Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to…
Resident Evil Requiem is noted for its use of DirectStorage and Nvidia's GDeflate algorithm for GPU data decompression. However, its implementation appears inconsistent, with some GPUs utilizing GPU decompression while others fall back to CPU decompression, even among theoretically capable hardware. The performance difference between the two methods is reportedly negligible.
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