feed.gg
Topic4892 articles

Game Design

Ongoing coverage on Game Design.

Latest coverage

4892 articles · newest first
Unigamesity

How to Choose an Online Slot Provider: Features That Actually Matter

This analysis discusses the key features that players should consider when choosing an online slot provider, emphasizing quality over quantity. It highlights Evoplay as a modern example, showcasing strengths in original mechanics, portfolio diversity, technical quality via HTML5 and mobile optimization, and fairness through certification. The article also touches on the growing importance of innovation and the development of gaming ecosystems.

thumb
PC Gamer

1666: Amsterdam's developer says it 'won't be using AI anymore', and the tech was only used 'in conception and pre-production'—arguably the most creative phase of the entire process

Patrice Désilets' studio Panache Digital Games has stated it will no longer use artificial intelligence in the development of 1666: Amsterdam, after initial use in conception and pre-production. The game has launched into early access with a 'Mixed' Steam rating, with players divided on its experience.

thumb
Metro UK

Games Inbox: Does GTA 6 have the best video game graphics ever?

Readers discuss the graphics of Grand Theft Auto 6, with some praising them and others finding them only slightly better than older titles. The discussion also touches on game design philosophies, the challenges of parenting in relation to adult-themed games, and comparisons to other titles like Ninja Gaiden 4 and Dave The Diver.

thumb
Gaming Bolt

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

Playground Games creative directors Will Kennedy and Craig Littler discussed Fable's upgrade system, emphasizing "meaningfully meaningful" upgrades over incremental stat boosts. Loot will also include gifts that can be used to influence NPCs, impacting the game's life systems. The game is set to release on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.

thumb
Gaming Bolt

Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things

Rockstar North co-studio head Rob Nelson revealed that Grand Theft Auto 6 considered a mechanic for restocking the protagonists' refrigerator, but it was removed to simplify gameplay. The team aims to balance realism with ease of play, with detailed environments and NPCs being a focus. Development began in 2015, overlapping with Red Dead Redemption 2.

thumb
Gaming Bolt

Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More

Milestone's Game Director Domenico Celenza discusses Hot Wheels Infinite Rush, highlighting its shift to an open-world structure with explorable islands and integrated Hot Wheels tracks. The interview details the game's distinct vehicle classes, perk system, boss-style races, and robust track builder. Performance targets are provided for various platforms, including PlayStation 5 Pro, Xbox Series X/S, and Nintendo Switch 2, with efforts made to maintain world density across all systems.

thumb
PC Gamer

Star Wars Zero Company's permadeath makes it a better RPG than most RPGs, even though it's not really an RPG

Star Wars: Dark Forces' permadeath system makes it a more impactful RPG than many traditional titles, despite its tactical game origins. The developer Bit Reactor has successfully integrated systemic and authored storytelling, creating a profound sense of consequence through permanently killable characters.

thumb
Retro Gamer

GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"

Rockstar Games developers discussed cutting a grocery shopping feature for Grand Theft Auto 6 to balance realism with ease of play. Co-studio head Rob Nelson revealed that the team experimented with systems for Jason and Lucia to buy groceries and restock their fridge, but ultimately decided to simplify mechanics to avoid overcomplicating gameplay.

thumb
EGamers.io

Prime Video’s 15-Episode Anthology Quietly Outdoes Fallout

Prime Video's animated anthology series 'Secret Level' is argued to be more ambitious and successful than the live-action 'Fallout' series. While 'Fallout' is praised for its cinematic scale, 'Secret Level' is highlighted for adapting multiple diverse game IPs into standalone shorts with a strong voice cast and creative direction from Tim Miller.

thumb
Retro Gamer

Pokemon with Clair Obscur: Expedition 33's combat sounds like a bonkers idea, but one fan's now given us a…

A fan has created a detailed animation showcasing how the Pokemon series might incorporate the unique combat system of Clair Obscur: Expedition 33. The fan-made video, which features timing-based prompts and dynamic camera work, has garnered significant attention online, sparking discussion about potential future combat mechanics in Pokemon games.

thumb
Retro Gamer

Gears of War: E-Day devs want to be known for "all the things that made Gears resonate in the first place," without "looking outside at other franchises"

The Coalition, developers of Gears of War: E-Day, aim to be recognized for the core elements that made the original Gears of War a success, focusing on tight action and impactful combat. Creative director Matt Searcy emphasized building a modern game around these foundational pillars, drawing inspiration from within the franchise rather than external titles. The studio also highlighted their commitment to avoiding aggressive monetization, returning to the series' roots.

thumb
The Box Hub

Wild Blue Skies Review | TheXboxHub

Wild Blue Skies is a visually appealing on-rails shooter that heavily imitates the classic Starfox series, featuring similar gameplay, characters, and level design. While the game offers a surprisingly challenging experience and smooth controls, its excessive derivativeness prevents it from standing out as an original title.

thumb
Metro UK

Despite what some people say Hideo Kojima has not wasted his career - Reader's Feature

This reader's feature argues that Hideo Kojima has not wasted his career, highlighting the variety in his past games such as Metal Gear, Death Stranding, and the influential horror demo P.T. The author praises Kojima's risk-taking and inventiveness, expressing anticipation for his upcoming projects like Physint.

thumb
Gaming Bolt

Grand Theft Auto 6 Team Hand-Crafted “Every Room,” “Art-Directed Each Individual”

Rockstar Games has emphasized the meticulous detail in Grand Theft Auto 6, with developers hand-crafting every room and art-directing individual NPCs. The game's world is reportedly three times larger than Red Dead Redemption 2's. Grand Theft Auto 6 is set to release on November 19th for Xbox Series X/S and PlayStation 5, with initial reports suggesting a 30 FPS launch target.

thumb
PC Gamer

All the key details on HoYo's co-op monster slayer Nodusfall

HoYoverse's upcoming co-op action RPG, Nodusfall, is set to feature dark fantasy elements and monster hunting gameplay, drawing comparisons to Elden Ring and Monster Hunter. The game will not feature character gacha mechanics, with all characters obtained through story progression, though cosmetic monetization is being considered. Nodusfall is being developed using Unreal Engine 5 and is expected to launch after Petit Planet and Honkai: Nexus Anima, potentially in 2028.

thumb
PC Gamer

I want MMOs to waste our time again

The author argues that modern MMOs like World of Warcraft are too efficient, prioritizing player progression over the sense of wonder and aimless exploration found in older titles like Star Wars Galaxies. While acknowledging the design improvements in current games, the piece highlights the unique magic of incidental encounters and the joy of simply existing in a persistent virtual world.

thumb
PC Gamer

Rockstar considered having four protagonists in Grand Theft Auto 6, but the studio 'worried about diluting the amount of player time' with each character

Rockstar Games considered featuring four protagonists in Grand Theft Auto 6 but ultimately decided on two to ensure players have sufficient time and connection with each character. Studio co-head Rod Nelson explained that the fear of diluting player time was a key factor in this decision, aiming to foster stronger character chemistry similar to the dynamic seen between Lucia and Jason in the game's trailer.

thumb
Retro Gamer

The Witcher 4 narrative lead also wanted Geralt as the protagonist at first, but he "will always have an important…

Philipp Weber, narrative lead for The Witcher 4, addressed fan concerns about Geralt not being the main protagonist, stating that Geralt will always have an important role. Weber acknowledged that he initially felt the same way but emphasized CD Projekt Red's commitment to proving Ciri will be a worthy main character. The upcoming game is slated for release in 2028, with The Witcher 3 Remastered and the Songs of the Past expansion also mentioned.

thumb
Shack News

Dragon's Dogma 2: Dark Arisen leads are confident the expansion will live up to its name

Dragon's Dogma 2 Game Director Kento Kinoshita and Producer Naoto Oyama are confident that the upcoming Dark Arisen expansion will meet fan expectations. The expansion, set to release in October, introduces a new snowy biome called Norgen, featuring unique creatures, environmental challenges like blizzards, and new mechanics such as Relic-hungry enemies. The team aims to expand upon the already complete base game experience, providing players with more of the combat and exploration they've requested.

thumb
Nintendo Everything

The next Splatoon game needs to make this big change

This article discusses issues with Splatoon 3's three-team Splatfest system, which often led to imbalanced votes and mirror matches. It proposes that the next installment, Splatoon 4, should revert to a two-team format or potentially adopt a four-team structure to improve the event experience.

thumb