Artificial Intelligence
Ongoing coverage on Artificial Intelligence.
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"The things that we based our assumptions on have changed fundamentally": Arrowhead CEO Shams Jorjani on the games industry's rapid transformation
Arrowhead Game Studios CEO Shams Jorjani believes the games industry is undergoing a fundamental transformation, rendering old business playbooks obsolete. Factors like the rise of Asian developers, long development cycles, and the impact of AI are creating unpredictability. Jorjani suggests that early validation and open development, similar to indie practices, are crucial for future success, especially for games targeting specific player niches.
Nvidia says it would be making a whole lot more money if it weren't for the memory crisis it's contributing to
Nvidia CEO Jensen Huang stated that the company's projected 70% revenue increase for fiscal year 2028 is conservative due to a global memory crisis, which Nvidia's own AI hardware demands are exacerbating. Despite strong data center revenue, consumer PC sales are tempered by elevated memory and systems prices, impacting the 'Edge Computing' segment which includes gaming.
"We view AI as a sliding scale. There will always be a human in the loop; that's our ethos": Why Side has signed an MOU with Modl.ai to use AI for QA
Services provider Side has signed a memorandum of understanding with Danish AI firm Modl.ai to develop an AI-enabled quality assurance system. This new system aims to reduce friction by not requiring access to source code, instead playing the game like a consumer and identifying bugs. Both companies emphasize that human experts will remain integral to the process, with AI augmenting rather than replacing QA testers and potentially creating new career paths.
European Games Developer Federation announces 2026-28 board, Hendrik Lesser re-elected as president
The European Games Developer Federation (EGDF) has announced its board for 2026-2028, with Hendrik Lesser re-elected as president. The organization will focus on improving developer access to funding, talent, and skills, and aims to become the first AI-based European trade association. The EGDF also highlighted the European games industry's €24 billion turnover in 2024, with over 95,000 employees across 6,600 studios.
Bill Gates: The AI Industry Knows the Risks and Is Staying Quiet About Them
Bill Gates expresses significant concerns about the rapid advancement of Artificial Intelligence, warning that the industry is downplaying the risks for financial gain. He highlights potential job displacement, the ease of creating bioweapons, and the addictive nature of AI companions. Gates advocates for robust regulation and international oversight bodies, rather than industry self-regulation, to manage the profound societal changes AI is expected to bring.
Xbox to focus on "efficiency and affordability alongside performance" for next-gen console amid rising hardware costs and innovations in AI
Xbox is prioritizing efficiency and affordability alongside performance for its next-generation console, acknowledging rising hardware costs and advancements in AI. Xbox boss Asha Sharma stated that the industry needs to innovate in affordability and efficiency to provide players with more choices. Sharma also discussed the company's stance on AI, emphasizing a commitment to human-crafted games and avoiding 'soulless AI slop'.
That Heartwarming Animal Clip in Your Feed? Assume It’s Fake [2026]
The proliferation of AI-generated images and deepfakes is making it increasingly difficult to discern real animal footage from fabricated content, leading to scams and eroding trust in legitimate animal welfare organizations. While new laws and AI features aim to identify machine-made content, current solutions are partial, leaving individuals like Mibbby Butler vulnerable to scams involving lost pets.
Anthropic Wants Investors to Buy a $30 Trillion Market Story [IPO]
AI company Anthropic is preparing for an Initial Public Offering (IPO) and plans to present investors with a total addressable market (TAM) of over $30 trillion. This figure surpasses SpaceX's previously claimed $28.5 trillion TAM. The article highlights the ambitious nature of these projections compared to current tech industry revenues and suggests focusing on Anthropic's actual quarterly revenue growth and future projections for a more realistic assessment.
MetaKing Ships a BLOCKLORDS Animated Series Just Weeks After Pulling the Plug on the Game
MetaKing Studios has released the first chapter of an animated series titled "The Approaching Storm" for their recently shut-down game BLOCKLORDS. The studio pivoted to its AI generation canvas, BLOCKLORE, for production after announcing the game's closure just weeks prior. The game, which launched on Steam in March 2026 after over seven years of development and a $15 million raise, received "Mostly Negative" reviews before its shutdown.
Australia's recording association bans AI-made music from charts
The Australian Recording Industry Association has banned music created with generative AI from its official charts. Songs that utilize AI as a support tool are still permitted, provided they are deemed 'substantially human made'.
NVIDIA (NVDA) CEO Jensen Huang claims return on investment capital is 'now less than a year'
NVIDIA CEO Jensen Huang stated during the company's Q2 2027 earnings call that the return on investment capital for AI infrastructure is now less than a year. He highlighted the productivity and rentability of NVIDIA's technology, citing the rapid recouping of investments in large-scale data centers. This comes as NVIDIA CFO Colette Kress also noted an expected decrease in gross margin for the upcoming quarters.
NVIDIA (NVDA) expects its revenue to grow 70% in FY28
NVIDIA expects its revenue to grow by approximately 70 percent in fiscal year 2028, driven by the expansion of its AI compute capabilities. CFO Colette Kress shared the forecast, with CEO Jensen Huang suggesting the company could exceed this target if not for supply constraints, particularly in memory components. NVIDIA's Q2 FY27 revenue reached $96.2 billion, and the company is confident in its ability to meet future growth targets.
Jury Convicts Profit Connect’s Brent Kovar Over $24M ‘AI Crypto’ Scheme
Brent Kovar, the founder of Profit Connect, has been convicted on 15 counts of fraud and money laundering for a scheme that defrauded at least 400 investors out of $24 million. Prosecutors argued that Kovar falsely pitched an AI-powered cryptocurrency operation, using investor funds to cover operating costs, purchase a house for himself, and pay off earlier investors instead of generating profits.
NVIDIA (NVDA) expects gross margin decrease over next two quarters
NVIDIA anticipates a decrease in its gross margins for the upcoming third and fourth quarters, projecting a drop from 75 percent in Q2 to 74 percent in Q3 and 72 percent in Q4. The company cited supply chain constraints and geopolitical factors as contributing challenges, despite reporting strong revenue of $96.22 billion for the quarter.
NVIDIA's (NVDA) data centers accounted for $89.0 billion in Q2 2027 revenue
NVIDIA reported a significant revenue of $96.2 billion for Q2 2027, with $89.0 billion specifically generated from its data center segment. This AI-focused segment saw an 18 percent increase from the previous quarter and a 117 percent increase year-over-year, driven by high demand for its AI systems and strategic partnerships.
Meta reportedly abandoned an AI-focused restructuring plan that would have laid off thousands
Meta reportedly abandoned a significant AI-focused restructuring plan that would have involved thousands of layoffs. The decision was reportedly due to the perceived inadequacy of the company's AI capabilities at the time.
The Sandbox bets on AI: Robby Yung on the studio tools reshaping its future
The Sandbox is preparing to launch Sandbox Studio, an AI-focused toolset designed for experienced game developers, with a tentative release window in October. CEO Robby Yung explained that the new tools aim to streamline production by automating repetitive tasks and will allow creators to export their games to platforms like Steam and mobile app stores, expanding beyond The Sandbox's own virtual world.
A sequel to Alien: Covenant about Michael Fassbender's David "creating a brave new world for himself" is in the works, according to Ridley Scott
Director Ridley Scott has confirmed that a sequel to Alien: Covenant is in development, focusing on Michael Fassbender's character, David. The new installment will explore David creating a 'brave new world for himself,' with Scott commenting on the potential dangers of malfunctioning AI. This follows the 2017 film's mixed reception and continues the narrative thread from Prometheus.
Humankind 2 devs respond to "AI slop" accusations, assure fans its new Gamescom trailer features "real actors, practical sets, and custom-made props"
Amplitude Studios has responded to accusations that the trailer for their upcoming game, Humankind 2, utilized generative AI. The developers confirmed that the trailer was filmed using real actors, practical sets, and custom-made props, and they plan to release behind-the-scenes footage to support their claims. This comes amidst growing concerns about the use of AI in game development and production.
AI is 'just a plagiarism machine that makes people lose their jobs' in the eyes of The Talos Principle…
Narrative designers Jonas and Verena Kyratzes from Croteam express strong skepticism about the current applications of AI in game development, calling it a 'plagiarism machine' that harms creativity and leads to job losses. They argue that while the underlying technology is impressive, its current use in profit-driven systems is detrimental, and the focus should be on labor issues rather than the technology itself.