Where do I start with a Campaign?
This guide offers advice for new Game Masters on how to start building their own tabletop role-playing game campaigns. It emphasizes generating ideas, establishing conflict, developing antagonists, and planning for Session Zero. The article uses examples like 'The Airy Peaks' to illustrate concepts such as history/lore, starting locations, and antagonist motivations.
Gnome Stew
- Entities
- Antagonist Design
- The Hobbit
- Tabletop RPG
- Storytelling
- Conflict Generation
- The Wild Beyond the Witchlight
- Game Master
- World Building
- Session Zero
- Safety Tools
- Curse of Strahd
- Campaign Design
Original source
This article was reported and published by Gnome Stew. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.