Accessibility
Ongoing coverage on Accessibility.
Latest coverage
League of Legends' new WASD control scheme will be enabled for ranked later this month
Riot Games is officially enabling WASD controls for League of Legends ranked matches in patch 26.9, following extensive testing to ensure balance with traditional point-and-click movement. The update also includes other accessibility improvements like custom keybinds and cursor movement options, though official controller support is not being added.
Masahiro Sakurai Discusses Kirby Air Riders' Development Philosophy
Masahiro Sakurai shared insights into the development of Kirby Air Ride, detailing the design philosophy behind its Road Trip mode, narrative, and player-focused features. He explained how the Road Trip mode was added to increase single-player engagement through challenges and branching paths. Sakurai also discussed the unconventional narrative centered on machines, the design of unpredictable route characters, and the emphasis on accessibility and customization options for players.
Crimson Desert's latest update beckons you to abandon the last of your attention span with its new 4x cutscene speed option
Pearl Abyss has released a new update for Crimson Desert, increasing the maximum cutscene speed option to 4x. The patch also introduces several accessibility features, including a minimum font size and camera adjustments. Additionally, the update adds new abilities for characters Kliff, Damiane, and Oongka, and improves the Abyss puzzles with more hints and clearer terrain.
Call of Duty: Black Ops 7 Expands Accessibility
Activision has announced a new, free accessibility Pilot Program for Call of Duty: Black Ops 7. This program introduces expanded control options, including support for Cephable, to enhance the gaming experience for a wider range of players.
Call Of Duty Adds New Accessibility Options, Including Voice And Head Commands
Call of Duty: Black Ops 7 has introduced new accessibility options, including voice and head commands, through a collaboration with AI software platform Cephable. These features allow players to control the game using alternative inputs, offering greater customization for disabled gamers across various modes. The integration was tested with the RICOCHET Anti-Cheat team and members of the disabled community.
Monster Hunter Wilds: A Bold Evolution That’s Dividing the Community
Monster Hunter Wilds is introducing significant changes aimed at broader accessibility, such as simplified systems, a versatile mount called the Seikret, and a reworked gear system. While these updates make the game more welcoming for new players, they have divided the long-time community who feel the series is losing its challenging identity and strategic depth.
Forza Horizon 6 gives would-be racers another gorgeous open world to explore
Forza Horizon 6 offers a visually stunning open world set in Japan, featuring detailed environments and weather effects. The preview highlights exploration, various racing activities, and new additions like aftermarket sales, while also noting the continuation of accessibility features from its predecessor. The game is set to release on May 19 for Xbox Series X/S, PC, and Xbox Cloud, with a PlayStation 5 version to follow.
Android 17 brings system-level remapping for controllers and its such a relief
Android 17 introduces system-level controller remapping, allowing users to customize button layouts for a more consistent and accessible mobile gaming experience. This feature, currently available in the Android 17 Beta, saves preferences across all games and helps bridge the gap between different platform controller layouts.
'The Hundred Line' Update 1.2.0 Announced, Here's What's Included
Too Kyo Games and Marvelous have released update 1.2.0 for The Hundred Line - Last Defense Academy. This update includes improvements such as Korean language support, colorblind support, and changes to starting new games and skipping animations. Several bug fixes are also implemented, including issues with achievements.
The Hundred Line Last Defense Academy Update 1.2.0 Adds Korean, Color Blind Support, Skippable Enemy
Tookyo Games has released version 1.2.0 for The Hundred Line: Last Defense Academy on Nintendo Switch and Steam. This update introduces Korean language support and color blind options, alongside improvements like skippable enemy animations and a chapter select feature. The game is a strategy RPG with a narrative focus, available on both platforms with a free demo.
Here Are Your Canadian Game Awards 2026 Nominees | Console Creatures
The Canadian Game Awards have announced their nominees for 2026, celebrating the Canadian games industry. The event will take place on May 21, 2026, in Toronto, with tickets available for purchase and a Fan Choice Award voted on by the public in partnership with the Entertainment Software Association of Canada. Victor Lucas will receive the Game Changer Award.
The Canadian Game Awards Has Unleashed It's 2026 Nominees & New Location
The Canadian Game Awards have announced the nominees for their 2026 ceremony, which will be held on May 21st at Toronto's John W.H. Bassett Theatre. Victor Lucas will receive the Game Changer Award. The awards celebrate Canadian developers and releases from 2025, with categories including Game of the Year, Studio of the Year, and Best Indie Game.
New Peak update adds custom runs and those campfire autosaves everyone was desperate for: "Oh now this is…
Aggro Crab and Landfall have released the 'Play It Your Way' update for their climbing game Peak, introducing highly requested quality of life features like autosave at campfires. The update also includes custom run options, mini runs, and accessibility features such as a zombie phobia mode. A new 'stupid' grapple mode has also been added for a unique gameplay experience.
Pokémon FireRed and LeafGreen's recaps, new Pokedex and lower difficulty were all designed to bring in more girls and elderly players, director of the remakes says in resurfaced interview
Junichi Masuda, director of the Pokémon FireRed and LeafGreen remakes, revealed in a 2004 interview that design changes were made to attract a wider audience, including girls and elderly players. These changes included lowering the overall difficulty and redesigning the Pokédex to be more like a notebook.
Talking Point: What Are You Playing This Weekend? (28th March)
Several gaming industry figures share their weekend gaming plans, with titles like Super Mario Bros. Wonder, Pokopia, and Deadzone: Rogue being frequently mentioned. Discussions also touch upon Nintendo's digital game pricing strategy for the Switch 2 and hardware considerations like new laptops and the AYN Thor.
Evening Postmortems/Retrospectives
This article discusses the experience of playing Wolfenstein 3D with one hand in 2026, drawing a parallel to playing Tomb Raider with one hand in 1996. It explores themes of retro gaming and accessibility in a modern context.
Pokémon Go Adding Item That Automatically Throws Pokéballs and Spins Stops, Helping to Play the Game For You
Pokémon Go is introducing a new in-game item that will automatically catch Pokémon and spin PokéStops. This feature aims to assist players by automating gameplay elements, allowing for a more hands-off experience.
Arc System Works’ DAMON and BABY Launches With Immediate Free Update Roadmap
Arc System Works has launched DAMON and BABY on PC and Steam with a commitment to ongoing free updates, aiming to enhance the game's fun and accessibility. This strategy includes plans for gameplay expansions, improved tutorials, and quality-of-life features, contrasting with typical season pass models. The developer's track record with fighting games like Guilty Gear Strive suggests a genuine focus on community engagement and long-term support.
Hideo Kojima Directed Team to Make Death Stranding 2 More Enjoyable So “more people finish the game”
Hideo Kojima has directed Kojima Productions to make Death Stranding 2: On the Beach more enjoyable and accessible to increase player completion rates. Lead level designer Hiroaki Yoshiike revealed that the team focused on streamlining the experience and making worldbuilding more optional, balancing depth with approachability. This design shift aims to broaden the game's appeal and improve player engagement compared to the original Death Stranding.
Hideo Kojima Directed Team to Make Death Stranding 2 More Enjoyable So “more people finish the game”
Hideo Kojima has directed Kojima Productions to make Death Stranding 2: On the Beach more enjoyable and accessible to increase player completion rates. Lead level designer Hiroaki Yoshiike revealed that the team focused on streamlining the experience and making worldbuilding more optional, balancing depth with approachability. This design shift aims to broaden the game's appeal and improve player engagement compared to the original Death Stranding.