Armor Systems
Ongoing coverage on Armor Systems.
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The Top Pieces and Where to Get Them – Expert Game Reviews
This guide breaks down the armor system in Kingdom Come: Deliverance 2, explaining how layers of gambeson, chainmail, and plate interact with different damage types. It details the best individual armor pieces for each slot, their locations, and optimal loadouts for heavy tank, stealth, and charisma-focused playstyles.
I never change weapons in RPGs, which means I've made Obsidian director Josh Sawyer's life a living hell when it comes to making cool armour systems
Obsidian director Josh Sawyer discusses the challenges of designing compelling armor systems in RPGs, particularly when players like himself tend to stick to a single weapon and armor set. He cites Darklands as an inspiration for its rock-paper-scissors approach to combat and armor interaction, but notes that player adherence to character concepts can make implementing such systems difficult.
After 26 years of RPGs, Obsidian legend Josh Sawyer admits he's still trying to make a good armor system
Obsidian design director Josh Sawyer, an RPG veteran, admits he is still striving to create an ideal armor system, citing the 1992 RPG Darklands as a benchmark he has yet to surpass. Sawyer expressed dissatisfaction with Avowed's armor system, which he felt was designed as a progression gate that players disliked, and discussed his vision for a more simulative and historical approach inspired by Darklands.