Campaign Design
Ongoing coverage on Campaign Design.
Latest coverage
Where do I start with a Campaign?
This guide offers advice for new Game Masters on how to start building their own tabletop role-playing game campaigns. It emphasizes generating ideas, establishing conflict, developing antagonists, and planning for Session Zero. The article uses examples like 'The Airy Peaks' to illustrate concepts such as history/lore, starting locations, and antagonist motivations.
Gnomecast 245 – Pitching Campaigns
This podcast episode features Ang and Tomas discussing how to pitch campaign ideas to players. They cover the necessary information and other key considerations for developing effective campaign pitches.
Gears of War: E-Day Campaign – Brotherhood and Hope in a Hopeless World | Official XBOX Podcast
The Official Xbox Podcast features an in-depth discussion with The Coalition's Matt Searcy and Raul Figueroa about Gears of War: E-Day. They delve into the campaign's themes of brotherhood and hope amidst the brutal Locust invasion, highlighting new enemy designs like Vraahk and enhanced enemy AI. The conversation also touches on the game's setting in Kalona, the introduction of weapon modding, and the impressive audio design, alongside the reveal of custom Xbox controllers.