Frame Rate
Ongoing coverage on Frame Rate.
Latest coverage
Monster Hunter Wilds on Nintendo Switch 2 Might Run at 1440p With Dynamic Resolution – Rumor
Datamining suggests that Monster Hunter Wilds on the Nintendo Switch 2 will utilize dynamic resolution, targeting resolutions between 1080p and 1440p when docked and lower resolutions in handheld mode, with frame rates aiming for 30-40 FPS. These performance targets, which may include DLSS technology, are speculated to be similar to Capcom's previous titles like Resident Evil Requiem and Pragmata. The article also briefly mentions the upcoming expansion Ascendance and the potential release of Dragon's Dogma 2 on the platform.
Xenoblade Chronicles 2 Nintendo Switch 2 tech analysis including frame rate and resolution, Switch 1 comparison
Digital Foundry has conducted a technical analysis of Xenoblade Chronicles 2 on the Nintendo Switch 2, comparing it to the original Nintendo Switch version. The analysis highlights improvements in edge detail, texture clarity, and resolution, with the Switch 2 version largely achieving 60 FPS compared to the original's 30 FPS, though both versions experience dips in demanding scenes. The handheld mode on the Switch 2 also sees significant upgrades in resolution and image quality.
Metal Gear Solid: Master Collection Vol. 2 reveals Nintendo Switch 2 and Switch frame rate, resolution
Konami has detailed the performance and resolution specifications for Metal Gear Solid: Master Collection Vol. 2 across various platforms, including the Nintendo Switch and a rumored Nintendo Switch 2. The collection will feature different frame rates and resolutions depending on the platform and whether it's in handheld or docked mode.
60 fps is still the de facto minimum frame rate for half of PC Gamer readers, but more than 10% of you are dying on the…
A PC Gamer poll reveals that 50% of readers consider 60 frames per second (fps) the minimum acceptable frame rate for playable games, while over 10% accept frame rates as low as 30 fps or even 24 fps. The article discusses the historical shift from 30 fps to 60 fps as a standard and acknowledges the growing acceptance of lower frame rates on portable gaming PCs like the Steam Deck.
Dragon Quest 11 S details Nintendo Switch 2 frame rate and resolution
Square Enix has detailed the frame rate and resolution options for Dragon Quest 11 S: Echoes of an Elusive Age – Definitive Edition on the Nintendo Switch 2. Players can choose between a Performance Priority Mode with 60 FPS and 1080p resolution, or an Image Quality Priority Mode with 30 FPS and 1440p resolution. The article also confirms that save data cannot be transferred from the original Nintendo Switch version, and the new edition will cost $40.
Rise of the Tomb Raider Nintendo Switch 2 devs explain why it doesn’t run at 60 FPS on the console
Aspyr developers explained that Rise of the Tomb Raider is locked to 30 FPS on the Nintendo Switch 2 because achieving 60 FPS would have required significant compromises that would frustrate players. The team explored unlocking the frame rate but found performance inconsistent, leading to stuttering. The game is currently available on the platform.
Läckare: "Väldigt troligt" att GTA VI får ett 60 fps-läge
A leak suggests that Grand Theft Auto VI is likely to feature performance modes offering 60 frames per second on both the standard PlayStation 5 and Xbox Series X. There are also efforts to enable a 60 fps mode on the Xbox Series S, though this is reportedly more challenging. This information comes from a Polish podcast citing a reliable source within Rockstar Games.
GTA 6 won’t run at 60fps even on PS5 Pro say experts despite rumours
Experts at Digital Foundry believe Grand Theft Auto 6 will not achieve 60 frames per second, even on the PlayStation 5 Pro, due to its demanding graphical fidelity and dense open world. While rumors persist of a 60fps mode, Digital Foundry suggests this is likely boilerplate text and that Rockstar Games typically prioritizes high fidelity at 30fps, as seen with previous titles like Grand Theft Auto 5 and Red Dead Redemption 2.
The Elder Scrolls 4: Oblivion Remastered details frame rate and resolution for Nintendo Switch 2, DLSS support, mouse controls, more
The Elder Scrolls 4: Oblivion Remastered will run at 30 FPS with 1080p resolution when docked and 900p in handheld mode on the Nintendo Switch 2. The game will support DLSS, motion controls, touch screen, and mouse input. It is set to launch on August 11, 2026, with multiple editions available, including the Deluxe Edition which features exclusive digital armor and weapon sets.
‘60FPS feels like a bridge too far’: GTA 6 is likely to only run at 30fps on PS5 consoles due to CPU limitations, tech analysts say — but there’s hope that ‘a 40fps mode would be a good option if 60 is off the table’
Tech analysts at Digital Foundry predict that Grand Theft Auto 6 will likely launch with a 30FPS frame rate on current-gen consoles, including the PlayStation 5 and Xbox Series X/S, due to significant CPU limitations. While a 60FPS mode is considered unlikely even for the PlayStation 5 Pro, a 40FPS option might be feasible. Rockstar Games previously released 60FPS updates for Grand Theft Auto 5 and Red Dead Redemption 2 on current-gen consoles, suggesting a similar post-launch update for Grand Theft Auto 6 is possible.
Devil May Cry 5 Nintendo Switch 2 tech analysis, including frame rate and resolution
Digital Foundry has released a technical analysis of Devil May Cry 5 on the Nintendo Switch 2, detailing its frame rate and resolution performance. The port is described as solid, maintaining a steady 60 FPS during gameplay with some minor frame drops, and cutscenes running in the 50-60 FPS range. The analysis also covers resolution, load times, and graphical comparisons to other platforms like the PlayStation 4 and PlayStation 5.
Video: Devil May Cry 5 Nintendo Switch 2 vs. PS4 comparison, can hit 120 FPS on Nintendo’s console
A comparison video shows Devil May Cry 5 running on Nintendo Switch 2 versus PlayStation 4, highlighting similar graphics but improved performance on Nintendo's console. The Nintendo Switch 2 version targets a locked 60 frames per second and can achieve up to 120 FPS with compatible display settings, while the PS4 version experienced dips into the 30s and 40s.
Onimusha: Way Of The Sword Switch 2 Resolution And Frame Rate Revealed
Capcom has revealed the resolution and frame rate details for Onimusha: Way of the Sword on the Nintendo Switch 2. The game will run at 1080p in TV mode and 900p in handheld mode, both utilizing upscaling, with a target of 30fps that can be boosted to between 30 and 40fps. Other platforms will support up to 4K resolution and 60fps.
Xenoblade Chronicles 2: Torna - The Golden Country Free Switch 2 Upgrade Confirmed
Nintendo has confirmed a free upgrade for Xenoblade Chronicles 2: Torna - The Golden Country that will enable 4K resolution at 60fps in TV mode and 1080p at 60fps in handheld mode on the Nintendo Switch 2. This upgrade will be available on July 30, 2026, aligning with the release of the Xenoblade Chronicles 2 - Nintendo Switch 2 Edition. Owners of the Xenoblade Chronicles 2 Expansion Pass can also access these enhancements.
PS6 and Project Helix “Battle” Will Come Down to Frame Rate, Not Image Quality – Rumor
Rumors suggest the upcoming PlayStation 6 and Microsoft's Project Helix consoles will primarily compete on frame rate rather than image quality, with both expected to offer similar visual fidelity. While Project Helix may have a slight edge in compute units, differences in clock speeds and cooling could equalize performance, leading to a focus on achieving higher frame rates for 4K gaming.
Final Fantasy 7 Rebirth Nintendo Switch 2 tech analysis, including frame rate and resolution
Digital Foundry has conducted a technical analysis of Final Fantasy 7 Rebirth on the Nintendo Switch 2, comparing its performance to the PlayStation 5 and Xbox Series S. The analysis details adjustments made to texture quality, shadow draw distances, object detail, and resolution, noting that while some aspects are scaled back, the Switch 2 version offers a crisper image than the Xbox Series S at a dynamic 540p to 1080p resolution when docked, targeting 30 FPS.
The Raiden Fighters Remix Collection’s latest patch changes up the FPS to make things buttery smooth
The Raiden Fighters Remix Collection has received a new v1.1 patch, introducing a 54FPS rendering option alongside the standard 60FPS. This update aims to replicate the original arcade experience for retro enthusiasts, as many classic shmups ran at approximately 54-55 FPS. The patch also includes minor display bug fixes.
Indiana Jones and the Great Circle Nintendo Switch 2 tech analysis, including frame rate and resolution
Digital Foundry's technical analysis of Indiana Jones and the Great Circle on Nintendo Switch 2 reveals a solid port that retains graphical features like ray tracing and screen space reflections. The game targets 30 FPS with dynamic resolution ranging from 540p to 1080p when docked, and 360p to 720p in portable mode, utilizing DLSS. While some compromises are made in shadow quality, object detail, and draw distances compared to the Xbox Series S version, the Switch 2 version's resolution is generally better, though it struggles more with aliasing and can see frame rate drops into the mid-20s during intense action.
A Practical Guide to Console and PC Gaming Performance Optimization
This guide explains how to optimize gaming performance on both PC and consoles by adjusting settings related to frame rate, input lag, resolution, and refresh rate. It covers display settings, console performance modes, PC graphics tuning, low-latency techniques, storage speed, and network configurations for a smoother gameplay experience.
Indiana Jones and the Great Circle reveals Nintendo Switch 2 frame rate, resolution, and DLSS usage
Indiana Jones and the Great Circle will launch on Nintendo Switch 2 with a target resolution of 1080p docked and 720p handheld, utilizing dynamic resolution and DLSS to maintain these targets. The game will run at a locked 30 FPS to ensure a high-quality experience comparable to other consoles. MachineGames creative director Axel Torvenius confirmed these technical specifications in an interview.