3D Rendering
Ongoing coverage on 3D Rendering.
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"I was told you couldn't do 3D on the Playdate, so I did it" - Gamedev creates a 3D renderer for Panic's tiny monochrome handheld that makes even Mirror's Edge inspired levels possible
Developer Cristina Ramos has created a 3D renderer for the Panic Playdate handheld, enabling games like her first-person Metroidvania, Katavatis, to run on the monochrome device. Despite the Playdate's limited hardware, Ramos's renderer achieves visuals comparable to the 3DO or Sega Saturn, and has even been used to run DOOM. Katavatis will also be available on Steam and Itchio.
A little known rendering technique that can create low-cost, photo-real graphics may be about to have its big moment in…
Gaussian splatting, a rendering technique that uses millions of 3D Gaussians to create photorealistic graphics, is gaining traction due to its low-cost and efficient nature. Scan artist Christoph Schindelar highlights its potential for indie developers, noting its implementation in major engines and its ability to handle complex details like hair and reflections, though dynamic lighting remains a challenge.