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Artificial Intelligence

Ongoing coverage on Artificial Intelligence.

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Games IndustryNegative

Saber Interactive adds AI disclaimer to Rideshare on Steam; CEO Matt Karch apologies to former lead writer

Saber Interactive has added an AI disclaimer to Rideshare Simulator's Steam page after CEO Matt Karch apologized to former lead writer Stella Sacco. The disclaimer clarifies that while the main campaign is human-written, AI tools are used for voice generation, localization, and optional Free Ride mode content. Karch's apology followed public statements where he initially made disparaging remarks about Sacco and the use of AI in game development.

FZ.sePositive

Det här kommer i 2.0-uppdateringen av Stalker 2

GSC Game World has detailed the upcoming 2.0 update for S.T.A.L.K.E.R. 2: Heart of Chornobyl, which will be released alongside the Cost of Hope expansion on August 20th. The update includes significant visual improvements to lighting and terrain, enhanced AI with more dynamic encounters and improved enemy behavior, new weapons, and extensive difficulty customization options. The expansion will be paid, while the update is free for all players.

EurogamerNeutral

Saber Interactive finally adds an AI disclaimer to Rideshare Stimulator's Steam page

Saber Interactive has added an AI disclaimer to the Steam page for Rideshare Stimulator following controversy involving CEO Matthew Karch's comments about replacing a writer with AI. The disclaimer clarifies that while AI tools were used for voice generation and some localization in the main campaign, the core narrative and characters were written by humans. An optional Free Ride mode utilizes AI for passenger missions and dialogue, and AI-generated music is also featured on radio stations.

EurogamerNeutral

Saber CEO Matthew Karch apologises to writer he said he'd have "been happy to replace" with AI

Saber Interactive CEO Matthew Karch has apologized to writer Stella Sacco for publicly stating he would have been happy to replace her with AI. Sacco confirmed receiving a lengthy email from Karch where he unreservedly apologized for his remarks and the subsequent online discourse. While accepting the apology, Sacco maintains her stance on the use of AI in games and the importance of addressing workplace mistreatment.

EGamers.ioNeutral

A Pro Se Litigant Buried Prompt Injections in Court Papers, Gambling the Judge Would Let AI Do the Reading

A pro se litigant attempted to use prompt injection by hiding commands in court filings, intending for an AI to read them. However, the court had no AI in use, and a human staff member discovered the hidden text. The judge deemed this a serious litigation abuse, revoking the litigant's electronic filing access and requiring all future submissions to be on paper. This marks the first documented prompt injection attack aimed at a U.S. court and the first sanction for such an attempt.

EGamers.ioNeutral

Nvidia halves its OpenAI backstop to $120B as Anthropic’s revenue laughs off the bubble chatter

Nvidia has reduced its financial backstop for OpenAI's AI infrastructure projects from $250 billion to under $120 billion, citing investor concerns about risk exposure. This move comes as Anthropic reports significant revenue growth, doubling its quarterly earnings and projecting substantial future revenue, creating a divergence between supplier caution and customer growth narratives.

EGamers.ioVery negative

AI-Written Books Are Swamping Amazon — and Human Authors’ Earnings Are Paying the Price

An analysis reveals that AI-generated books are flooding Amazon's self-publishing catalog, leading to a significant dilution of earnings for human authors. Despite AI books capturing a smaller percentage of sales and revenue individually, their sheer volume is impacting the overall market, with revenue per book declining across most genres for human-written titles. The study also highlights concerns about language overlap with existing copyrighted works and the lack of transparency from Amazon regarding AI disclosure.

Metro UKPositive

How to make the perfect video game according to Google AI - Reader's Feature

A reader explores the concept of the 'perfect video game' by asking Google's AI for its criteria, which include good controls, clear rules, no wasted time, and good style. The AI's top picks were Super Mario World, The Legend of Zelda: Breath of the Wild, and Elden Ring, prompting a discussion on how games like Grand Theft Auto 5 and Assassin's Creed succeed and fail in meeting these standards.

EGamers.ioNegative

Inside Claude’s Invisible Watermark — and the Subscriber Backlash It Triggered

AI company Anthropic has introduced an invisible watermark system for its Claude chatbot to comply with the EU's AI Act, which has led to backlash from some paid subscribers who are canceling their subscriptions. The watermark subtly influences word choices, making AI-generated text harder to pass off as human work, though it may not be effective on short texts or certain types of code. Despite user complaints and cancellations, Anthropic claims that overall cancellation rates have not significantly increased.

Gaming BoltPositive

PlayStation Patents AI “Pseudo Account” to Flag Potentially Hazardous Users

Sony Interactive Entertainment has patented a new "Large Language Model Powered Social Integrity System" for PlayStation. This AI-driven "pseudo account" is designed to mimic potential victims' messaging behavior to identify and flag users engaging in suspicious activities like spam, harassment, or cheating without their knowledge.

EGamers.ioVery positive

World Labs’ R2S2R Engine Clones a Single Robot Demo Into Thousands of Training Scenarios

World Labs has developed a new simulation engine called Real-to-Sim-to-Real (R2S2R) that can clone a single robot task into thousands of training scenarios by varying lighting, object placement, physical properties, and camera angles. This engine, which incorporates technology from the acquired startup SceniX, aims to overcome the bottleneck of accumulating sufficient real-world experience for robot deployment. The R2S2R engine reconstructs real-world robot demonstrations into interactive virtual worlds that behave physically the same, allowing control models trained in simulation to be effectively transferred to real hardware with minimal failure.

PC GamerNegative

Saber's AI Rideshare Stimulator controversy almost closes on high note with CEO apology, then he calls Portal scribe who mocked him an 'unsuccessful writer'

Saber Interactive CEO Matthew Karch apologized to writer Stella Sacco for his public comments regarding her employment on Rideshare Stimulator, which had been partially developed using AI. However, Karch later criticized Portal writer Chet Faliszek in a LinkedIn post for a video essay that mocked him, reigniting controversy. Karch maintained his stance on using generative AI in game development despite the public relations fallout.

EGamers.ioPositive

SAGE the AI joins SAGE the game: Star Atlas adds a guide for its next C4 test

Star Atlas is introducing an AI assistant named SAGE to help players navigate its upcoming C4 playtest within Star Atlas: Golden Era. This AI, also referred to as SAGE Labs, is designed to guide new players and assist with game mechanics. The C4 playtest, powered by the z.ink testnet, has been evolving with features like Combat V2 and the Nemesis Engine, with ATMTA aiming for a mainnet launch in the coming months.

PC GamerVery negative

The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good…

This article argues that the push for AI-generated NPCs and dialogue in video games misunderstands the value of handcrafted details in creating immersive worlds and compelling narratives. The author contends that while AI might offer efficiency, it cannot replicate the creativity and nuance that human writers bring to background chatter, environmental storytelling, and characterization, ultimately leading to shallower game experiences. The piece criticizes industry figures who believe players won't notice or care about the difference, asserting that true game design relies on thoughtful, human-driven content.

Escapist MagazineVery positive

Social media star Sterre Meijer on getting her own skateboarding game, online hate, and, weirdly, being mistaken for AI

Social media star Sterre Meijer has become the face of Skatesterre, a new arcade skateboarding game developed by Goon Squad and published by Headup. Despite not being a gamer herself, Meijer was heavily involved in the character's design, ensuring it reflected her personal style. The game aims to offer a more feminine representation in the male-dominated skateboarding genre and is available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.

EngadgetNeutral

SpaceX has officially acquired AI coding startup Cursor

SpaceX has officially acquired the AI coding startup Cursor. The acquisition is valued at $60 billion and has been finalized.

EGamers.ioVery positive

How Battlestar Galactica Spent 14 Years Waiting To Beat Star Trek At Its Own Game

This article analyzes how Battlestar Galactica's Cylons evolved to surpass Star Trek's robotic antagonists, particularly the Borg. Initially less frightening than Doctor Who's Cybermen, the original Cylons were overshadowed by the Borg's introduction in Star Trek: The Next Generation. However, Ronald D. Moore's 2003 reboot of Battlestar Galactica redefined the Cylons with human-like appearances and a more complex, insidious threat, ultimately establishing them as the pinnacle of robotic villains in science fiction.

Retro GamerNegative

Saber finally adds AI disclosure to Rideshare Stimulator amid CEO's public feud with a former writer who claims she…

Saber Interactive has added an AI disclosure to its upcoming game Rideshare Stimulator on Steam, following a public dispute between CEO Matt Karch and former writer Stella Sacco. Sacco alleged she was replaced by AI, while Karch claimed she was terminated for other reasons and that AI usage was always intended to be disclosed. The disclosure states AI tools were used for voice generation, localization, and optional Free Ride mode content, including AI-generated music on certain radio stations.

GamespotNegative

Rideshare Stimulator Outlines AI Usage After Contentious Exchange With Ex-Writer

Saber Interactive has clarified its use of AI in the upcoming game Rideshare Stimulator following accusations from ex-writer Stella Sacco that she was replaced by ChatGPT. The company states AI is used for voice generation and some localization, with AI-generated passenger missions and music clearly labeled. The main campaign story, characters, and dialogue are confirmed to be human-written.

EngadgetNeutral

Google will now allow users to remove visible watermarks from AI content

Google will now allow users to remove visible watermarks from AI-generated content, though the invisible SynthID watermark will remain. This policy change affects how AI-generated media is identified and shared.