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Saros directors say Housemarque's greatest influence is itself: "As much as we love other games, we wanted to…

Housemarque directors Gregory Louden and Simone Silvestri discuss the development of Saros, emphasizing that the studio's greatest influence is its own past work, citing Returnal and Nex Machina as key inspirations. They highlight a commitment to bold design, cosmic horror themes, and a self-perpetuating reverence for their established DNA, aiming to innovate while staying true to their unique identity.

Article tone: Very positive
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