved by the graphics of the new reimagining developed by Velan Studios. A demo of the visually superb remake is available for players to experience.
Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?
Following the announcement of The Legend of Zelda: Ocarina of Time's remake for Nintendo Switch, players are discussing Link's new design. While some appreciate the attempt at a more realistic art style, others find it dull and lacking the series' usual visual identity, drawing comparisons to Unreal Engine 5 projects.
Does The Ocarina Of Time Remake Teaser Signal Zelda’s Sanding Down Its Edges?
A teaser for the upcoming remake of The Legend of Zelda: Ocarina of Time has raised concerns about Nintendo potentially 'sanding down' the series' unique artistic edges for broader market appeal, especially in light of the upcoming live-action movie. While the remake's visuals are technically impressive, the author worries it lacks the distinct personality seen in previous Zelda titles and may be overly sanitized for mass consumption.
Gallery: Here's How The Star Fox Demo Compares To The N64 Original
A free demo for the upcoming Star Fox remake was released during a Nintendo Direct, allowing players to compare it directly to the original Nintendo 64 version. The demo includes the prologue, tutorial, and the Meteo stage, showcasing visual upgrades and new features like haptic feedback and alternative controls.
The Legend of Zelda: Ocarina of Time Remake Slated For 2026
Nintendo officially announced The Legend of Zelda: Ocarina of Time Remake for the Nintendo Switch 2 during their June 2026 Nintendo Direct. While a specific release date was not provided, it is slated for release in 2026. The remake will feature enhanced graphics and the original game's iconic score, bringing the beloved 1998 Nintendo 64 title to a new generation.
The Legend of Zelda: Ocarina of Time Remake Announced for Nintendo Switch 2 — Too Much Gaming | Video Games Reviews, News, & Guides
Nintendo has announced a remake of The Legend of Zelda: Ocarina of Time for the Nintendo Switch 2, slated for release later this year. The announcement was made during the June 2026 Nintendo Direct, showcasing updated visuals for the classic title. The original game was released on November 21, 1998, for the Nintendo 64.
Crushed in Time Interview – How to release a game that’s (deliberately) broken
Freddi Malavasi, Associate Producer at Draw Me A Pixel, discusses the intentionally broken design of their upcoming game, Crushed in Time. The interview explores the game's unique elasticity mechanics, subverted tropes of characters like Sherlock Holmes and Dr. Watson, and the team's philosophy of creating distinct gaming experiences.