Frame Interpolation
Ongoing coverage on Frame Interpolation.
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Stellar Blade on Switch 2 is a notionally impressive technical feat, but it comes with a big cost
This analysis examines the technical feasibility and compromises involved in porting Stellar Blade to the Nintendo Switch 2. While ShiftUp utilized DLSS and AMD's FSR 3.1 for upscaling and frame interpolation, the resulting visual degradation, particularly in handheld mode, makes the port a compromised experience, akin to the PS Vita version of Mortal Kombat.
Stellar Blade uses Nvidia's DLSS alongside "frame interpolation" to hit 60fps on Switch 2
Shift Up has detailed the technical approach for Stellar Blade's Nintendo Switch port, aiming for 60fps using Nvidia's DLSS for upscaling and AMD's FSR 3.1 for frame interpolation. The article notes the game will not use DLSS 5's AI filters, and touches on the studio's broader AI-positive stance.
Sony is Researching Frame Interpolation for “The Next-Generation PlayStation Platform”
Sony is researching frame interpolation technology for future PlayStation platforms, potentially for the PlayStation 6. A senior research scientist at PlayStation is leading efforts in visual quality enhancements, including frame interpolation and super-resolution, utilizing machine learning and generative models. While early research involves Nvidia tools, the final implementation for the PlayStation 6 is expected to leverage AMD hardware, with speculation suggesting a 2027 launch window.