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Game Design

Ongoing coverage on Game Design.

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Tech RadarPositive

Halo Campaign Evolved creative director says the remake will have 'all the original content' and new features to bring it into more of a modern shooter'

Halo Campaign Evolved, a remake of Halo: Combat Evolved, will include all original content alongside new features and weapons to modernize the shooter experience. Creative director Max Szlagor and executive producer Damon Conn stated the game aims to be more accessible with improved wayfinding and optional quality-of-life features like a sprint button, built using Unreal Engine 5. The game is set to launch on July 28 for PlayStation 5, Xbox Series X, Series S, and PC.

Retro GamerPositive

Halo 3's final mission could have been a flying banshee scene inspired by Star Wars: Return of the Jedi

Halo 3's final mission, the Warthog Run, was almost a flying sequence inspired by Star Wars: Return of the Jedi. Campaign design lead Robert Stokes revealed that some developers pushed for a banshee escape scene instead of the iconic Warthog Run. Ultimately, the developers opted for the Warthog Run, which paid homage to the original Halo: Combat Evolved.

Retro GamerVery positive

Kingdom Come: Deliverance superfan fixes Henry's "hilariously tight" two-week story, and even Warhorse agrees: "At this point you're possibly more organized than we are"

A Kingdom Come: Deliverance superfan, known as Paul on Twitter, has meticulously mapped out the in-game timeline for the main story, extending it from the game's implied two weeks to over two months. Developer Warhorse acknowledged the fan's detailed work, humorously stating he might be more organized than they are. This analysis highlights the perceived unrealistic pacing of the original game's narrative.

Two Average GamersVery positive

The Perfect CRPG Is a Late-Night Decompression Device

This article argues that Computer Role-Playing Games (CRPGs) serve as an ideal late-night decompression tool for players who are tired after work or parenting. The ideal CRPG is turn-based or has no time pressure, features engaging dialogue, and allows for pausing mid-action, with Baldur's Gate 3 highlighted as a prime example.

The Xbox HubVery positive

Gothic 1 Remake Review | TheXboxHub

Gothic 1 Remake offers a faithful reimagining of the 2001 PC RPG, bringing its influential open-world design and challenging gameplay to modern platforms. While the combat and some dialogue can feel dated, the game's immersive world, character interactions, and rewarding progression make it a compelling experience for both newcomers and fans of the original.

Shack NewsVery positive

The 10 best games I played during Steam Next Fest: June 2026 edition

This article highlights ten notable games showcased during the June 2026 Steam Next Fest, featuring a diverse range of indie titles. Despite the overwhelming number of demos, the author found several promising games, including Moss: The Forgotten Relic, FISH, and GEPPY-X, maintaining optimism for the future of gaming.

Massively OverpoweredNeutral

Warframe of Mind: The big guide to picking a frame – Hydroid, Mirage, Limbo

This guide for Warframe analyzes three playable characters: Hydroid, Mirage, and Limbo. Hydroid is described as a decent armor stripper and crowd controller but not top-tier, while Mirage is praised for her damage-buffing and survivability abilities. Limbo is presented as a complex frame with a unique playstyle that is difficult to master and often frustrating for teammates.

Monster VinePositive

Interview: Work Work Work Dev on Pixel Art & Immersive Mundanity

Game Director Elwin of Work Work Work discusses the game's distinct pixel-art visuals and the challenge of making office job mundanity immersive. He highlights the timeless appeal of pixel art and its accessibility for artists, and explains how the team balanced repetitive work tasks with intrinsic rewards like story and secrets.

GamespotPositive

Assassin’s Creed Shadows Ended Up Great–If You Played All The DLC

This article argues that the post-launch DLC for Assassin's Creed Shadows, particularly the "Black Tides" expansion, significantly improved the game's narrative and structure, making it feel more like a complete Assassin's Creed experience. The author expresses disappointment that these improvements were not part of the base game, which suffered from a lengthy and aimless second act and an abrupt conclusion.

PC GamerVery positive

Fallout: New Vegas director Josh Sawyer says the NCR and Caesar's Legion feel so real because their members disagree and challenge each other: 'You have to wrestle with the fact that it contains multitudes'

Fallout: New Vegas director Josh Sawyer discussed how the game's factions, like the New California Republic and Caesar's Legion, feel realistic because their members have internal disagreements and varied motivations. Sawyer emphasized that avoiding monolithic faction design allows for a more nuanced player experience and decision-making.

IGNVery positive

Mario 64's Bob-omb Battlefield Is Gaming's Most Important 3D Platforming Level

Bob-omb Battlefield from Super Mario 64 is highlighted as the most important 3D platforming level in gaming history. Released in 1996, the game and its inaugural level are credited with pioneering and defining the 3D platformer genre.

PC GamerNegative

Vampire: The Masquerade's D&D crossover is a condescending cave-in to people who are afraid of trying something…

This opinion piece discusses the recent announcement of a Vampire: The Masquerade rulebook for Dungeons & Dragons, titled Bound by Blood. While acknowledging its potential appeal to D&D players and character-building enthusiasts, the author expresses frustration with the industry's tendency to integrate existing IPs into D&D rather than promoting dedicated systems for specific genres like horror or vampire themes. The article encourages players to explore dedicated Vampire: The Masquerade systems for a more authentic experience.

Tech RadarPositive

'The original code is in this game' — Halo Campaign Evolved executive producer says some level layouts have been redesigned to avoid 'repetiveness' but 'you are playing the DNA of the original game'

Executive producer Damon Conn stated that Halo Campaign Evolved retains the original code and DNA of Halo: Combat Evolved, despite being rebuilt in Unreal Engine 5. The team has redesigned some level layouts and encounters to reduce repetition and enhance visual distinction, particularly in areas like The Library, while preserving the original story and intent. The game is set to launch on July 28 for PlayStation 5, Xbox Series X/S, and PC.

GamespotPositive

Haunted Chocolatier’s Long Development Comes Down To Chasing Perfection

Eric "ConcernedApe" Barone, developer of Haunted Chocolatier, discussed the game's lengthy development in a recent blog post, attributing the delay to a pursuit of perfection in core gameplay elements. He emphasized the need for mechanics like chocolate making to be seamless and intuitive, explaining that this iterative process is why he has been hesitant to reveal too much about the game before its eventual release.

Retro GamerVery positive

Dragon's Dogma 2: Dark Arisen is in good hands as Capcom veteran who turned Dragon's Dogma 1 into a legendary RPG is back at the helm for the new expansion

Capcom has confirmed that Kento Kinoshita, director of the original Dragon's Dogma: Dark Arisen, will return to direct the upcoming expansion for Dragon's Dogma 2, also titled Dark Arisen. The expansion will introduce a new snowy region called Norgan, a relic system for weapon customization, and expand the base game's map with 12 new dungeons. The Fallen Dragon and an NPC named Eir are set to be major elements of the expansion's narrative.

PC GamerPositive

I've hunted down every confirmed GTA 6 gun in its trailers and screenshots so far

This article details 19 confirmed weapons spotted in trailers and screenshots for Grand Theft Auto VI, noting that many appear to have specific names rather than generic classifications like in Grand Theft Auto V. It highlights several firearms, including revolvers, pistols, carbines, SMGs, shotguns, and a grenade launcher, with some featuring unique customizations or references to previous games.

Retro GamerVery positive

GTA 6 deserves more than Vice City, and I hope Rockstar takes cues from Red Dead Redemption 2

The author hopes Rockstar Games will draw inspiration from Red Dead Redemption 2's detailed world-building and engaging side activities for Grand Theft Auto 6. While Vice City will be the main setting, the article suggests incorporating more natural environments and simulation elements beyond typical criminal gameplay to enhance player immersion and offer a more varied experience.

Rock Paper ShotgunNeutral

Clutch doesn't look like just a Forza Horizon clone, judging by its first lengthy livestream, though I'm concerned it might spread itself too thin

Clutch, the debut racer from Maverick Games, aims to blend multiple driving game styles, including elements from Forza Horizon, Need For Speed: Hot Pursuit, and Grid. The game features exotic locales, car collection, tech-laden heists, and track-oriented racing, all presented with a narrative driven by sibling protagonists. While ambitious, there's concern that Clutch might spread itself too thin by trying to emulate too many different types of racing games.

Rock Paper ShotgunPositive

"Once Darth Vader came for you, you were just going to die": We could have had an MMO about Jedi refugees hiding from the Empire, if Star Wars Galaxies had gone differently

Former Star Wars Galaxies director Raph Koster discusses the challenges of implementing Jedi characters in the MMORPG, including a proposed permadeath system where players would hide from the Empire and face Darth Vader. The game ultimately opted for a complex skill-based unlock system that proved difficult to implement and led to player dissatisfaction by forcing them to abandon preferred playstyles.

The Xbox HubVery positive

How Leaderboards and Rankings Drive Players Performance

This article explores how leaderboards and rankings significantly impact player performance and engagement by tapping into deep-seated psychological drivers like social comparison and the pursuit of achievement. It highlights how these systems provide clear goals, offer dopamine rewards for advancement, and foster a sense of community and competition. The piece also touches upon the technological advancements that enable real-time updates and visually appealing presentations, enhancing the overall player experience and transforming spare time into a journey of continuous improvement.