Dual Protagonists
Ongoing coverage on Dual Protagonists.
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Rockstar wants GTA 6's Jason and Lucia to inspire the same sort of "emotional connection" that Red Dead…
Rockstar Games aims for Grand Theft Auto 6's protagonists, Jason and Lucia, to evoke the same deep emotional connection players felt with Red Dead Redemption 2's Arthur Morgan. Developers are focusing on intimate character moments and the impact of their actions to create compelling relationships, drawing inspiration from the success of Arthur Morgan's character arc.
How Switching Between GTA 6’s Two Protagonists Works
Rockstar Games has detailed how players will switch between the two protagonists, Jason Duval and Lucia Caminos, in Grand Theft Auto 6. The game will allow seamless transitions between characters during gameplay, offering a more fluid experience than in Grand Theft Auto 5. Grand Theft Auto 6 is set to release on November 19 for PlayStation 5 and Xbox Series X|S.
Dual-Protagonist Fantasy ARPG Lunarium Breaks Through Darkness on PC July 29
The hand-drawn isometric ARPG Lunarium, featuring dual-protagonist gameplay from Lunarium Game Studio and Imperfect Games, will be released on PC via Steam on July 29, 2026. Players will control two young women, Ave and Lune, in a crumbling world, utilizing reaction-based combat and synergistic abilities. The game will be available for $17.99 and explores themes of memory and self-discovery.
Grand Theft Auto VI Preorders Are Live
Preorders for Grand Theft Auto VI are now live, with the Standard Edition priced at $80 and the Ultimate Edition at $100, both releasing on November 19 for PlayStation 5 and Xbox Series X|S. Preordering includes the Vintage Vice City Pack and a free month of GTA+ for digital purchases. The game features dual protagonists, Jason and Lucia, in the Florida-inspired state of Leonida and boasts a massive map including a return to Vice City.
By Giving Players A Choice, Assassin's Creed Shadows Undermined Its Best Idea
This opinion piece argues that Assassin's Creed Shadows' dual protagonist system, while promising in its first act, ultimately undermines its narrative potential by allowing players too much freedom to switch characters. The author believes a more focused approach, similar to older titles, would have strengthened the story and character development for Naoe and Yasuke.