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Creator Economy

Ongoing coverage on Creator Economy.

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Games Industry

Roblox to establish Saudi Arabia headquarters to support MENA creators

Roblox is establishing a new headquarters in Riyadh, Saudi Arabia, to support its creator program across the Middle East and North Africa (MENA) region. This move signifies Roblox's long-term investment in Saudi Arabia and aligns with the country's Vision 2030 objectives to boost its digital economy and gaming sector. The initiative is supported by various Saudi government entities and follows a partnership with Savvy Games Group to enhance the region's gaming infrastructure and empower local creators.

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EGamers.io

YouTube Redefines the View on August 24th — and Your Counts Are About to Climb

YouTube is changing its view counting policy on August 24th, logging a view the moment playback begins rather than after 30 seconds. This change aims to provide metric parity across different video formats like Shorts and long-form content. While view counts are expected to increase, YouTube assures creators that this will not impact earnings or eligibility for the YouTube Partner Program.

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EGamers.io

Fableborne Affiliate Program Hands Creators a 10% Cut of Referred Player Spending

Pixion Games has launched an affiliate program for its game Fableborne, offering creators a 10% cut of spending from players they refer. This initiative aims to incentivize content creators by rewarding their contributions to player acquisition. The program launches shortly before Season 5 begins on August 12th.

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Games Industry

FirstLook launches creator-first platform Creators.gg with launch partners IO Interactive and Brain Jar Games

FirstLook has launched Creators.gg, a new platform designed to connect game studios with content creators of all sizes, rewarding performance over follower count. The platform offers creators early access to playtests and unreleased content, with launch partners including IO Interactive and Brain Jar Games. CEO Eden Chen stated the goal is to build rewarding relationships and ensure fair compensation for creators' engagement.

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EGamers.io

Portals rolls out major upgrade with fresh games, a shop, and a creator marketplace

Portals has launched a significant platform upgrade, introducing new games, a collectibles shop, and a creator marketplace to enhance its browser-based ecosystem. CEO Adam Gomez highlighted the update as crucial for establishing Portals as a leader in Solana's gaming landscape. The changes aim to foster a creator-first economy and increase user engagement through expanded content and trading opportunities.

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EGamers.io

Enjin debuts Envoys program, rewarding creators with as much as 4,000 ENJ

Enjin has launched its Envoys program, a tiered initiative designed to reward content creators with ENJ grants, Beam credits, NFTs, and early access. The program aims to compensate streamers, writers, artists, and community builders for creating content related to Enjin and its ecosystem, with rewards scaling based on contribution level and consistency rather than audience size.

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PC GamesN

Roblox responds to backlash over classic clothing changes "unifying" requirements for 2D and 3D

Roblox is implementing new requirements for 2D and 3D avatar items to create a safer marketplace, including ID verification and a revised upload fee. Initially set at 200 Robux, the upload fee has been reduced by 60% to 80 Robux following community backlash. The company stated that 2D clothing is not being phased out and that these changes aim to improve content safety and creator accountability.

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EGamers.io

Astra Nova Repurchases 60 Million RVV Tokens From the Open Market

Astra Nova has repurchased 60 million RVV tokens from the open market to stabilize supply and strengthen its ecosystem. Future buybacks will be funded by revenue generated from its Nova Toons creator economy platform, shifting towards a performance-based support model. The company aims to create a self-reinforcing loop where creator monetization directly supports the RVV token.

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Blues News

Morning Metaverse

Polymarket has reportedly been paying creators to produce and post fake betting videos, according to Engadget. This practice aims to generate revenue on the platform by misleading users into believing they are participating in legitimate betting scenarios.

Blues News

Business and Finance

US Senators are urging the FCC to prevent the merger between Paramount and Warner Bros. Discovery from proceeding. Separately, Roblox has outlined its new payment structure for creators involved in brand integrations.

Niche Gamer

Fantia walks back on censorship due to severe backlash

Fantia has reversed its decision to enforce stricter censorship on creator content after facing significant backlash from artists and creators. The platform initially demanded all works, including past submissions, be censored within five days, leading to widespread outrage and creators leaving the service. Fantia will revert to its previous policy while new standards are discussed with a legal authority.

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Games Press

XSOLLA EXPANDS ITS COMMUNITY MANAGEMENT TOOLS FOR CREATORS, COMMUNITY LEADERS, AND RESELLERS

Xsolla has announced significant expansions to its community management tools, catering to creators, community leaders, and emerging markets. These new features aim to provide a formal commerce layer for individuals and groups who drive game discovery, player loyalty, and sales, addressing a gap in the industry's infrastructure. The company will showcase these offerings at TwitchCon Rotterdam.

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Push Start Play

The Founding of YouTube A Short History - Push Start Play

YouTube was founded in 2005 by former PayPal employees Chad Hurley, Steve Chen, and Jawed Karim, who aimed to simplify online video sharing. The platform solved issues with slow uploads and inconsistent formats, making video streaming accessible via a browser. Google acquired YouTube in 2006, providing the resources to scale and establish it as a dominant force in creator-driven media and online education.

Push Start Play

The Founding of YouTube A Short History - Push Start Play

YouTube was founded in 2005 by former PayPal employees Chad Hurley, Steve Chen, and Jawed Karim, who aimed to simplify online video sharing. The platform solved issues with slow uploads and inconsistent formats, making video streaming accessible via a browser. Google acquired YouTube in 2006, providing the resources to scale and establish it as a dominant force in creator-driven media and online education.

Blues News

Evening Audio Files

Spotify is introducing 'Studio,' an AI-powered tool for generating podcasts, drawing comparisons to tools like NotebookLM. Additionally, the company is enabling creators to establish Patreon-style membership options directly within the Spotify application.

Games Press

XSOLLA BRINGS CREATOR STRATEGY AND GAME COMMERCE EXPERTISE TO TORONTO’S LEADING INDUSTRY EVENTS

Global video game commerce company Xsolla announced its participation in XP Game Summit Toronto and Xsolla Connect Toronto, focusing on creator strategy and game commerce. The company will showcase its Web Shop solution for direct-to-consumer storefronts, global payment infrastructure, and IP licensing services. Xsolla will also host a panel on influencer marketing and building creator pipelines.

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Gamespot

Devil May Cry Netflix Creator Has Good Advice For Bloodborne Movie Team

Adi Shankar, known for adapting video games like Castlevania and Devil May Cry into animation, has offered advice for Sony's upcoming Bloodborne movie adaptation. He stresses the importance of empowering the original creators and warns against corporate overreach. Shankar also noted the involvement of YouTuber Seán McLoughlin as a producer, expressing cautious optimism about the project's authenticity.

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Games Industry

Why the founder of Kongregate believes that Roblox is its successor

Jim Greer, co-founder of Kongregate and Senior Director of Game Solutions at Roblox, believes Roblox is a successor to legacy Flash game platforms like Kongregate due to its similar creator community. He highlights Roblox's efforts to support developers in creating hits and reaching older audiences, noting that a significant and growing portion of its user base is over 18. Roblox is also implementing new developer programs and increasing revenue share to foster more ambitious projects and retain users as they age.

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EGamers.io

Tomoland Announces Free Blueprint Giveaway on OpenSea with 2,222 Passes

Tomoland is launching 2,222 free Blueprint passes on OpenSea on May 7, 2026, with one pass limit per wallet and whitelist requirement. These passes offer holders benefits such as an xTOMO multiplier, priority AI features, and exclusive discounts within the Tomoland ecosystem. This initiative reflects a growing Web3 trend of using gated free mints to drive user engagement and build a creator economy.

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PC GamesN

Fortnite's Star Wars gamble: a tale of chaos, jank, and opportunity

Fortnite is launching three new Star Wars-themed islands created by studios using the Unreal Editor for Fortnite (UEFN), marking a shift towards user-generated content with pre-licensed assets. While the experiences, including Galactic Siege, Escaping Vader, and Droid Tycoon, range in quality from janky to engaging, they represent an opportunity for smaller teams and a new iteration strategy for the Star Wars brand within the game.

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