Game Design Philosophy
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Reported lead of Obsidian's new Fallout game wants you to feel a "sense of agony" when playing an RPG, rather than being an all-powerful god-splatterer
Josh Sawyer, reportedly leading Obsidian's new Fallout game, aims to create RPG experiences that evoke a "sense of agony" through difficult choices, contrasting with Bethesda's philosophy of player freedom. This difference in design approach, exemplified by Fallout: New Vegas and Bethesda's mainline titles like Fallout 4 and Skyrim, is expected to set their upcoming Fallout entries apart.
Persona 5 Royal lead says the JRPG series' growth might have "contributed to the recent spread of turn-based combat," but for Atlus, it's just "an expression of our game-design philosophy"
Kazuhisa Wada, head of Atlus's P-Studio, believes the growth of the Persona series may have contributed to the recent popularity of turn-based combat. However, he states that for Atlus, turn-based systems are an expression of their game-design philosophy, aligning with the series' focus on strategic thinking and internal psychological struggles.