Action RPG
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Control Resonant review
Control Resonant offers a visually stunning return to Remedy's unique hellscapes, with impressive environmental design and engaging traversal mechanics. However, the game is hampered by repetitive and middling melee combat that struggles to maintain player interest over its 30+ hour playtime, despite a compelling narrative and strong voice performances.
Control Resonant’s Best Aspect Left Me Utterly Speechless
Control Resonant is Remedy Entertainment's best gameplay experience to date, featuring deep, engaging melee combat mechanics and a stunning rendition of Manhattan. The game successfully blends Remedy's signature weirdness with satisfying power progression and a surprisingly touching narrative centered on Dylan Faden's redemption arc. Despite minor frustrations with the map navigation, the game's art direction, combat design, and emotional depth make it a unique and unforgettable experience.
Control Resonant review: "Deeply weird with wondrous supernatural vistas, but bafflingly repetitive combat leaves me cold"
Control Resonant offers gorgeous visuals and intriguing supernatural elements, but suffers from repetitive combat and a sprawling open world that feels too thin. The shift to Dylan Faden as protagonist is also a misstep, failing to capture the intrigue of Jesse. Despite some stunning sequences, the game ultimately feels muddled and less focused than its predecessor.
Control Resonant review - action-RPG oriented follow-up to Control leaves behind too much of what gave the original its magic
Control Resonant, a follow-up to Control, shifts towards an action-RPG focus but loses much of the original's narrative magic and atmospheric focus. While it expands the scope with a larger world and new mechanics, the review criticizes its diluted narrative, less compelling family dynamics, and combat that hasn't significantly improved. The game's attempt to incorporate live-service elements is seen as detrimental to its unique identity.
Diablo 4 game director confirms 'the end is not nigh' despite Diablo 5's announcement and says players shouldn't worry, as 'we're going to be making content for a long time' — 'The train is not stopping'
Diablo 4 game director Brent Gibson has assured players that the game will continue to receive content support for a long time, despite the announcement of Diablo 5. He emphasized that the Diablo franchise is a universe, not just a series of games, and that the 'train is not stopping.'
Phantom Blade Zero Crosses 3 Million Wishlists
Phantom Blade Zero has surpassed three million wishlists across all platforms, a significant milestone for the upcoming action RPG. The game's creative director, Qiwei Liang, noted that pre-orders and wishlists far exceeded expectations following recent trailers. Phantom Blade Zero is set to launch on October 29, 2026, for PlayStation 5 and PC.
The Witcher 3: Wild Hunt – Remastered – 15 Changes That Could Transform the Experience
The Witcher 3: Wild Hunt Remastered introduces significant changes, including modernized combat, redesigned skill trees, and visual overhauls, aiming to make the game feel contemporary. Key improvements focus on Geralt's responsiveness, enemy AI, traversal, and a free upgrade for existing owners, with PC receiving additional graphical enhancements like full path tracing.
Fable’s Development Team is Made Up Entirely of Fans of the Original RPG Trilogy, Says Director
Fable director Ralph Fulton stated that the entire development team at Playground Games consists of fans of the original Fable trilogy, emphasizing their passion for bringing the series back. Fulton also expressed excitement for the game's story, promising memorable characters, twists, and a significant player choice at the end. The action RPG is set to release on PC, PlayStation 5, and Xbox Series X/S.
Metroid is 40 years old but what kind of future is Nintendo building for it?
Despite Metroid celebrating its 40th anniversary, Nintendo's commitment to the franchise's future appears uncertain, with the upcoming Metroid Prime 4: Beyond and Metroid Ravenous being the only major releases. While Metroid Dread was the best-selling entry, its sales pale in comparison to The Legend of Zelda series, suggesting Metroid remains a prestige title rather than a mainstream hit. The article questions whether Nintendo's current approach, focusing on similar 2D and 3D iterations, is enough to evolve the series or if a more radical reinvention is needed.
Fire Emblem: Fortune’s Weave’s First Hour Is Wild
Fire Emblem: Fortune's Weave's opening hour has surprised many players by immediately blending its Ancient Greece-inspired setting with a futuristic sci-fi narrative featuring guns, referred to as 'Salamanders'. This jarring shift from traditional fantasy elements, while praised by some for its bold approach, has caused confusion for others, particularly those unfamiliar with the Golden Deer path from Fire Emblem: Three Houses.
007 First Light Just Got Its Biggest Update Yet, And You Can Get It At Its Lowest Price Ever Right Now
IO Interactive's James Bond game, 007 First Light, has received its largest update yet, introducing Path Tracing for enhanced visuals on PC. The article highlights the game's strengths as a pseudo-prequel and a blend of action and sandbox gameplay, comparing it favorably to titles like Uncharted and Hitman. Currently, the game is available at its lowest price ever, with a 27% discount on Fanatical.
Diablo 5 is Blizzard's darkest ARPG yet, and that's the best way to honor the game that changed my life 30…
Blizzard announced Diablo 5 at BlizzCon 2026, slated for a 2029 release. The game aims to be the darkest entry in the series, returning to the horror roots of the original Diablo to honor its 30th anniversary. Senior game director Joe Shely stated that the game's premise involves Sanctuary being destroyed and Diablo winning, with few survivors enslaved or turned into demonic followers.
Diablo 4's anniversary event brings back the game's most iconic location, and boy that music is sending me
Diablo 4's anniversary event brings back the iconic village of Tristram from the original Diablo, featuring faithful recreations of its layout, characters, and music. The event also includes Uber Tristram, a challenging zone from Diablo 2: Lord of Destruction, offering the Hellfire Torch reward. Blizzard is leveraging nostalgia to celebrate the series' 30th anniversary, with future seasons focusing on storytelling to set up Diablo 5.
Kernel Hearts – Magical Girls And Biblical Mayhem
Kernel Hearts, an action RPG and roguelike hybrid, is now available on Xbox Game Pass, PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch for £15.74. Players control magical android girls ascending the Tower of Babel to defeat biblical monsters and God, featuring co-op for up to four players and romance options.
Character Development and Storytelling in Kernel Hearts, Out Now on XBOX
Kernel Hearts, an action RPG developed by Ephemera Games and published by Whitethorn Games, is now available on Xbox. The game blends Japanese and Argentinian cultures in a post-apocalyptic setting, combining epic storytelling with roguelike elements for bite-sized play sessions. It features a squad of four magical girls with distinct personalities and combat styles, and supports both single-player and co-op multiplayer.
Grim Dawn Fangs of Asterkarn Review – One Hell of a Way to Say Goodbye | Invision Game Community
Grim Dawn: Fangs of Asterkarn is a massive and brilliant final expansion for Crate Entertainment's action RPG, adding a huge new region, the Berserker mastery with shapeshifting abilities, new enemies, equipment, and an endgame challenge called Ascendant Mode. Despite some minor issues like sparse areas and ageing visuals, the expansion successfully expands upon the core Grim Dawn experience, offering veterans significant new content and build experimentation opportunities.
Five Years of Solo Development – Interview with Fountains Creator John Pywell
John Pywell, the solo developer behind the Metroidvania action-RPG Fountains, discusses the five-year development journey of his game, which is now launching on Xbox. Pywell shares his inspirations, including Dark Souls and Hollow Knight, his programming process using the Godot engine, and the challenges of creating pixel art. The interview also highlights the contributions of composer Travis Moberg and the unexpected international success of Fountains.
First plot tease for Hideo Kojima's Physint sure does remind me of Metal Gear Solid 3: "The next Cold War…
Hideo Kojima's upcoming game Physint, developed by Kojima Productions and published by Xbox, has revealed its first plot details through a poster featuring Bill Skarsgård. The tagline "The next Cold War begins" suggests a focus on espionage during a tense geopolitical climate, reminiscent of Kojima's previous work on the Metal Gear Solid series, particularly Metal Gear Solid 3: Snake Eater.
Fire Emblem: Fortune’s Weave launch trailer – Nintendo Switch 2 gets next entry in acclaimed series
Nintendo has released the official launch trailer for Fire Emblem: Fortune's Weave, the latest installment in the acclaimed series, now available on the Nintendo Switch 2. The game features a story where players must guide heroes from the past to change fate and battle a demon god, with four distinct hero paths that can be played in parallel. New mechanics include Blaze Arts and extensive exploration and customization options outside of turn-based battles.
Diablo 4 devs "know many of you are waiting for Solo Self-Found to return" in Season 15 after a glitch killed…
Blizzard Entertainment has confirmed that the Solo Self-Found mode for Diablo 4 will return, though an exact date has not yet been provided. The feature was temporarily removed in Season 15 due to an unspecified bug, despite being a highly anticipated addition by the community.