Environment Design
Ongoing coverage on Environment Design.
Latest coverage
"I just want to go back inside": How Creative Assembly use weather to make you crave claustrophobic interiors in Alien Isolation 2
Creative Assembly is focusing on environmental design and weather to create a sense of claustrophobia and tension in Alien: Isolation 2, even in its more open exterior environments. The developers aim to make players crave the safety of interiors by using atmospheric elements like rain and fog to disorient and isolate them from the xenomorph.
First Look: Technical Corridor (Graybox Stage)
This article provides a behind-the-scenes look at the development of Carbon, showcasing a technical corridor in its graybox stage. The focus is on the whitebox-first approach, prioritizing gameplay, layout, and player experience before visual polish. The current stage emphasizes structure and readability, with lighting passes beginning to shape the atmosphere, and upcoming work including UV mapping and material application.
Forza Horizon 6 Brings Back Horizon 4’s Sweeping Seasonal Changes | IGN First - IGN
Forza Horizon 6 will reintroduce dramatic seasonal changes, similar to Forza Horizon 4, significantly impacting the Japanese landscape and gameplay. Art director Don Arceta and production director Mike Bennett discuss how the team learned from previous titles to create distinct and authentic seasonal experiences, including nuanced winter conditions and the integration of Japanese cultural elements and festivals.