Reported lead of Obsidian's new Fallout game wants you to feel a "sense of agony" when playing an RPG, rather than being an all-powerful god-splatterer
Josh Sawyer, reportedly leading Obsidian's new Fallout game, aims to create RPG experiences that evoke a "sense of agony" through difficult choices, contrasting with Bethesda's philosophy of player freedom. This difference in design approach, exemplified by Fallout: New Vegas and Bethesda's mainline titles like Fallout 4 and Skyrim, is expected to set their upcoming Fallout entries apart.
Rock Paper Shotgun
- Entities
- Game Design Philosophy
- Role-Playing Game
- Fallout 4
- The Elder Scrolls IV: Oblivion
- Obsidian Entertainment
- The Elder Scrolls V: Skyrim
- Fallout
- Josh Sawyer
- Fallout 3
- Todd Howard
- Fallout New Vegas
- Pillars of Eternity II: Deadfire
Original source
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