Frame Generation
Ongoing coverage on Frame Generation.
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Ubuntu servers experienced significant downtime due to a DDoS attack that lasted for several days. Separately, an article from TechSpot discusses how Frame Generation technology does not inherently fix poor game performance.
The RTX 5060 Ti wouldn't be my first choice, but it's one of the only GPUs at MSRP right now
Despite not being a top-tier choice, the Nvidia GeForce RTX 5060 Ti is presented as a viable option for PC gamers due to its current MSRP pricing, especially compared to other GPUs. While it performs best at 1440p and struggles with ray tracing at higher resolutions, it can achieve 4K with AI upscaling. An AMD alternative, the RX 9060 XT, is also discussed for its native performance advantages.
AMD docs hint that multi frame gen might finally be coming to Radeon GPUs
AMD's ADLX API documentation suggests the company is developing multi-frame generation technology for Radeon GPUs, potentially offering users selectable frame generation ratios. This move could bring Radeon GPUs closer to Nvidia's DLSS capabilities, though AMD has expressed caution regarding player reception to advanced frame generation features.
AMD could be readying up Multi-Frame Generation, even though the AI tool's absence is arguably a Radeon selling…
AMD appears to be developing its own Multi-Frame Generation technology, potentially indicated by new additions to its ADLX FidelityFX SDK. This move could bring AMD's graphics cards in line with Nvidia's AI-driven frame generation, though some PC gamers express concern about potential latency and the use of AI in generating frames.
DLSS 4 Hacked: Modders Break Nvidia’s RTX 50 Exclusivity Wall
Modders have successfully bypassed Nvidia's artificial exclusivity for DLSS 4's Multi-Frame Generation X5 and X6 modes, making them compatible with any DX12 GPU, including those from AMD and Intel. This development challenges Nvidia's claims of technical limitations, suggesting the restrictions were primarily for market segmentation. While the mod offers advanced frame generation features to a wider audience, users should be aware of potential instability and lack of official support.
NVIDIA DLSS 4.5 Multi Frame Generation 6X Launches
NVIDIA has officially launched DLSS 4.5, featuring Dynamic Multi Frame Generation and Multi Frame Generation 6X for its GeForce RTX graphics cards. This latest version of the AI upscaling technology is now out of beta, enhancing performance and visual quality for PC gamers.
Crimson Desert has received FSR SDK 2.2 support, offering better upscaling and frame generation for AMD cards
Crimson Desert has received an update implementing FSR SDK 2.2, enhancing upscaling and frame generation performance, particularly for AMD graphics cards. The patch also addresses graphical issues with ray-traced reflections and character rendering, alongside general stability and performance optimizations for PC and consoles.
I had high hopes for Nvidia's DLSS 4.5 Dynamic Multi Frame Gen, but it's not quite what I expected
Nvidia's new DLSS 4.5 Dynamic Multi Frame Generation feature, available in beta via the Nvidia App, aims to boost frame rates without constant frame generation. Testing on an RTX 5080 with Cyberpunk 2077 revealed that while the feature can achieve high frame rates, it often results in increased input lag and a less responsive feel, especially with mouse and keyboard input. The dynamic mode showed limited variation in frame generation levels, suggesting its effectiveness is constrained by game engine limitations and the inherent trade-offs of AI-generated frames.
NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen
NVIDIA's latest GeForce driver introduces DLSS 4.5 with Multi Frame Generation options of 5x and 6x, alongside Dynamic Multi Frame Generation for RTX 50-series GPUs. These advancements aim to reduce CPU reliance by interpolating more frames between rendered ones.
NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen
NVIDIA has introduced DLSS 4.5 with Multi Frame Generation 5x and 6x, as well as Dynamic Multi Frame Generation, for its upcoming RTX 50-series GPUs. These advancements aim to significantly reduce CPU reliance by interpolating more frames between rendered ones.
Minecraft creator Notch says 'DLSS fundamentally makes no sense', but the X comments say 'um,…
Minecraft creator Markus Persson, also known as Notch, expressed skepticism about Nvidia's DLSS and Frame Generation technologies, stating they 'fundamentally make no sense.' He argued that using the same hardware to run a neural network for frame generation is illogical when the graphics card is already struggling. The article also touches on the evolution of graphics technology, including AI's role in rendering.
Starfield hits PS5 preorders: Elder Scrolls vibes incom... | TAG
Starfield is now available for preorder on PlayStation 5, with its release set for April 7, offering Standard and Premium editions. Mario Kart World on Nintendo Switch 2 has received a patch that nerfs the blue shell's frequency and speed. Aspyr has released a patch for Tomb Raider 1-3 Remastered to address questionable outfit textures after fan criticism.
Nvidia's big frame gen update to DLSS includes a new model for improved UI elements, but I can't see any…
The author tested Nvidia's new DLSS Dynamic Multi Frame Generation update, specifically a new preset designed to improve UI elements in games. Despite testing with multiple games and comparing presets closely, no discernible difference in UI elements was observed, leading to speculation about potential driver bugs or hyperbolic marketing claims.
OptiScaler tool gets a huge new release with more upscaling and frame generation goodies
The open-source tool OptiScaler has received a major update, version 0.9, introducing significant improvements to upscaling and frame generation technologies. This release enhances compatibility with AMD FSR 4.1 and XeSS 3.0, adds Vulkan and DirectX 11 support for various upscaling methods, and includes new features like a process filter and DLL blacklisting for broader game compatibility, including on Linux and Steam Deck.
Now that you can try out Nvidia's new Dynamic Multi Frame Generation for yourself, you might want to know that there's a bit of an issue when it comes to frame rate limiters
Nvidia's new Dynamic Multi Frame Generation technology for RTX 50-series GPUs exhibits an issue when frame rate limiters are applied. When a frame rate cap is set, Dynamic MFG locks to a fixed mode, leading to increased latency (PCL) compared to when no limiter is used. This behavior has been observed in games like Dragon Age: The Veilguard, and it is unclear if it is a bug or a system limitation.
The latest Nvidia App beta update adds DLSS 4.5 Dynamic Multi Frame Generation support and an intriguing Auto Shader…
The latest beta update for the Nvidia App introduces DLSS 4.5 Dynamic Multi Frame Generation support for RTX 50-series GPUs, enabling up to 6x frame generation for smoother gameplay. It also includes a beta preview of Auto Shader Compilation, which aims to rebuild DirectX 12 shader caches during system idle time after driver updates.
Hands-on with Nvidia's new Dynamic Multi Frame Generation: 5x and 6x modes push frame rates even higher than before, though you can have too much of a good thing
Nvidia has introduced an updated version of its Dynamic Multi Frame Generation (MFG) technology, featuring new 5x and 6x modes designed to push frame rates higher. While the technology dynamically adjusts frame generation modes based on monitor refresh rates and game performance, the article notes that excessive frame generation can lead to increased input latency and potential visual artifacts. Testing across games like Cyberpunk 2077, Dragon Age: The Veilguard, Hogwarts Legacy, and Oblivion Remastered shows that while MFG can significantly boost performance, its effectiveness is dependent on the game's inherent performance and the user's hardware, with competitive gamers likely to avoid it due to latency concerns.
NVIDIA's DLSS 4.5 Multi Frame Generation tech is now available to boost your Hz
NVIDIA has released DLSS 4.5 Dynamic Multi Frame Generation and Multi Frame Generation 6X, designed to boost frame rates for RTX 50 series GPUs. These AI-powered features dynamically adjust frame rates for smoother gaming and improved responsiveness, supporting high-refresh-rate displays. Several games, including 007 First Light and CONTROL Resonant, are among the first to support these new technologies.
Sony reveals that its new PSSR upscaling for the Playstation 5 Pro has the same 'core' as AMD's FSR Redstone but that doesn't necessarily mean older AMD PC graphics cards are set to get an FSR upgrade
Sony's PlayStation 5 Pro features a new PSSR upscaling technology that shares a core algorithm with AMD's FSR Redstone, though implementations differ due to hardware. While the PS5 Pro boasts significantly higher INT8 performance, it's unlikely that this will directly translate to FSR upgrades for older AMD PC graphics cards. Future PlayStation platforms may receive frame generation capabilities.
PS5 console architect Mark Cerny confirms FSR Frame Generation is coming to PlayStation 'at some point' but not in 2026 — 'All I can say is that we have no more releases planned for this year'
PlayStation 5 and PlayStation 5 Pro console architect Mark Cerny confirmed that AMD's FSR Frame Generation technology will eventually come to PlayStation platforms. He stated that the co-developed technology is progressing well and that Sony has no further major releases planned for the current year. Cerny also mentioned that Sony's updated PSSR upscaling technology is faster and offers improved image quality for supported games.