Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think…
Capcom is satisfied with the difficulty level of Onimusha: Way of the Sword, based on player data. Director Satoru Nihei stated that while the game isn't intended to be as challenging as titles like Sekiro or Nioh, players do encounter points where they struggle and die, but are ultimately able to progress and feel a sense of accomplishment. The team aimed for a roughly 20-hour experience with a mostly linear structure and optional exploration elements.
- Entities
- Topic: Game Difficulty
- Game: Onimusha: Way of the Sword
- Game: Sekiro: Shadows Die Twice
- Game: Ninja Gaiden
- Topic: Action RPG
- Person: Satoru Nihei
- Game: Nioh series
- Company: Capcom
This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.