Distributed Development
Ongoing coverage on Distributed Development.
Latest coverage
Opinion: Why words matter when we prioritize 'core teams' in game development
This opinion piece discusses the problematic use of the term "core team" in game development, particularly in the context of distributed development models like that used for Star Wars: Galactic Racer. The author argues that focusing solely on a small "core team" can obscure the contributions of hundreds of developers, potentially devaluing their work and careers. The article calls for more precise language to accurately describe the complex realities of modern game creation.
How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"
Fuse Games' CEO Matt Webster discusses the success of Star Wars: Galactic Racer, attributing its achievement to a small core team and a "distributed development" model. This approach involved leveraging external providers and co-development partners, allowing the studio to maintain a lean team of under 75 people while scaling capacity and knowledge. The game's innovative roguelike racing mechanics and narrative elements, inspired by Formula 1's Drive to Survive, have been well-received by critics and players.