Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the…
Alexander Brandon, audio director for Deus Ex: Invisible War, expressed that while there was room for improvement, he remains proud of the game's soundtrack and overall content. He highlighted the main theme and the thematic expression in the music, despite acknowledging the game's divisive reception and simpler systems compared to its predecessor.
- Entities
- Game: Deus Ex
- Topic: Game Audio
- Person: Alexander Brandon
- Company: Eidos
- Game: Deus Ex: Invisible War
- Topic: Game Design
- Topic: Soundtrack
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