Super NES
Hardware, storefront and ecosystem news for Super NES.
Latest coverage
Why I will always be a Bubsy Bobcat fan - Reader's Feature
Despite the critical failures of many entries, particularly Bubsy 4D, a reader expresses enduring fandom for the Bubsy Bobcat series. The article highlights the positive aspects of the first game and suggests ideas for future sequels to improve replayability and player engagement.
Wireless Features Highlight Analogue’s Cartridge Console Return
Analogue is re-releasing its Mega Sg and Super Nt cartridge consoles as the Mega Sg+ and Super Nt+ respectively. These updated FPGA systems will support original Sega Genesis and Super Nintendo cartridges, respectively, and feature built-in Bluetooth and 2.4GHz wireless support, 1080p upscaling, and adjustable screen settings. Pre-orders for the consoles, priced at approximately $220, will open on October 19.
Ocarina of Time Remake Hands-On Preview (Switch 2)
A preview of the upcoming remake of The Legend of Zelda: Ocarina of Time for the Nintendo Switch 2 showcases a reimagined Kokiri Forest, Hyrule Field, and Castle Town. The updated version features enhanced visuals, a new orchestral score, and modernized controls including a manual jump and free camera movement, aiming to capture the original's sense of awe with a dreamcore aesthetic.
Banjo-Kazooie predecessor Project Dream seemingly uploaded online
Rare's unreleased game Project Dream, the predecessor to Banjo-Kazooie, has reportedly been uploaded to Archive.org. The game was originally in development for the Super Nintendo before being canceled and re-envisioned as Banjo-Kazooie for the Nintendo 64. The authenticity of the uploaded build is currently unconfirmed.
The Rare SNES game that became Banjo-Kazooie has been preserved thanks to a leaker who wants you to "delete…
A leaker has released the ROM files for Project Dream, a canceled Super Nintendo pirate RPG prototype that served as the basis for Rare's Banjo-Kazooie. The leaker cited concerns about the current state of the game industry, including layoffs, anti-preservation tactics, and Microsoft's management of Rare, as reasons for the release. The leaker also expressed strong negative sentiments towards Microsoft and Sony, urging boycotts.
After 31 years, one of the most beloved JRPGs on the Super Nintendo gets its first-ever North American release
The Super Nintendo JRPG Terranigma, originally developed by Quintet and published by Enix, is receiving its first-ever North American release and modern re-release in early 2027. Published by Clear River Games, the updated version will be available on PlayStation 5, PlayStation 4, Xbox Series X/S, Nintendo Switch, and PC, featuring enhancements while preserving the original's gameplay and aesthetic.
Sim City SNES added to Nintendo Music
The soundtrack for the 1991 Super Nintendo game Sim City has been added to the Nintendo Music app. The collection features 21 songs totaling 23 minutes. The Nintendo Music app is free to download on iOS and Android but requires a Nintendo Switch Online membership for listening.
James Pond: RoboCod, my favourite Amiga game, is getting a limited physical Switch 2 release
System 3 has announced James Pond Legacy: The Pond Is Not Enough, a collection of four James Pond games including James Pond 2: RoboCod, set for a limited physical release on Nintendo Switch 2 in October 2026. The collection will feature 12 versions across multiple classic platforms and introduce the 'Pondverse,' an interactive museum dedicated to the series. This release emphasizes game preservation with physical copies and original versions of the games.
Super Metroid director says he’s still haunted by nap room that “smelled like a zoo”
Super Metroid director Yoshio Sakamoto reflected on the challenging development conditions for the 1994 Super NES classic. He recalled the team working long hours and sleeping at the office, with one particular nap room described as smelling like a zoo.
Nintendo's stinking "nap room" for overworked devs haunted legendary Super Metroid director for years: "It’s quite sad only having these kinds of memories!"
Former Nintendo director Yoshio Sakamoto reflects on the intense development conditions for Super Metroid, including a lack of sleep and a poorly maintained nap room at the company's old headquarters. Despite the hardships, the game became a classic, earning praise even from Gunpei Yokoi, who initially questioned the team's extreme dedication. Sakamoto now finds the memories of crunch bittersweet, acknowledging the negative aspects in light of modern discussions about developer well-being.
Delad glädje är dubbel glädje
The author reflects on their journey from a solitary gamer to someone who highly values multiplayer experiences. Initially preferring single-player games due to limited controllers and competitive anxieties, their perspective shifted with the advent of the Xbox 360 and its co-op-focused titles. Now, shared gaming sessions, both local and online, are the source of many of their fondest gaming memories, reinforcing the idea that shared joy is indeed double joy.
Shigeru Miyamoto talks Mario games which impressed him the most
Legendary developer Shigeru Miyamoto shared which Mario games left the biggest impression on him in an interview with Casa Brutus. He specifically highlighted Super Mario World for the Super Nintendo and Super Mario 64 for the Nintendo 64 as particularly impactful titles.
Prime Slimes: A Guide To Gaming’s Greatest Goo-Getters
This guide explores the history and evolution of slime monsters in video games, from their origins in Dungeons & Dragons to their iconic status in franchises like Dragon Quest and Puyo Puyo. It highlights notable slime characters and games where players control slime protagonists, showcasing their enduring appeal as a beloved monster archetype.
Soccer Kid Collection brings 16-bit precision platforming to modern consoles today.
QUByte Interactive has launched Soccer Kid Collection for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, featuring two versions of the 1993 classic Soccer Kid. The collection emphasizes precision platforming with soccer-based mechanics and includes a digital historical gallery. It is available with a limited-time 15% launch discount.
Yooka-Laylee is back in a SNES-style kart racer from some of the team behind Diddy Kong Racing
Playtonic Games has officially announced Super Yooka-Laylee Kart, a new SNES-style kart racer featuring the Yooka-Laylee duo. The game will feature a visual style inspired by Super Nintendo's Mode 7, advanced racing mechanics including a Rage system, and extensive multiplayer options. While no release date or platforms beyond PC have been confirmed, the studio plans to hold multiplayer beta tests.
33 Games Announces Utopia: The Creation of a Nation Archive Edition for Super Nintendo
Boutique publisher 33 Games, in partnership with Umbra Dynamics, has announced a premium physical "Archive Edition" of the Super Nintendo strategy simulation Utopia: The Creation of a Nation. This release follows their previous Gremlin title, Zool, and aims to preserve classic games with extensive collector components, including a SNES compatible mouse. The Utopia Archive Edition is scheduled to ship in Autumn 2026.
The Pirates Of Dark Water
This review examines The Pirates of Dark Water, a 1994 Super Nintendo beat-em-up based on the short-lived Hanna-Barbera animated series. While the game features rough graphics and mechanics that don't fully capture the ambition of its source material, it offers a functional co-op experience and successfully evokes the atmosphere of the original show. The article highlights the game's strengths, such as its unique swinging pirate enemies and the potential for nostalgic appeal, while acknowledging its limitations and the property's overall legacy of lost potential.
Miyamoto recruited Aonuma to Zelda team after he developed Zelda-like game Marvelous for SNES
In a 2005 interview, The Legend of Zelda series producer Eiji Aonuma revealed that Shigeru Miyamoto recruited him to the Zelda team after seeing his SNES game Marvelous, which incorporated Zelda-like elements. Aonuma joined the franchise and was responsible for dungeon design in subsequent titles.
Review: R-Type Dimensions III (Switch) - A Novel Remaster But A Purist's Nightmare
R-Type Dimensions III is a remaster of the Super Nintendo classic R-Type III: The Third Lightning, featuring configurable options, a new 3D visual mode, and re-recorded audio. While the presentation is impressive and includes a novel 2D/3D visual switch, the remaster suffers from significant accuracy issues with hitboxes and collision detection, making the game unfairly difficult. Despite these flaws and a locked frame rate, the inclusion of a new two-player co-op mode and the original SNES game running at 60fps offer some value.
R-Type Dimensions III Review 💥
R-Type Dimensions III is a challenging remake of the shoot 'em up classic R-Type III: The Third Lightning, featuring 3D visuals and intricate stage design. While the game's difficulty can be maddening, an infinite mode allows for practice, and options like 2D visuals, a CRT filter, and a 2-player co-op mode add significant value. The remake also includes both original and rearranged soundtracks and leaderboards for competitive play.