Frame Generation
Ongoing coverage on Frame Generation.
Latest coverage
PS5 Pro’s “Enhance PSSR Image Quality” Option Won’t Get Updated With Future PSSR Versions
PlayStation 5 Pro lead architect Mark Cerny stated that the 'Enhance PSSR Image Quality' option will not be updated with future PSSR versions, allowing the community to provide clear guidance on its use. While current machine learning libraries are in early stages for PlayStation, Cerny indicated that future updates to PSSR and the introduction of frame generation technology, co-developed with AMD, are planned for PlayStation platforms, though no further releases are scheduled for this year.
Final Fantasy's Wait Times: Sinking Its Own Magic?... | TAG
This article rounds up several gaming news items, including new Pokémon accessories for the Nintendo Switch, PlayStation's upcoming AI-powered frame generation technology, concerns about long release intervals for the Final Fantasy series, and New Blood's commitment to supporting GOG. It also touches on quick hits like Mario Kart Tour's age rating change and updates for fighting games.
Future PlayStation Hardware Will Get AI-Powered Frame Generation, PS5 Architect Confirms
Mark Cerny, chief architect of the PlayStation 5, confirmed that AI-powered frame generation technology will be implemented on future PlayStation platforms. This technology, co-developed with AMD and similar to FSR 4, is expected to enhance perceived frame rates but will not be available in 2024. The PlayStation 5 Pro's upscaler, PSSR 2, also utilizes this co-developed algorithm.
Frame Generation is Coming to “PlayStation Platforms” at “Some Point”, Says PS5 Lead Architect
PlayStation 5 lead system architect Mark Cerny revealed that Frame Generation technology, co-developed with AMD, will eventually come to PlayStation platforms, though not this year. This technology is an evolution of FSR Redstone upscaling and is based on co-engineered algorithms. Cerny also discussed advancements in Neural Arrays and Radiance Cores for improved rendering and ray tracing.
Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"
PlayStation 5 lead system architect Mark Cerny confirmed that machine learning-based frame generation technology is coming to PlayStation platforms through a collaboration with AMD. However, he advised that no further updates regarding this technology are expected within the current year.
Pragmata interview: combat, hacking, resource management, and more
PlayStation 5 lead system architect Mark Cerny confirmed that ML-based frame generation is coming to PlayStation platforms through a collaboration with AMD. He also discussed combat, hacking, and resource management in the upcoming game Pragmata.
Mark Cerny Confirms Frame Generation ″Should Be Seen At Some Point On PlayStation Platforms″
Mark Cerny has confirmed that frame generation technology is expected to arrive on PlayStation platforms at some point. The article also touches on Hasbro's CEO Chris Cocks discussing the company's investments in games and digital media, highlighting the success of Monopoly Go and plans for original titles like Exodus.
It Sounds Like PS6 Will Support a Form of FSR Frame Generation
Sony has co-engineered AMD's FSR Frame Generation technology, which is expected to arrive on PlayStation platforms at some point. While not planned for release this year, it is likely to be a feature of the PlayStation 6, potentially arriving in 2027. This technology inserts AI-generated frames to improve perceived frame rates and smooth motion.
The DLSS 5 backlash is not going away | Opinion
Nvidia's new DLSS 5 technology has faced significant backlash from both consumers and developers, who criticize its AI-driven visual alterations and negative impact on game lighting. The company's strategic shift towards AI, with gaming becoming a smaller part of its business, is seen as the root cause of this disconnect. CEO Jensen Huang's dismissive comments towards critics further fueled the controversy, suggesting a prioritization of AI hardware sales over genuine gaming advancements.
DEATH STRANDING 2: ON THE BEACH is now available on PC
Death Stranding 2: On the Beach has been released on PC by KOJIMA PRODUCTIONS, potentially as one of the last Sony PlayStation published titles for the platform. The PC version includes new features like 'to the wilder' mode, VR training, and enhanced graphical options such as NVIDIA DLSS, AMD FSR, Intel XeSS, frame generation, and Ray Tracing. Initial testing on Linux with Proton has encountered freezing issues.
NVIDIA Blindsides Game Devs with DLSS 5 AI Showcase Reveal
NVIDIA revealed its new DLSS 5 generative AI technology without informing the game developers whose titles were featured in the showcase. This lack of communication has caused controversy, overshadowing the technological announcement. While the DLSS 5 features promise significant performance improvements, the incident highlights a breakdown in partnership and respect between NVIDIA and game studios.
Will you be turning Nvidia DLSS 5 off?
Nvidia's upcoming DLSS 5 technology, set to launch in Fall 2026, is already facing criticism for its reliance on generative AI, with some players labeling it "AI slop." Concerns are raised about potential impacts on developer creative control and whether players will opt to disable features like AI upscaling and frame generation, especially if they are enabled by default. The article also touches upon AMD's competing technologies and the hardware requirements for DLSS 5.
Seven Deadly Sins: Origin – Everything We Know About the Upcoming Open-World RPG
This analysis critiques the increasing reliance on AI technologies like frame generation and image reconstruction in PC gaming, citing concerns about performance, image quality, and cost. The author argues that technologies like DLSS and PSSR, while improving performance, can lead to 'fake frames' and negatively impact visual fidelity. The article also touches on the impact of AI on component costs and the expectation for developers to implement these features.
Crimson Desert Global Release Time Confirmed as Preload Goes Live - IGN
Pearl Abyss has confirmed the global release time for Crimson Desert, with preloads now available on PC, PlayStation 5, and Xbox Series X/S. The open-world action game launches worldwide on March 19th, featuring support for various upscaling and ray tracing technologies on PC and consoles. The developer addressed concerns about console version visibility, assuring players that details would be revealed in time for pre-orders.
Death Stranding 2: On the Beach Details New Features Coming to the PC Version | Console Creatures
Kojima Productions has detailed new features for Death Stranding 2: On the Beach's PC release, which will also be available on PlayStation 5 via a free update. The PC version will include new difficulty options, a VR training area, enhanced graphical settings like DLSS and FSR, support for super-ultrawide monitors, and full DualSense controller functionality.
What is Nvidia DLSS? Upscaling, frame gen, and more explained
Nvidia DLSS (Deep Learning Super Sampling) is a technology that uses AI to upscale lower-resolution images to a higher resolution, improving performance and visual quality. It also includes frame generation features to further boost frame rates. The article explains how DLSS works, its benefits, and which Nvidia graphics cards support the technology.
Nvidia's ludicrous 6x dynamic frame generation arrives March 31, and yes, you should be excited
Nvidia is releasing a new dynamic frame generation mode for DLSS 4.5 on March 31, aiming to address past controversies with the technology. This update is expected to significantly improve performance and user experience.
Intel has released the SDK for XeSS 3 so hopefully it won't be long before Arc GPU owners get in on native multi…
Intel has released the Software Development Kit (SDK) for its XeSS 3 upscaling and frame generation technology, enabling developers to integrate its new 3x and 4x frame generation features into their games. While the update is expected to be a straightforward implementation for developers, players will need menu updates to select the new frame generation modes. This move aims to enhance performance for Intel Arc GPU owners, positioning XeSS 3 as a competitive offering against Nvidia's DLSS and AMD's FSR.