First-Person Shooter
Ongoing coverage on First-Person Shooter.
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Making our favorite FPS modes 1v1 to decide the greatest of them all
This article discusses the diverse and enduring appeal of various first-person shooter game modes. It introduces a reader-voted tournament to determine the greatest FPS mode, pitting popular formats like Team Deathmatch, Battle Royale, and Capture the Flag against each other.
Wardogs boss says balance is always guesswork and "we won't even get it right" by season 2
Wardogs boss Joe Brammer admits that game balancing is an ongoing challenge, stating that even by season 2, the developers likely won't have it perfect. He acknowledges that balancing is a constant discussion and a best guess that evolves over time. Brammer also suggested that the game's initial failures were related to community servers rather than balancing itself.
Delta Force's second anniversary update brings a 5v5 Detonation mode, with a new map to come
Delta Force is celebrating its second anniversary with a new 5v5 Detonation game mode, featuring attackers and defenders vying for control of explosive sites. The update also includes limited-time rewards, new Operator Archives content, and upcoming maps like Siege: Valkyrie built with Unreal Engine 5. The game's esports scene is also gearing up for a showcase at DreamHack Stockholm.
Activision’s Halo Could Reboot the Franchise – Rumor
Rumors suggest Activision may be rebooting the Halo franchise, with Xbox reportedly shifting Halo Studios to a support role. While a remake is unlikely, the next installment is expected to be a mainline entry, though details remain scarce. Some fans are skeptical due to the extensive lore, especially after disappointing turns since Halo 5: Guardians.
WARDOGS Sells 3 Million Units, Bulkhead Celebrates Even if “This Hype Won’t Last Forever”
Bulkhead Studios' WARDOGS has sold over three million units in just over two weeks since its early access launch. The first-person shooter and military simulation game features a sandbox approach with player-driven progression and base-building. The studio is preparing for Season 2 on October 15th, which will introduce rainy weather mechanics.
Sin: Reloaded launch trailer – long-awaited FPS remaster hits Nintendo Switch 2, Switch
The launch trailer for the long-awaited remaster of the 1998 first-person shooter SiN, titled SiN: Reloaded, has been released. Developed by Nightdive Studios and published by Atari, the game is now available on Nintendo Switch 2 and Nintendo Switch, featuring remastered graphics, modernized controls, and including the Wages of SiN mission pack.
PS5 Remaster of Classic Shooter Earns Solid Reviews, Out Now on PlayStation Store
The PlayStation 5 remaster of the classic first-person shooter SiN, titled SiN: Reloaded, is now available on the PlayStation Store for $29.99. Developed by Nightdive Studios, the enhanced version of the 1998 game features updated visuals, modernized controls, and an additional mission pack, receiving positive reviews from critics and players.
I've worked at PC Gamer for 18 years. These are the 13 games on my Steam Wishlist
A long-time PC Gamer writer shares 13 games currently on their Steam Wishlist, including Anvil Empires, Dawn of War 4, and Divinity. The author favors first-person shooter, deckbuilder, and tactics genres, often choosing games with open-ended development over major releases.
PAX West 2026 - Scenes from the Show Floor
PAX West 2026 highlighted a strong showing of indie games, with major publishers like Nintendo and Capcom absent. The event featured new sections like the Indie Incubator and Artist Alley, drawing large crowds to independent developers. Several promising titles were showcased, including the roguelite FPS MURDEER, the JRPG-inspired Terra Nova: Legend of the Runes, and the physics-based 3D platformer The Box is Alive.
Valor Mortis rewards you for taking risks and exploring that scary second path
Valor Mortis rewards players for taking risks and exploring its alternate paths, offering shortcuts and long-term advantages. The game blends soulslike elements with first-person shooting in a unique 19th-century Napoleonic Europe setting, featuring a smart risk-reward system that makes dying less frustrating.
The timeless power of Shiv
Evan, a dedicated First-Person Shooter enthusiast since 2008, now oversees editorial operations for PC Gamer worldwide. His extensive experience includes publishing reviews and news, and his most-played titles include Hunt: Showdown, Team Fortress 2, and Counter-Strike, stemming from a lifelong fondness for the genre initiated by Quake 2.
SiN: Reloaded Gives One Of The 90s’ Most Ambitious Shooters A New Lease Of Life
Nightdive Studios has released SiN: Reloaded, a remastered version of the 1998 first-person shooter, for Xbox One, Xbox Series X|S, PC, PlayStation, and Nintendo Switch. The remaster features HD textures, updated models, support for up to 4K resolution at 120 FPS, and includes the Wages of SiN expansion.
Halo needed to change, but Activision faces a huge challenge to fix it
Microsoft has transferred control of the Halo franchise from 343 Industries to Activision, a move met with skepticism due to Activision's track record with Call of Duty. While 343 Industries had successes like Halo Infinite's multiplayer and art direction, they struggled with campaign storytelling and consistent releases. The author questions Activision's ability to preserve Halo's unique identity while attempting to revitalize its relevance in the current shooter landscape.
Halo Stopped Being Relevant A Long Time Ago
The Halo franchise has been irrelevant for longer than it was ever popular, with its peak relevance ending around 2010. The departure of Bungie and subsequent games imitating trends rather than defining them, such as Halo 4's loadouts and Halo 5's MOBA-like Warzone mode, contributed to its decline. Despite attempts at innovation like Halo Infinite's open-world campaign and battle pass, the series has failed to recapture its former glory and is now seen as a victim of poor management and trend-chasing.
Wardogs boss admits "we're failing on getting Infantry servers to you guys" but says Bulkhead is "learning more and more how to balance the game to our vision"
Bulkhead CEO Joe Brammers admits that Wardogs is struggling to provide enough infantry-only servers for players, a mode designed to emphasize skill over vehicles. Despite these early access challenges and a player queue, Brammers states the studio is learning to balance the game to their vision and is excited for future seasons.
Valve's CS2 Chicken Egg steals the update thunder from new 3v3 mode Rush
Valve has released a new update for Counter-Strike 2, introducing the fast-paced 3v3 game mode 'Rush' and a secret feature allowing players to hatch and raise virtual chickens. The update also includes quality-of-life improvements such as silent reloads, updated Premier pick/ban rules, and clearer impact visibility.
What the Hell is Going on With Halo and Xbox?
Xbox Game Studios has announced significant layoffs at Halo Studios, formerly 343 Industries, with 268 roles eliminated. A smaller team will continue to support existing Halo titles, while a new, separate team under Activision will develop the next mainline Halo installment. This move is part of a broader strategy to accelerate franchise output and streamline development, though it has led to widespread criticism regarding job security and studio management.
Wardogs price will increase throughout Steam early access, and "if you don't agree with that, please…
Developer Bulkhead is implementing a scaling pricing model for its early access game Wardogs, with the price set to increase over time. CEO Joe Brammer defends the strategy, stating the game's value and development costs justify the rising price, and encourages players to buy in early if they agree with the approach.
Battlefield Baby
Evan, a dedicated First-Person Shooter enthusiast and editorial leader at PC Gamer since 2008, oversees global editorial operations. His extensive experience includes publishing reviews and news, with a personal history of playing titles like Hunt: Showdown, Team Fortress 2, and Quake 2.
How about that StarCraft trailer, eh
Evan Lahti, a long-time FPS enthusiast and editorial lead at PC Gamer, reflects on the StarCraft trailer. He shares his personal history with FPS games, listing his most played titles and recalling his first multiplayer FPS experience with Quake 2.