Future Capcom games will have Onimusha to thank for RE Engine's gnarly dismemberments
Capcom's Onimusha: Way of the Sword features advanced combat animations and a dynamic dismemberment system that director Satoru Nihei hopes will be integrated into future Capcom titles using the RE Engine. The technology allows for realistic cuts on enemies that react to player attacks, enhancing the impact of combat. This system was a significant development effort, leveraging the company's existing assets and in-house engine capabilities.
- Entities
- Game: Metal Gear Rising
- Game: Onimusha: Way of the Sword
- Game: Resident Evil Requiem
- Topic: Dismemberment
- Topic: Combat Animations
- Topic: Game Engines
- Game: Pragmata
- Person: Satoru Nihei
- Company: Capcom
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