Cosmic Horror
Ongoing coverage on Cosmic Horror.
Latest coverage
Sleepover Announced
ChimpWampus and Neverland Entertainment have announced Sleepover, a visual novel game that blends post-apocalyptic themes with cosmic horror. The game's narrative focuses on the last two survivors in a desolate world.
The Sinking City 2 – 10 Details That Should Be on Your Radar
The Sinking City 2 aims to refine the cosmic horror experience with a new protagonist, Calvin Rafferty, and a focus on survival horror elements. Developed by Frogwares using Unreal Engine 5, the sequel features a moody atmosphere, locational damage combat, and rewarding exploration in the flooded city of Arkham. While crafting is not yet detailed, the preview suggests a more engaging and tense experience than its predecessor.
Call of the Elder Gods, the Sequel to Call of the Sea, Is Out Now
Call of the Elder Gods, the sequel to Call of the Sea, has been released on PC, PlayStation 5, Nintendo Switch, and Xbox Series X/S. Developed by Out of the Blue Games and published by Kwalee, the cosmic horror adventure game features voice acting from Yuri Lowenthal and Cissy Jones.
Call of the Elder Gods Awakens On Game Pass With Lovecraftian Mystery And Mind-Bending Puzzles
Call of the Elder Gods, a spiritual successor to Call of the Sea, has launched on Xbox Series X|S, PC, PlayStation 5, and Nintendo Switch, arriving Day One on Xbox Game Pass. Developed by Out of the Blue Games and published by Kwalee, this first-person puzzle adventure blends Lovecraftian mystery with mind-bending puzzles and themes of grief and sanity, utilizing Unreal Engine 5.
Call of the Elder Gods Review – Back to the sea
Call of the Elder Gods is a puzzle adventure game that continues the narrative of the first title, Call of the Sea, introducing new characters and exploring themes of cosmic horror and fascism. While it features engaging voice acting and some excellent puzzle design, a couple of obscure puzzles and a perceived decrease in polish compared to its predecessor slightly detract from the experience.
Saros is Incredible, But Housemarque Has a Lot Riding On It
Despite Saros's critical acclaim and improved accessibility compared to Returnal, concerns remain about its commercial success and Housemarque's future within Sony. The article discusses the sales figures of Returnal and the financial pressures on studios, questioning if Saros's larger scope and development costs will appease executives, especially after recent layoffs and cancellations within PlayStation Studios.
Saros Review | Giant Bomb
Saros, a new roguelite from Housemarque, evolves the formula of Returnal with new mechanics like energy management and a shield-punch maneuver, but ultimately feels too stretched out. Despite strong performances and engaging combat, the game's familiar cosmic horror themes and overly aggressive upgrade system trivialize the challenge, making it less than the sum of its parts. The reviewer found the game to be a good, playable experience but not as compelling as its predecessor.
Saros Review
Saros, a game from Housemarque, evolves the roguelite formula established by Returnal with engaging combat mechanics like active reload and a new shield-punch system. Despite these improvements and strong performances from its cast, the game suffers from pacing issues, stretching its content too thin and making the challenge trivial due to aggressive permanent upgrades. While still a good game with excellent gameplay and visuals, Saros ultimately feels like less than the sum of its parts.
Saros directors say Housemarque's greatest influence is itself: "As much as we love other games, we wanted to…
Housemarque directors Gregory Louden and Simone Silvestri discuss the development of Saros, emphasizing that the studio's greatest influence is its own past work, citing Returnal and Nex Machina as key inspirations. They highlight a commitment to bold design, cosmic horror themes, and a self-perpetuating reverence for their established DNA, aiming to innovate while staying true to their unique identity.
Saros Goes All-In on Story and Action for PS5 Launch Trailer
Sony has released the launch trailer for Saros, showcasing new story elements and action sequences for its upcoming PlayStation 5 release. Developed by Housemarque with narrative contributions from graphic novelist Ram V, the game features cosmic horror themes and is set to launch next week.
Saros’s Narrative Team Worked With an Eisner Award-Winning Comics Author
Housemarque is highlighting the external studios and creatives involved in the development of Saros, including Eisner Award-winning comics writer Ramnarayan Venkatesan, who collaborated on the game's characters and world. The article also details gameplay modifiers, accessibility features confirmed for post-launch, and early access for Deluxe Edition owners on PlayStation 5.
Cthulhu: The Cosmic Abyss Dives Deep Onto Xbox, PlayStation And PC
Cthulhu: The Cosmic Abyss, a narrative investigation and psychological horror game developed by Big Bad Wolf and published by Nacon, is now available on Xbox Series X|S, PlayStation 5, and PC. The game features a descent into madness where knowledge itself is dangerous, powered by Unreal Engine 5 and incorporating a sanity mechanic tied to player decisions.
My favorite cosmic horror RPG is still being updated, and thanks to this latest patch 'The rat child's Copy Dad ability no longer copies gun skills for free'
A recent patch for the cosmic horror RPG 'The Rat King's Copy Dad' has been released, addressing an issue where the 'Copy Dad' ability would incorrectly grant free gun skills. The update aims to fix this bug and improve the game's balance.
Necrophosis: Full Consciousness Brings Weaponless Horror Philosophy to Consoles
Dragonis Games is releasing Necrophosis: Full Consciousness on PlayStation 5 and Xbox Series X|S on May 28, 2026, featuring a weaponless horror philosophy. The game's complete edition includes the Subconsciousness DLC and a bonus copy of the studio's previous title, The Shore. This release aims to challenge the action-heavy trends in the horror genre by focusing on pure vulnerability and psychological terror, inspired by the art of Zdzisław Beksiński.
To Stand Out, This TTRPG Podcast Network Chose The Risky Route Of Avoiding D&D
The Glass Cannon Network, a prominent actual play podcast network since 2015, has differentiated itself by avoiding Dungeons & Dragons and focusing on other tabletop roleplaying games like Pathfinder, Blades in the Dark, and Call of Cthulhu. Co-founder Troy Lavallee explains this strategy aims to stand out in a crowded market dominated by D&D content. The network is currently touring with a live Call of Cthulhu show to increase brand awareness.
“Whoa, that looks cool!” or… upcoming indie games you may not have heard of – GTOGG’s picks – GTOGG
This article highlights several promising upcoming indie games that may have flown under the radar. Featured titles include Project Shadowglass, a love letter to immersive sims; Silver Pines, a survival horror metroidvania; and HABROMANIA, a quirky point & click adventure with a dark secret. Other notable mentions are Am I Nima, a psychological horror game with a unique premise, and The Bagman, a retro-style stealth horror adventure inspired by Clock Tower.
Lovecraftian Days Returns to Steam with Premieres, New Releases, and Showcase Highlights
The annual Lovecraftian Days event is live on Steam, celebrating cosmic horror with discounts, demos, and reveals from Fulqrum Publishing. Highlights include the premiere of Inquisitor Simulator, new releases like The Occultist and Abject Abyss, and console launches for Viscerafest. Several upcoming titles received release dates, including Call of the Elder Gods and Cosmic Fear.
Forget Stardew Valley's cozy vibes. New farming sim Crop keeps you "on edge," and I can't get enough of it
Crop is a new farming simulation game that blends the mechanics of titles like Stardew Valley with the unsettling atmosphere of Twin Peaks and the cosmic horror of Dredge. Players are trapped in a nightmarish rural town, tasked with running a farm while uncovering dark secrets and dealing with oppressive weather and townsfolk. The game emphasizes tactile, demanding work, drawing comparisons to the intentionality of the Dark Souls series, and is expected to offer a 15-hour playthrough with a focus on narrative mystery.
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This analysis explores how video games effectively capture the feelings of cosmic isolation and terror. Titles like Alien: Isolation, SOMA, Outer Wilds, and Observation are examined for their use of atmosphere, narrative, and gameplay mechanics to evoke these specific emotions in players.
Skipping Zelda Remaster on Switch 2? Major Nintendo Blu... | TAG
Rumors suggest a remaster of The Legend of Zelda: Ocarina of Time may be in development for the Nintendo Switch 2, sparking debate about updating the classic. Call of the Elder Gods, a sequel to Call of the Sea, is set to release on May 12th for multiple platforms including the Switch 2, PC, PlayStation 5, and Xbox Series S/X, and will be available on Game Pass. The Boys showrunner Eric Kripke discussed the decision to kill off a major character early in season 5, emphasizing the show's commitment to unpredictability.