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Frame Rate

Ongoing coverage on Frame Rate.

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Retro GamerNeutral

GTA 6 will run at 30fps across PS5 and Xbox Series X, and Rockstar is reportedly undecided about adding a performance…

Grand Theft Auto VI will launch with a 30fps frame rate on both PlayStation 5 and Xbox Series X, with Rockstar Games currently undecided on adding a performance mode. While no specific details were given for the PlayStation 5 Pro, it's expected to perform similarly to the standard models at launch. Rockstar North has a history of prioritizing frame rate upgrades long after a game's initial release.

Tech RadarNegative

GTA 6 will launch at 30fps on PS5 and Xbox 'for now', confirms Rockstar — but while 60fps is reportedly possible, it's a 40fps mode we really want to see

Grand Theft Auto 6 is reportedly set to launch at 30 frames per second on PlayStation 5, Xbox Series X, and Xbox Series S. While Rockstar Games has not confirmed higher performance modes for launch, there is speculation that they could be added post-release. The extended gameplay trailer was confirmed to be running on the base PlayStation 5, indicating a 30fps cap for the footage shown.

My Nintendo NewsNegative

Call of Duty Modern Warfare 4 campaign runs at 30fps on Nintendo Switch 2

The campaign mode of Call of Duty: Modern Warfare 4 will run at 30 frames per second on the Nintendo Switch 2. In contrast, the multiplayer mode is confirmed to run at a smoother 60 frames per second on the same platform.

Nintendo EverythingPositive

NBA 2K27 confirmed to support 60 FPS on Nintendo Switch 2, has Performance Mode

NBA 2K27 will feature a Performance Mode on the Nintendo Switch 2, allowing it to run at 60 frames per second. This marks an improvement over NBA 2K26, which was limited to 30 FPS on the platform. The game is scheduled to launch on September 4, 2026.

Gaming BoltPositive

Aliens: Fireteam Elite 2 Runs at 1440p/60 FPS on Xbox Series X/S and PS5, 4K/60 FPS on PS5 Pro

Cold Iron Studios has revealed the performance targets for Aliens: Fireteam Elite 2 on consoles. The game will run at 1440p/60 FPS on PlayStation 5 and Xbox Series X, 4K/60 FPS on PlayStation 5 Pro, and 1080p/30 FPS on Xbox Series S. Engineering director Arnel Lim noted that maintaining these targets during intense four-player encounters has been a significant development challenge.

Shack NewsPositive

The Blood of Dawnwalker will add Performance Mode in a Day 1 patch

Rebel Wolves has announced that The Blood of Dawnwalker will receive a Day 1 patch adding a Performance Mode that targets 60 frames per second on PlayStation 5 and Xbox Series X. The game will also feature Quality and Balance modes targeting 30 and 40 FPS respectively, with Xbox Series S targeting 30 FPS. The open-world vampire game is set to launch on September 3 for PlayStation 5, Xbox Series X|S, and PC.

GamespotVery positive

The Blood Of Dawnwalker Devs Heard Your 60fps Requests And Have Good News For Console Players

Developer Rebel Wolves has confirmed that The Blood of Dawnwalker will feature a 60fps Performance Mode on PlayStation 5, PS5 Pro, and Xbox Series X, available via a day-one patch. The game will also offer Balanced (40fps) and Quality (30fps) modes on these consoles, while the Xbox Series S will target 30fps. The studio, which includes former The Witcher and Cyberpunk 2077 developers, responded to player feedback requesting higher frame rates.

IGNVery negative

The Blood of Dawnwalker Won’t Run at 60fps on Console, and Fans Aren’t Happy

The Blood of Dawnwalker will not achieve 60 frames per second on consoles at launch, according to revealed graphical mode information. This news has reportedly upset fans of the game.

Gaming BoltNegative

The Blood of Dawnwalker Won’t Run at 60 FPS on Consoles (Including PS5 Pro)

Rebel Wolves has detailed the performance targets for The Blood of Dawnwalker on consoles, with PlayStation 5 Pro, Xbox Series X, and PlayStation 5 aiming for 30 FPS in Quality Mode and 40 FPS in Balanced Mode, neither offering a 60 FPS option. The game will feature dynamic 4K resolution and enhanced visuals on PS5 Pro, with higher frame rates only available on PC. The open-world action RPG is set to release on September 3rd.

Gaming BoltNeutral

Monster Hunter Wilds on Nintendo Switch 2 Might Run at 1440p With Dynamic Resolution – Rumor

Datamining suggests that Monster Hunter Wilds on the Nintendo Switch 2 will utilize dynamic resolution, targeting resolutions between 1080p and 1440p when docked and lower resolutions in handheld mode, with frame rates aiming for 30-40 FPS. These performance targets, which may include DLSS technology, are speculated to be similar to Capcom's previous titles like Resident Evil Requiem and Pragmata. The article also briefly mentions the upcoming expansion Ascendance and the potential release of Dragon's Dogma 2 on the platform.

Nintendo EverythingPositive

Xenoblade Chronicles 2 Nintendo Switch 2 tech analysis including frame rate and resolution, Switch 1 comparison

Digital Foundry has conducted a technical analysis of Xenoblade Chronicles 2 on the Nintendo Switch 2, comparing it to the original Nintendo Switch version. The analysis highlights improvements in edge detail, texture clarity, and resolution, with the Switch 2 version largely achieving 60 FPS compared to the original's 30 FPS, though both versions experience dips in demanding scenes. The handheld mode on the Switch 2 also sees significant upgrades in resolution and image quality.

Nintendo EverythingNeutral

Metal Gear Solid: Master Collection Vol. 2 reveals Nintendo Switch 2 and Switch frame rate, resolution

Konami has detailed the performance and resolution specifications for Metal Gear Solid: Master Collection Vol. 2 across various platforms, including the Nintendo Switch and a rumored Nintendo Switch 2. The collection will feature different frame rates and resolutions depending on the platform and whether it's in handheld or docked mode.

PC GamerNeutral

60 fps is still the de facto minimum frame rate for half of PC Gamer readers, but more than 10% of you are dying on the…

A PC Gamer poll reveals that 50% of readers consider 60 frames per second (fps) the minimum acceptable frame rate for playable games, while over 10% accept frame rates as low as 30 fps or even 24 fps. The article discusses the historical shift from 30 fps to 60 fps as a standard and acknowledges the growing acceptance of lower frame rates on portable gaming PCs like the Steam Deck.

Nintendo EverythingNegative

Dragon Quest 11 S details Nintendo Switch 2 frame rate and resolution

Square Enix has detailed the frame rate and resolution options for Dragon Quest 11 S: Echoes of an Elusive Age – Definitive Edition on the Nintendo Switch 2. Players can choose between a Performance Priority Mode with 60 FPS and 1080p resolution, or an Image Quality Priority Mode with 30 FPS and 1440p resolution. The article also confirms that save data cannot be transferred from the original Nintendo Switch version, and the new edition will cost $40.

Nintendo EverythingNeutral

Rise of the Tomb Raider Nintendo Switch 2 devs explain why it doesn’t run at 60 FPS on the console

Aspyr developers explained that Rise of the Tomb Raider is locked to 30 FPS on the Nintendo Switch 2 because achieving 60 FPS would have required significant compromises that would frustrate players. The team explored unlocking the frame rate but found performance inconsistent, leading to stuttering. The game is currently available on the platform.

FZ.sePositive

Läckare: "Väldigt troligt" att GTA VI får ett 60 fps-läge

A leak suggests that Grand Theft Auto VI is likely to feature performance modes offering 60 frames per second on both the standard PlayStation 5 and Xbox Series X. There are also efforts to enable a 60 fps mode on the Xbox Series S, though this is reportedly more challenging. This information comes from a Polish podcast citing a reliable source within Rockstar Games.

Metro UKNegative

GTA 6 won’t run at 60fps even on PS5 Pro say experts despite rumours

Experts at Digital Foundry believe Grand Theft Auto 6 will not achieve 60 frames per second, even on the PlayStation 5 Pro, due to its demanding graphical fidelity and dense open world. While rumors persist of a 60fps mode, Digital Foundry suggests this is likely boilerplate text and that Rockstar Games typically prioritizes high fidelity at 30fps, as seen with previous titles like Grand Theft Auto 5 and Red Dead Redemption 2.

Nintendo EverythingNeutral

The Elder Scrolls 4: Oblivion Remastered details frame rate and resolution for Nintendo Switch 2, DLSS support, mouse controls, more

The Elder Scrolls 4: Oblivion Remastered will run at 30 FPS with 1080p resolution when docked and 900p in handheld mode on the Nintendo Switch 2. The game will support DLSS, motion controls, touch screen, and mouse input. It is set to launch on August 11, 2026, with multiple editions available, including the Deluxe Edition which features exclusive digital armor and weapon sets.

Tech RadarNegative

‘60FPS feels like a bridge too far’: GTA 6 is likely to only run at 30fps on PS5 consoles due to CPU limitations, tech analysts say — but there’s hope that ‘a 40fps mode would be a good option if 60 is off the table’

Tech analysts at Digital Foundry predict that Grand Theft Auto 6 will likely launch with a 30FPS frame rate on current-gen consoles, including the PlayStation 5 and Xbox Series X/S, due to significant CPU limitations. While a 60FPS mode is considered unlikely even for the PlayStation 5 Pro, a 40FPS option might be feasible. Rockstar Games previously released 60FPS updates for Grand Theft Auto 5 and Red Dead Redemption 2 on current-gen consoles, suggesting a similar post-launch update for Grand Theft Auto 6 is possible.

Nintendo EverythingVery positive

Devil May Cry 5 Nintendo Switch 2 tech analysis, including frame rate and resolution

Digital Foundry has released a technical analysis of Devil May Cry 5 on the Nintendo Switch 2, detailing its frame rate and resolution performance. The port is described as solid, maintaining a steady 60 FPS during gameplay with some minor frame drops, and cutscenes running in the 50-60 FPS range. The analysis also covers resolution, load times, and graphical comparisons to other platforms like the PlayStation 4 and PlayStation 5.