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"I just want to go back inside": How Creative Assembly use weather to make you crave claustrophobic interiors in Alien Isolation 2

Creative Assembly is focusing on environmental design and weather to create a sense of claustrophobia and tension in Alien: Isolation 2, even in its more open exterior environments. The developers aim to make players crave the safety of interiors by using atmospheric elements like rain and fog to disorient and isolate them from the xenomorph.

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