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Game Audio

Ongoing coverage on Game Audio.

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Rock Paper Shotgun

The Sunday Papers

This article rounds up recent discussions and investigations within the game development industry. Topics include the resurgence of the Australian game development scene, the risks of developers repeatedly making similar games, the creation of soundtracks for extraction shooters, the challenges of crowdfunding, and critical perspectives on the use of AI in writing.

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Tech Radar

Battlefield 6 captures the 'gritty, authentic, modern soldier experience' according to its audio director

Ripple Effect studio audio director Jeff Wilson discussed the soundtrack for Battlefield 6, aiming for a "gritty, authentic, modern soldier experience." The music is thematic in the campaign, scaled back in multiplayer to emphasize sound effects, and features subtle motifs tied to the campaign's story arcs. The overall audio design aims to convey a grounded and authentic sense of heroism.

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PC Gamer

Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the…

Alexander Brandon, audio director for Deus Ex: Invisible War, expressed that while there was room for improvement, he remains proud of the game's soundtrack and overall content. He highlighted the main theme and the thematic expression in the music, despite acknowledging the game's divisive reception and simpler systems compared to its predecessor.

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PC Gamer

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in…

Composer Alexander Brandon, known for his work on Deus Ex and Unreal, has experienced significant difficulty finding employment in the game industry, submitting 50 resumes with only one interview. Brandon also co-hosted a Game Developers Conference roundtable discussing the impact of AI on game audio production, highlighting concerns about job displacement and the ethical implications of AI in development.

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Games Industry

Respawn, PlayStation Studios and EA Full Circle among first speakers for Develop:Brighton 2026

Develop:Brighton has announced its first speakers for the 2026 conference, including representatives from Respawn Entertainment, PlayStation Studios, and EA's Full Circle studio. The event, scheduled for July 14-16, will feature talks on game development, marketing, audio design, and business strategy from various industry professionals.

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Games Industry

Who needs a publisher, anyway? "I mean, who does physical any more?"

Composer Filippo Beck Peccoz has transitioned to game development, founding Cobalt Lane to create the psychological thriller Imprinted. He discusses his journey from composing for studios like Mimimi Games to directing his own project, emphasizing the rise of self-publishing and the unique perspective his audio background brings to game design. Beck Peccoz secured funding from the state of Bavaria and has opted for self-publishing, working with a marketing agency rather than a traditional publisher.

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