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Game Budgets

Ongoing coverage on Game Budgets.

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Metro UKNegative

Games Inbox: What is the point of next gen consoles?

Readers debate the necessity and value of next-generation consoles, questioning their technological advancements and market impact. Other topics include the enjoyment and flaws of Onimusha: Warlords, the potential of Yoshi And The Mysterious Book, and the unsustainable business models of North American game development.

Rock Paper ShotgunNegative

CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality

Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.

Metro UKNeutral

Games Inbox: Will Zelda: Ocarina Of Time review better than GTA 6?

Readers debate whether Grand Theft Auto 6 or The Legend of Zelda: Ocarina of Time will receive higher review scores, with many predicting GTA 6 will edge out the Zelda title. The discussion also touches on Hideo Kojima's latest project, the future of Nintendo consoles, and the business decisions of Sony Interactive Entertainment.

Gaming BoltPositive

Grand Theft Auto 6 Studio Has More Than Doubled Since Red Dead Redemption 2

Rockstar Games' development team for Grand Theft Auto 6 has more than doubled since Red Dead Redemption 2, with reports suggesting over 3,000 individuals involved. The studio has also enlisted real race car drivers for vehicle handling and street artists for environmental detail. Grand Theft Auto 6 is slated for release on November 19th for Xbox Series X/S and PlayStation 5.

Metro UKNeutral

Games Inbox: Is GTA 6 the only game you’re buying this autumn?

This article discusses reader opinions on game purchasing habits, particularly in light of the upcoming Grand Theft Auto 6 release. Concerns are raised about the dominance of major titles impacting sales of other games, and the shift towards digital-only media, with some readers expressing a preference for physical copies. The discussion also touches on hardware development, with speculation about the PlayStation 6 and the future of consoles.

Retro GamerVery positive

We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry,…

Industry professionals are calling for more creative courage in game development, citing titles like Clair Obscur: Expedition 33, Balatro, and Peak as examples of innovation. They argue that an excessive focus on de-risking and market research leads to homogenous, uninspiring games, and that the industry's fear of risk is its greatest threat. This discussion highlights the contrast between mid-sized AA budgets and the escalating costs of AAA development.

Games IndustryPositive

"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more

Wolfjaw Studios, founded by Mitch Patterson, specializes in providing essential backend infrastructure and co-development services to major game studios, rather than developing original titles. The Troy, New York-based company has worked on franchises like Destiny 2, Marathon, NBA 2K, and Subnautica, focusing on the 'boring but essential' aspects of game development that creatives often avoid. Patterson emphasizes their stability, long-term client relationships, and their goal to make game development more accessible with manageable budgets.

Gaming BoltNeutral

The Real Reason Modern Games Take So Long to Make

Modern AAA games take longer to develop due to escalating ambition, player expectations, and increased complexity in asset creation and quality assurance, despite advancements in development tools. Studios like Remedy Entertainment, Insomniac Games, and FromSoftware achieve faster development cycles through discipline, constraint, reuse, and efficient organizational structures, contrasting with the tendency for overreach in larger productions. The article also touches on the potential impact of generative AI on future game production.

Gaming BoltNegative

AAA Game Development Budgets in US, Canada Have Reportedly Started Exceeding $300 Million

AAA game development budgets in the US and Canada are reportedly exceeding $300 million, sometimes significantly more, contributing to industry struggles like layoffs and studio closures. Former PlayStation executive Shuhei Yoshida noted that development costs have doubled between the PlayStation 4 and PlayStation 5 generations, making it difficult to recoup investments. While blockbuster titles face massive budgets, smaller games like Clair Obscur: Expedition 33 can be made for under $10 million by focusing on core gameplay.