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DirectStorage

Ongoing coverage on DirectStorage.

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Gaming Bolt

Project Helix Will “Lean Heavily” Into Zstandard to Directly Stream Assets From the SSD

Microsoft VP Jason Ronald revealed that the upcoming "Project Helix" console will heavily utilize Zstandard for direct asset streaming from the SSD, employing advanced neural texture compression techniques. The company is also preparing to send alpha kits to developers in 2027, with an alleged Holiday 2027 launch window. Xbox CEO Asha Sharma acknowledged that memory shortages could impact the console's pricing and availability.

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Rock Paper Shotgun

Don’t know your FSR Diamonds from your DirectStorages? Here’s what all that Project Helix tech-speak actually means

This article breaks down the technical jargon surrounding Microsoft's 'Project Helix,' the upcoming PC-focused Xbox console. It explains concepts like custom AMD SoCs, DirectX advancements, ray tracing, GPU Directed Work Graph Execution, AMD FSR, neural rendering, and DirectStorage. The author highlights how many of these features, previously PC innovations, are now being integrated into the Xbox ecosystem.

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Retro Gamer

Early Xbox Project Helix specs promise "next-generation" AI upscaling and an "order of magnitude leap in ray tracing performance" as Microsoft tries to win the next-gen console war before it even starts

Microsoft has revealed early specifications for its next-generation Xbox console, codenamed Project Helix, developed in partnership with AMD. The console will feature custom AMD silicon designed for next-generation DirectX and FSR, promising significant advancements in AI upscaling and an order of magnitude leap in ray tracing performance. Dev kits are expected to roll out in 2027.

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PC Gamer

Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to…

Resident Evil Requiem is noted for its use of DirectStorage and Nvidia's GDeflate algorithm for GPU data decompression. However, its implementation appears inconsistent, with some GPUs utilizing GPU decompression while others fall back to CPU decompression, even among theoretically capable hardware. The performance difference between the two methods is reportedly negligible.

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