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Peripeteia Stash Update - Metanoia 20260409.17542 news
The Peripeteia game has received a "Stash Update" that allows items, weapons, and attachments to carry over between levels, with a new basement stash available in Marie's apartment. A weight limit system has been implemented for missions, and a "Sell items on transition" difficulty option will be available in a future update. The developers also mentioned upcoming features like a public roadmap and difficulty sliders.
Crimson Desert's upcoming update allow players to re-fight defeated bosses
Crimson Desert's next update will introduce the ability for players to re-fight previously defeated bosses. The update will also include new difficulty options, new skills, and the re-blockading of controlled areas.
Crimson Desert Dev Update to Add Boss Rematches, Difficulty Options, and New Features
Crimson Desert developer Pearl Abyss has announced upcoming updates planned between April and June, including boss rematches, re-blockading mechanics, and a new difficulty selection system with easy, normal, and hard modes. The update also features UI improvements, expanded storage, new outfits, and an original soundtrack release. The game is available on PlayStation 5, Xbox Series X|S, and PC, having sold over four million units.
Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
Kojima Productions has introduced a new 'To the Wilder' difficulty mode for Death Stranding 2 on PC, specifically addressing player feedback that the game was too easy. This mode intensifies the effects of Timefall, requiring more strategic planning and resource management for deliveries. Developers found this new difficulty pushed the game to its limits, with some items needing to be unlocked through sheer perseverance.
New Roguelike Echoes of Myth Brings Customizable Difficulty to Steam
Echoes of Myth, a new roguelike developed by Shifting Reality Interactive, has launched on PC via Steam. The game features seven distinct biomes, seven major bosses, and a three-tier difficulty system designed to offer accessibility alongside challenge. The developers emphasize customizable gameplay through weapons, spells, talents, and divine relics within semi-randomized paths.