Dismemberment
Ongoing coverage on Dismemberment.
Latest coverage
Future Capcom games will have Onimusha to thank for RE Engine's gnarly dismemberments
Capcom's Onimusha: Way of the Sword features advanced combat animations and a dynamic dismemberment system that director Satoru Nihei hopes will be integrated into future Capcom titles using the RE Engine. The technology allows for realistic cuts on enemies that react to player attacks, enhancing the impact of combat. This system was a significant development effort, leveraging the company's existing assets and in-house engine capabilities.
New Ill trailer sets a new bar for videogame ultraviolence, with at least three skull crushings
The trailer for the upcoming survival horror game Ill, developed by Team Clout and published by the company behind Atomic Heart, showcased extreme violence and gore during Sony's State of Play showcase. The game, set to release in 2027, features advanced physics and dismemberment systems, with its Steam page describing a research fort overrun by horrific Aberrations.
A decade before Stalker, this obscure Ukrainian Quake clone was quietly breaking new ground for first-person shooters
Chasm: The Rift, an obscure Ukrainian first-person shooter from 1997 developed by Action Forms, predated S.T.A.L.K.E.R.: Shadow of Chernobyl and introduced innovative features for its time. Despite its visual similarities to Quake, Chasm utilized a unique homebrew engine and featured surprising elements like detailed dismemberment and a more involved narrative structure for the era, though its gameplay was more methodical and less fluid than its contemporaries.