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Frame Generation

Ongoing coverage on Frame Generation.

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Happy GamerVery positive

DLSS 4 Hacked: Modders Break Nvidia’s RTX 50 Exclusivity Wall

Modders have successfully bypassed Nvidia's artificial exclusivity for DLSS 4's Multi-Frame Generation X5 and X6 modes, making them compatible with any DX12 GPU, including those from AMD and Intel. This development challenges Nvidia's claims of technical limitations, suggesting the restrictions were primarily for market segmentation. While the mod offers advanced frame generation features to a wider audience, users should be aware of potential instability and lack of official support.

Blues NewsPositive

NVIDIA DLSS 4.5 Multi Frame Generation 6X Launches

NVIDIA has officially launched DLSS 4.5, featuring Dynamic Multi Frame Generation and Multi Frame Generation 6X for its GeForce RTX graphics cards. This latest version of the AI upscaling technology is now out of beta, enhancing performance and visual quality for PC gamers.

PC GamerPositive

Crimson Desert has received FSR SDK 2.2 support, offering better upscaling and frame generation for AMD cards

Crimson Desert has received an update implementing FSR SDK 2.2, enhancing upscaling and frame generation performance, particularly for AMD graphics cards. The patch also addresses graphical issues with ray-traced reflections and character rendering, alongside general stability and performance optimizations for PC and consoles.

PC GamesNNegative

I had high hopes for Nvidia's DLSS 4.5 Dynamic Multi Frame Gen, but it's not quite what I expected

Nvidia's new DLSS 4.5 Dynamic Multi Frame Generation feature, available in beta via the Nvidia App, aims to boost frame rates without constant frame generation. Testing on an RTX 5080 with Cyberpunk 2077 revealed that while the feature can achieve high frame rates, it often results in increased input lag and a less responsive feel, especially with mouse and keyboard input. The dynamic mode showed limited variation in frame generation levels, suggesting its effectiveness is constrained by game engine limitations and the inherent trade-offs of AI-generated frames.

N4GPositive

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

NVIDIA's latest GeForce driver introduces DLSS 4.5 with Multi Frame Generation options of 5x and 6x, alongside Dynamic Multi Frame Generation for RTX 50-series GPUs. These advancements aim to reduce CPU reliance by interpolating more frames between rendered ones.

N4GVery positive

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

NVIDIA has introduced DLSS 4.5 with Multi Frame Generation 5x and 6x, as well as Dynamic Multi Frame Generation, for its upcoming RTX 50-series GPUs. These advancements aim to significantly reduce CPU reliance by interpolating more frames between rendered ones.

PC GamerNeutral

Minecraft creator Notch says 'DLSS fundamentally makes no sense', but the X comments say 'um,…

Minecraft creator Markus Persson, also known as Notch, expressed skepticism about Nvidia's DLSS and Frame Generation technologies, stating they 'fundamentally make no sense.' He argued that using the same hardware to run a neural network for frame generation is illogical when the graphics card is already struggling. The article also touches on the evolution of graphics technology, including AI's role in rendering.

Two Average GamersPositive

Starfield hits PS5 preorders: Elder Scrolls vibes incom... | TAG

Starfield is now available for preorder on PlayStation 5, with its release set for April 7, offering Standard and Premium editions. Mario Kart World on Nintendo Switch 2 has received a patch that nerfs the blue shell's frequency and speed. Aspyr has released a patch for Tomb Raider 1-3 Remastered to address questionable outfit textures after fan criticism.

PC GamerNegative

Nvidia's big frame gen update to DLSS includes a new model for improved UI elements, but I can't see any…

The author tested Nvidia's new DLSS Dynamic Multi Frame Generation update, specifically a new preset designed to improve UI elements in games. Despite testing with multiple games and comparing presets closely, no discernible difference in UI elements was observed, leading to speculation about potential driver bugs or hyperbolic marketing claims.

Gaming On LinuxVery positive

OptiScaler tool gets a huge new release with more upscaling and frame generation goodies

The open-source tool OptiScaler has received a major update, version 0.9, introducing significant improvements to upscaling and frame generation technologies. This release enhances compatibility with AMD FSR 4.1 and XeSS 3.0, adds Vulkan and DirectX 11 support for various upscaling methods, and includes new features like a process filter and DLL blacklisting for broader game compatibility, including on Linux and Steam Deck.

PC GamerNeutral

Now that you can try out Nvidia's new Dynamic Multi Frame Generation for yourself, you might want to know that there's a bit of an issue when it comes to frame rate limiters

Nvidia's new Dynamic Multi Frame Generation technology for RTX 50-series GPUs exhibits an issue when frame rate limiters are applied. When a frame rate cap is set, Dynamic MFG locks to a fixed mode, leading to increased latency (PCL) compared to when no limiter is used. This behavior has been observed in games like Dragon Age: The Veilguard, and it is unclear if it is a bug or a system limitation.

PC GamerVery positive

The latest Nvidia App beta update adds DLSS 4.5 Dynamic Multi Frame Generation support and an intriguing Auto Shader…

The latest beta update for the Nvidia App introduces DLSS 4.5 Dynamic Multi Frame Generation support for RTX 50-series GPUs, enabling up to 6x frame generation for smoother gameplay. It also includes a beta preview of Auto Shader Compilation, which aims to rebuild DirectX 12 shader caches during system idle time after driver updates.

PC GamerPositive

Hands-on with Nvidia's new Dynamic Multi Frame Generation: 5x and 6x modes push frame rates even higher than before, though you can have too much of a good thing

Nvidia has introduced an updated version of its Dynamic Multi Frame Generation (MFG) technology, featuring new 5x and 6x modes designed to push frame rates higher. While the technology dynamically adjusts frame generation modes based on monitor refresh rates and game performance, the article notes that excessive frame generation can lead to increased input latency and potential visual artifacts. Testing across games like Cyberpunk 2077, Dragon Age: The Veilguard, Hogwarts Legacy, and Oblivion Remastered shows that while MFG can significantly boost performance, its effectiveness is dependent on the game's inherent performance and the user's hardware, with competitive gamers likely to avoid it due to latency concerns.

EngadgetPositive

NVIDIA's DLSS 4.5 Multi Frame Generation tech is now available to boost your Hz

NVIDIA has released DLSS 4.5 Dynamic Multi Frame Generation and Multi Frame Generation 6X, designed to boost frame rates for RTX 50 series GPUs. These AI-powered features dynamically adjust frame rates for smoother gaming and improved responsiveness, supporting high-refresh-rate displays. Several games, including 007 First Light and CONTROL Resonant, are among the first to support these new technologies.

PC GamerNeutral

Sony reveals that its new PSSR upscaling for the Playstation 5 Pro has the same 'core' as AMD's FSR Redstone but that doesn't necessarily mean older AMD PC graphics cards are set to get an FSR upgrade

Sony's PlayStation 5 Pro features a new PSSR upscaling technology that shares a core algorithm with AMD's FSR Redstone, though implementations differ due to hardware. While the PS5 Pro boasts significantly higher INT8 performance, it's unlikely that this will directly translate to FSR upgrades for older AMD PC graphics cards. Future PlayStation platforms may receive frame generation capabilities.

Tech RadarPositive

PS5 console architect Mark Cerny confirms FSR Frame Generation is coming to PlayStation 'at some point' but not in 2026 — 'All I can say is that we have no more releases planned for this year'

PlayStation 5 and PlayStation 5 Pro console architect Mark Cerny confirmed that AMD's FSR Frame Generation technology will eventually come to PlayStation platforms. He stated that the co-developed technology is progressing well and that Sony has no further major releases planned for the current year. Cerny also mentioned that Sony's updated PSSR upscaling technology is faster and offers improved image quality for supported games.

Gaming BoltNeutral

PS5 Pro’s “Enhance PSSR Image Quality” Option Won’t Get Updated With Future PSSR Versions

PlayStation 5 Pro lead architect Mark Cerny stated that the 'Enhance PSSR Image Quality' option will not be updated with future PSSR versions, allowing the community to provide clear guidance on its use. While current machine learning libraries are in early stages for PlayStation, Cerny indicated that future updates to PSSR and the introduction of frame generation technology, co-developed with AMD, are planned for PlayStation platforms, though no further releases are scheduled for this year.

Two Average GamersNeutral

Final Fantasy's Wait Times: Sinking Its Own Magic?... | TAG

This article rounds up several gaming news items, including new Pokémon accessories for the Nintendo Switch, PlayStation's upcoming AI-powered frame generation technology, concerns about long release intervals for the Final Fantasy series, and New Blood's commitment to supporting GOG. It also touches on quick hits like Mario Kart Tour's age rating change and updates for fighting games.

GamespotPositive

Future PlayStation Hardware Will Get AI-Powered Frame Generation, PS5 Architect Confirms

Mark Cerny, chief architect of the PlayStation 5, confirmed that AI-powered frame generation technology will be implemented on future PlayStation platforms. This technology, co-developed with AMD and similar to FSR 4, is expected to enhance perceived frame rates but will not be available in 2024. The PlayStation 5 Pro's upscaler, PSSR 2, also utilizes this co-developed algorithm.

Gaming BoltPositive

Frame Generation is Coming to “PlayStation Platforms” at “Some Point”, Says PS5 Lead Architect

PlayStation 5 lead system architect Mark Cerny revealed that Frame Generation technology, co-developed with AMD, will eventually come to PlayStation platforms, though not this year. This technology is an evolution of FSR Redstone upscaling and is based on co-engineered algorithms. Cerny also discussed advancements in Neural Arrays and Radiance Cores for improved rendering and ray tracing.