PlayStation 3
Hardware, storefront and ecosystem news for PlayStation 3.
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"How much innovation can the end-user handle?" - Shawn Layden explains why he said Sony should have made PlayStation Portable 2 rather than PS Vita
Former PlayStation leader Shawn Layden argues that Sony's PlayStation Vita was over-innovated, leading to increased costs and lower sales compared to the successful PlayStation Portable. He suggests a simpler 'PSP2' with an added analog stick would have been more viable. Layden also discusses the broader industry challenge of game preservation across hardware generations and Sony's decision to close older digital storefronts.
The Xbox reset is not going to work if it’s just a retreat to the past
Microsoft's Xbox division continues to face significant challenges, marked by recurring mass layoffs and declining results. Despite the high volume of job cuts and studio closures, the company's future strategy remains unclear, with speculation that new leadership may be attempting to revert to past successes rather than innovate. The article questions the sustainability of this approach, especially concerning hardware sales and the exclusivity of major franchises like The Elder Scrolls 6.
The Gaming Industry Is Eating Itself Alive
Xbox is undergoing a massive restructuring, including 3,200 layoffs, impacting numerous studios and divisions like Activision, Bethesda, and Blizzard. While some studios regain independence and first-party projects remain safe for now, the article criticizes Xbox's overall strategy, citing Game Pass's performance and declining hardware revenue. The piece also touches on PlayStation's similar issues with digital ownership and preservation, painting a bleak picture for the future of gaming costs and ownership.
Save Physical Games petition passes 125,000 signatures and tells Sony “Don’t Kill the Disc”
A petition on Change.org urging Sony to continue producing physical game discs has surpassed 125,000 signatures. The petition, launched by PNP Games Inc. owner Jade Pearce, argues for the importance of physical ownership and the negative impact of a digital-only future on local economies and consumer choice. Despite Sony's shift towards digital distribution and changes in manufacturing, the article notes past instances where public pressure influenced Sony's business decisions.
Marvel Tokon on PC blocked from countries without PSN – even the pope can’t play
Marvel Tokon: Fighting Souls will be unavailable in 132 countries on PC due to its reliance on PlayStation Network, which is not supported in those regions. This situation mirrors the earlier controversy surrounding Helldivers 2. The article also touches on Sony's recent decisions regarding physical disc production, the closure of PS3 and PS Vita stores, and the use of AI in game development.
How to use new controllers with retro consoles
This guide explains how to use modern controllers with retro consoles using adapters and dongles. It covers Bluetooth and 2.4GHz wireless options, detailing compatibility with various controllers like DualSense and Xbox Wireless, and discusses latency differences and charging solutions. The article also touches on ergonomic considerations for different retro systems.
Sony clarifies re-order support for existing PlayStation discs
Sony Interactive Entertainment has clarified its plans regarding the end of physical disc production, stating that publishers can still re-order existing PlayStation discs beyond the January 2028 end-of-production date. The company is shifting towards an all-digital future, which will also see the closure of the PlayStation Store on PS3 and PS Vita by July 2027. This move has drawn criticism from some companies concerned about game preservation and consumer choice.
Why do Xbox and PlayStation hate video games and their customers? - Reader’s Feature
A reader expresses concern over the current state of the video games industry, citing recent negative news from Sony and anticipated issues from Microsoft. The author criticizes both companies for perceived anti-consumer practices, such as going all-digital and shutting down older online stores, while questioning the passion of executives compared to Nintendo. The piece laments the shift from competition to a perceived lack of incentive to please fans, suggesting games have become solely a means to extract money.
PlayStation goes all-digital, lessons learned for Square Enix, and what happens when fantasy projects collide with the…
Sony PlayStation will discontinue physical game disc production for new games starting January 2028, coinciding with the closure of the PlayStation Store on PS3 and Vita. Meanwhile, Cyberpunk 2077 has surpassed 40 million players, and CD Projekt Red is consolidating its brand. IO Interactive's fantasy RPG Project Fantasy faces uncertainty as Xbox funding has been pulled.
Shadow of the Colossus: The Hidden Danger of Following our Heart
Shadow of the Colossus is highlighted as an iconic PlayStation title, with its history spanning releases on PlayStation 2 and PlayStation 3. The article delves into the game's design and its impact, suggesting a discussion around the emotional choices players make within the game.
Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only
Sony's decision to cease physical game sales on PlayStation in 2028 has sparked discussion about the implications for game preservation and digital distribution. While PC gamers have long adapted to digital-only, concerns are rising about the long-term accessibility of purchased digital titles and the control companies have over them.
Something for the Weekend – 04/07/26
This week's gaming news includes Sony phasing out physical disc production by 2028 and closing PlayStation Store access for PS3 and Vita again. Xbox is reportedly testing a disc-to-digital feature. Several games received release date changes or confirmations, including Onimusha: Warlords and The Elder Scrolls IV: Oblivion Remastered. Reviews were published for Rhythm Paradise Groove and WILL: Follow The Light, alongside previews for Fatekeeper, Witchspire, Dziady, Doom: The Dark Ages, and Splatoon Raiders.
End of an era — the historic PlayStation factory that manufactured 24 billion gaming discs is already being turned into a micro-optics lab, just days after Sony announced its digital push
Sony is repurposing its last remaining physical media factory in Austria, which previously manufactured billions of PlayStation discs, into a micro-optics lab. This move follows Sony's announcement to stop releasing PlayStation games on physical discs by 2028, leading to concerns among gamers about digital ownership.
The Video Game History Foundation sees piracy as the future after PlayStation’s abandonment of physical media
Following Sony's announcement of closing digital storefronts for PlayStation 3 and PS Vita, and ceasing physical disc production by 2028, the Video Game History Foundation has criticized the move. Director Frank Cifaldi stated that piracy is currently the primary method of game preservation, as the industry trade organization refuses to offer legal alternatives for preserving digital-only content.
"We are profoundly disappointed by Sony's decision" – Game companies express dismay at the end of PlayStation disc production
Sony plans to cease production of new PlayStation game discs by January 2028, shifting to an all-digital model and closing older digital storefronts. This decision has drawn criticism from various game companies and preservationists who view physical media as crucial for ownership, preservation, and consumer choice.
"Red line of death" - Steam Machine encounters its first major hardware fault and it's already got a fitting Xbox-inspired nickname
The newly released Steam Machine has encountered its first significant hardware issue, with some units displaying a 'red line of death' indicating a GPU failure shortly after setup. This problem, which occurred for one user after playing No Man's Sky and installing a firmware update, has drawn comparisons to the infamous Red Ring of Death on the Xbox 360. Users are advised to contact Valve support for replacements, though the limited production numbers may make this challenging.
Sony has already started repurposing its lone PlayStation disc factory, and the body of physical gaming isn't even cold
Sony has begun repurposing its last remaining PlayStation disc factory in Thalgau, Austria, to produce optical microlenses. The approximately 300 employees will be retrained for this new business area, which is a significant shift from physical game disc production. This move marks a further step away from physical media for the PlayStation brand, following the recent cessation of disc manufacturing and the end of support for PlayStation 3 and Vita stores.
Games Inbox: Giving up consoles because of PS5 going digital-only
Readers discuss Sony's potential shift to an all-digital PlayStation 5, with concerns about game ownership, pricing, and accessibility for those with poor internet. Some readers are considering switching to PC or Nintendo, while others see digital as a convenient and inevitable evolution, provided consumer rights are protected.
Evening Reading - July 1, 2026
This edition of Evening Reading covers several gaming news items, including patch notes for Mario Kart World, PlayStation's planned discontinuation of physical disc production in January 2028, and the reworking of the Endless Legend 2 dev roadmap. It also mentions Krafton's bonuses, Lethal Wedding hitting a Kickstarter goal, and a new Doom: The Dark Ages trailer. Additionally, the article touches on the shutdown of PS3 and PS Vita PlayStation Stores and a review of Rhythm Heaven Groove.
PlayStation’s Plan to Kill Physical Games is as Confusing as It Is Insulting
Sony Interactive Entertainment plans to phase out physical game discs for PlayStation consoles starting January 2028, exclusively offering digital versions. This decision, citing consumer trends and digital sales dominance, has sparked significant backlash due to concerns over digital ownership, game preservation, and potential monopolization of the market by the PlayStation Store. The move also follows the controversial shutdown of the PlayStation 3 and Vita storefronts, raising further questions about the future of accessing purchased digital content and the potential implications for future consoles like the PlayStation 6.