Discoverability
Ongoing coverage on Discoverability.
Latest coverage
Steam discoverability is "the big issue" in gaming right now, Peter Molyneux says. "There's just too much choice."
Veteran developer Peter Molyneux believes Steam's discoverability is the biggest issue facing the gaming industry today, citing an overwhelming amount of choice that buries good games. He also expresses concern over the rapid pace of development from Chinese studios and the pervasive influence of AI, contributing to a challenging environment for indie developers.
"There is no easy answer anymore, there's no kind of playbook" – Secret Mode is hedging its bets with two very different pillars
Independent UK publisher Secret Mode is experiencing significant growth by focusing on two distinct pillars: 'pure indie' titles and higher-budget games like Star Wars: Galactic Racer. The company, which recently separated from Sumo Digital and Tencent, is also exploring a 'caretaker development' model for existing titles and emphasizes the importance of discoverability in the current market.
Steam may have quietly improved its discoverability, and indie devs are feeling the benefit
Steam may have improved its discoverability features, benefiting indie developers who have struggled to gain visibility on the platform. Recent changes to the Discounts & Events banner, which now prioritizes personalized offers based on player interests, have led to significant increases in traffic, wishlists, and sales for smaller titles.
Gamescom Dev speaker survey identifies potential impacts of AI on team structure and productivity
A survey of Gamescom Dev speakers indicates that artificial intelligence is expected to be the most significant industry trend for the next three years, with 83% anticipating an impact on team structure or productivity. While 36% believe AI will change roles rather than reduce team sizes, 33% expect smaller teams. Economic uncertainty, market saturation, and discoverability were identified as major challenges.
New Gamescom survey has spoken: Discoverability needs to improve, and AI is still an unknown
A Gamescom survey of 100 developers reveals concerns about financial stability, with Artificial Intelligence and hardware costs seen as the biggest impacts on game production. While some embrace AI for coding and production, others are against its involvement. Discoverability remains a major issue, with friends and communities being the primary source of game discovery over digital storefronts.
Digital Visibility Determines Community Growth | Invision Game Community
This article analyzes how discoverability and digital visibility are crucial for the growth and sustainability of online communities, particularly in the gaming sphere. It emphasizes that effective search engine optimization, a strong web presence, and engaging content are key to attracting and retaining members, ultimately leading to vibrant and self-sustaining communities.
The industry makes great games, but nobody can find them
Industry professionals at the Madeira Games Summit identified discoverability as a critical issue, stating that current algorithms favor volume and short-term engagement over quality, burying unique games. The problem is exacerbated by a lack of financial motivation to fix the system, leading to a focus on optimizing for metrics rather than creating compelling experiences. Solutions proposed include platforms offering better analytics and curation, publishers focusing on niche identities, and developers prioritizing community building and creative risks.
Three Indie Games Take Center Stage in Weekly Dev Showcase | HappyGamer
This article highlights three indie games—Edge of Evil, Theralite, and Trip to the Core—featured in a recent developer showcase. These community-driven events are crucial for indie developers to gain visibility amidst the crowded market of PC and Steam releases. Such showcases help aggregate discovery and provide valuable exposure that isolated social media posts often fail to achieve.
Windrose Quietly Joins Steam Early Access, Adding to Indie Gaming Wave
The indie game Windrose has launched into Steam Early Access, joining a crowded market where discoverability is a significant challenge for new titles. Early Access allows developers to iterate on games with community feedback and generate revenue, but the sheer volume of releases means many games struggle to find an audience without major marketing or viral success.
Valve peels back the curtain in rare Steam presentation: "More games are finding success" than ever, and nearly 6,000 made over $100,000 last year
Valve held a rare presentation at GDC revealing that more games are finding success on Steam than ever before, with nearly 6,000 titles earning over $100,000 last year. The company highlighted improvements to its discovery system and daily deals, noting that 1,500 games were featured in 2025, with 69% of them being featured for the first time.
"I think people undervalue their own work" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing
ID@Xbox head Chris Charla discussed the challenges of indie game pricing, encouraging developers to value their work and avoid imposter syndrome. He also touched on discoverability issues on the Xbox store and the success of Game Pass for developers.