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Action RPG

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PC GamesNPositive

Titan Quest 2 is adding an endgame for 1.0, but it won't become a Diablo-style grind

Grimlore Games has detailed upcoming improvements for Titan Quest 2's 1.0 update, scheduled for January 2027. The update will introduce a new endgame activity focused on customizable difficulty through 'Kaos Curses' rather than a seasonal grind, alongside significant overhauls to itemization, masteries, and enemy variety. The developer also confirmed that two minor updates will precede the 1.0 launch, adding features like buff shrines and hero monsters.

PC GamerVery positive

Dark Souls 2 Seamless Co-op is the chillest way to play FromSoft's most frustrating game

The Seamless Co-op mod for Dark Souls 2 offers a more enjoyable and less frustrating way to experience FromSoftware's challenging action RPG. Developed by modder Yui, this mod removes many of the original game's co-op limitations, allowing for shared progress and a more robust multiplayer experience that even revitalizes the game's PvP scene.

EurogamerNeutral

Elden Ring movie has a budget of nearly $200 million

A24's live-action Elden Ring movie is reportedly set to have a budget of nearly $200 million, making it the studio's most expensive film to date. Alex Garland is writing and directing the adaptation, which is being shot for IMAX and is due in cinemas on March 3, 2028. The film is partially a prequel to FromSoftware's 2022 action RPG.

Gaming BoltPositive

Wo Long 2: Wings of Ember is Improving Insight Skills, Aerial Combat and More After Its Alpha

Team Ninja is implementing several improvements to Wo Long 2: Wings of Ember based on feedback from its limited alpha test. These changes include unifying Insight skills, increasing deflect timing windows, enhancing aerial combat, and improving spellcasting and weapon switching while airborne. The developer is also optimizing performance, reducing load times, and refining visual elements like lighting and effects. The game is slated for release on March 4th, 2027, for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch 2.

Gaming BoltPositive

Onimusha: Way of the Sword Team Intentionally Avoided a Metal Gear Rising-Style Cutting System

Director Satoru Nihei discussed the intentional design choices behind Onimusha: Way of the Sword's dismemberment system, contrasting it with the extensive slicing freedom found in games like Metal Gear Rising: Revengeance. Nihei explained that the team focused on reactive dismemberment tied to specific attacks to emphasize the power of abilities, rather than offering complete player freedom in cutting enemies. This approach, combined with Capcom's RE Engine technology and extensive animation work, contributed to the game's critical and commercial success.

Gaming BoltPositive

Phantom Blade Zero Has Sold 500,000 Copies on Steam Ahead of Launch – Rumor

A report from Alinea Analytics suggests that Phantom Blade Zero has achieved 500,000 sales on Steam prior to its October 29th launch, generating an estimated $24 million. The game's director, Qiwei Liang, confirmed that pre-orders have exceeded expectations, and the title has garnered over three million wishlists across platforms.

Gaming BoltNeutral

Mass Effect 5 Set 600+ Years After the Original Trilogy, Featured “Hitman-Style” Freedom – Rumor

A rumor suggests that the next Mass Effect game, potentially Mass Effect 5, is set over 600 years after the original trilogy and would feature a customizable N7 agent protagonist. The game reportedly includes three ruling factions, an alliance between humans, Krogan, and Batarians, and a "galactic Cold War" setting. Gameplay is described as having "Hitman-style" freedom with hacking and executions, while Liara returns as an Asari Matriarch.

Retro GamerNegative

Mass Effect Universe supposedly featured "Hitman-style freedom" and a "galactic Cold War," according…

New details have emerged about the canceled Mass Effect Universe game, which reportedly featured a galactic Cold War, espionage mechanics similar to Hitman, and romance options. The game was set over 600 years after the original trilogy and aimed for a player character described as a blend of John Wick and James Bond. Despite being further along in development than initially suggested, the project was ultimately scrapped by BioWare.

Rock Paper ShotgunPositive

Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op

This article argues that Mass Effect 3's ending discourse unfairly overlooks the game's overall ambition, scale, and the exuberance of its surprisingly robust co-op mode. While acknowledging criticisms of the ending, the author highlights the game's successful conclusion of numerous plot threads and character arcs across the trilogy, alongside its intense action and impactful decision-making. The co-op mode is praised for its fun, synergistic gameplay and unique character abilities, which stood out from more balance-focused multiplayer games.

Shack NewsNeutral

Evening Reading - October 23, 2026

This edition of Evening Reading covers a variety of gaming news, including reviews for Tape To Tape and Village in the Shade, and mentions of upcoming titles like Gears of War: E-Day and Palworld. Shigeru Miyamoto received Japan's Order of Culture and commented on AI's role in game design. There are also reports of Arkane Studios potentially facing closure and Helen Chiang's departure from Xbox.

PC GamerNegative

Mass Effect 5 was set in a 'galactic Cold War,' new leak claims, and all 3 endings were wrapped into 1

A leaked concept trailer and subsequent details from a former Mass Effect community council member suggest the canceled Mass Effect 5 was set 600 years after the Reaper War and featured a 'galactic Cold War' between three major factions. The game would have allowed players to customize an N7 agent and incorporate elements from all previous Mass Effect endings, with Liara returning as a powerful Asari Matriarch. The article expresses disappointment over the cancellation of what appeared to be a promising title from BioWare.

PC GamerPositive

Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think…

Capcom is satisfied with the difficulty level of Onimusha: Way of the Sword, based on player data. Director Satoru Nihei stated that while the game isn't intended to be as challenging as titles like Sekiro or Nioh, players do encounter points where they struggle and die, but are ultimately able to progress and feel a sense of accomplishment. The team aimed for a roughly 20-hour experience with a mostly linear structure and optional exploration elements.

Tech RadarNeutral

'Historical accuracy wasn't the goal from the very beginning' — Stranger Than Heaven director says while research for its era-spanning game was 'really difficult,' the cities will still have 'a lot of fiction'

Mikinobu Abe, director of RGG Studio's upcoming game Stranger Than Heaven, discussed the extensive research involved in depicting multiple cities across five decades. While historical accuracy was not the primary goal, the team aimed to capture the essence and atmosphere of the eras through creative liberties and inspiration from period art and equipment. The game is set to release on January 15, 2027, for PlayStation 5, Xbox Series X/S, and PC.

GamespotNegative

The Next Mass Effect Sounded Like John Wick In Space

Details have emerged about the cancelled Mass Effect game, tentatively titled Mass Effect Universe, which was envisioned as a departure from the series' previous entries, focusing on covert ops and espionage with a tone compared to John Wick and James Bond. Content creator Dantics, who was part of a BioWare feedback group, described the game as set centuries after the Reaper War, featuring a customizable N7 agent and a smaller arsenal. While the game was shelved, a Mass Effect TV show remains in development, and a spiritual successor, Exodus, has released a new trailer.

FZ.sePositive

Exodus har ändrat utseendet på sin huvudkaraktär efter feedback

The upcoming Mass Effect-inspired RPG Exodus has updated the appearance of its male protagonist following player feedback. The developers have also confirmed that players will be able to customize their character, Jun Aslan, with various hairstyles and tattoos, and that a female variant will be revealed soon. Exodus is set to release on April 7, 2027, for Xbox Series X/S, PlayStation 5, and PC.

Nintendo EverythingPositive

Haste reveals Nintendo Switch 2 physical release

Super Rare Games will release a physical boxed version of the high-speed third-person running game Haste for the Nintendo Switch. Limited quantities of standard and special editions will be available starting October 29.

Retro GamerNeutral

Diablo 4 PTR 3.3.0 confirms Season 16 is "carrying forward" some features by popular demand, and Blizzard is taking Druids back to school to address broken tags

The upcoming Diablo 4 Public Test Realm (PTR) for update 3.3.0 will feature some carry-forward elements from the Season of Hell's Legacy, alongside significant tweaks to the Druid class. A new War Plans Tactics progression system aims to make endgame activities more specific and rewarding, allowing players to tailor their experience. The Druid rework focuses on preventing excessive tag stacking and enhancing Resolve and Fortify mechanics.

Retro GamerNeutral

Genshin Impact livestream 7.2 codes for Primogems, Hero’s Wit, Mystic Enhancement Ore, and Mora

Genshin Impact has released new promotional codes from its 7.2 livestream, offering players Primogems, Hero's Wit, Mystic Enhancement Ore, and Mora. The codes, including HourofRuin, ExpertMitya, and PhotoTime, are active until October 25/26 and can be redeemed through the in-game settings or the official website.

Retro GamerPositive

After 10 years, The Witcher 3 Remastered helped me discover a psychedelic quest I'd always managed to miss

A decade after its release, the remastered version of The Witcher 3: Wild Hunt has revealed a previously missed, psychedelic quest to the author. This discovery highlights the depth and reactivity of CD Projekt Red's RPG, where completing a contract at a specific time led to a unique chain of events and a memorable quest called 'The Cave of Dreams'. The author praises the game's enduring magic and its ability to still surprise players.

Retro GamerPositive

Nearly 10 million people have played Elden Ring for over 100 hours, analyst says – and close to 3.5 million of…

An analysis of Elden Ring's performance reveals that the game has sold approximately 36.4 million copies across Steam, PlayStation 5, and Xbox Series X, generating around $2 billion in revenue. Notably, nearly 10 million players have logged over 100 hours, with almost 3.5 million achieving all in-game achievements.