Game Design
Ongoing coverage on Game Design.
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Dragon’s Dogma 2 DLC Potentially Teased as New Celebratory Art Hints at New Region and Character
New celebratory artwork for Dragon's Dogma 2, released for its second anniversary, may be teasing upcoming DLC. The art features a new character and a note mentioning confirmed griffin sightings from the northern region of 'Organ,' a location not present in the base game. Series creator Hideaki Itsuno has moved on to Tencent, but this potential DLC could follow the pattern of previous Capcom teases.
Crimson Desert – Why Are Millions Addicted Despite Such a Divided Response?
Despite a divided critical response and mixed user reviews, Crimson Desert has achieved over two million sales within 48 hours of launch. The article explores the reasons behind its strong initial performance and continued player engagement, citing effective marketing, compelling exploration and combat mechanics, and the appeal of overcoming in-game challenges as key factors.
Why Crimson Desert’s World Feels So Special
Crimson Desert offers a special open-world experience where the journey and exploration are more rewarding than the destination. The game's design encourages organic discovery through its traversal mechanics, challenging terrain, and emphasis on player-driven adventures. This approach makes the world feel alive and personal, setting it apart from many other open-world titles.
Crimson Desert Is Not for Everyone, But That’s the Point
Crimson Desert is a game that intentionally caters to a specific player type, embracing its challenging learning curve and lack of hand-holding as strengths rather than weaknesses. While some critics find its opaque systems and demanding gameplay frustrating, others appreciate the agency and rewarding experience it offers to patient players who enjoy exploration and self-discovery.
Marathon Director Looking Into Subroutine Drops and Solo Play Feedback for Cryo Archive
Bungie director Joe Ziegler is looking into player feedback regarding Marathon's new Cryo Archive zone, specifically concerning its weekend-only schedule, lack of solo play, and the drop rate of Subroutines. While no immediate solutions are guaranteed, the team will discuss these topics. Ziegler also teased potential future lore expansions related to aliens.
Crimson Desert Players Criticise 15-Minute Time Limit, 50-Minute Cooldown For Dragon Riding
Players of Crimson Desert are criticizing the game's dragon riding feature, which is limited to 15-minute sessions with a 50-minute cooldown. This limitation, despite the dragon being a prominent feature in marketing and unlocked late in the game, has led to player disappointment. Developer Pearl Abyss has shown receptiveness to feedback, previously addressing inventory limits and adding storage.
Assassin's Creed to Minecraft: Shadows over this week's... | TAG
Reports suggest the Nintendo Switch 2 may feature an easily replaceable battery due to EU regulations, potentially extending to Joy-Con controllers. Meanwhile, Death Stranding 2 is performing well on PC, prompting Sony to reconsider its PC port strategy, while CD Projekt Red remains coy about a potential Witcher 3 expansion.
Ranking The Resident Evil Games For The 30th Anniversary
This article ranks all major Resident Evil games in celebration of the series' 30th anniversary, considering factors like horror, innovation, and overall identity. The ranking highlights the franchise's ability to pivot creatively while maintaining cultural dominance, with Resident Evil 2 Remake and Resident Evil 7: Biohazard topping the list for their successful revitalization of the series.
Screamer Review: High-Speed Arcade Racing & Combat Action | Invision Game Community
Milestone S.r.l.'s reboot of Screamer reimagines the classic arcade racer with a blend of high-speed racing, vehicular combat, and anime-inspired aesthetics. While the game offers a wealth of content and a unique visual style, the complex control system and combat mechanics present a steep learning curve. Despite these challenges, the game provides an energetic and chaotic racing experience, though its £49.99 price point may be a barrier for some.
Geoff 'Zag' Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: 'Instead of going to therapy, guys will literally boot up Warcraft 2'
Geoff Keene, design director for Abiotic Factor, discusses his gaming habits and inspirations. He reveals a deep fondness for Warcraft 2 as a de-stressing tool and has over 1,160 hours in PUBG, which he credits as an influence on the extraction shooter genre. Keene also expresses excitement for future updates and DLC for Abiotic Factor.
New report claims Crimson Desert's development was plagued by "a hodgepodge of features crammed together" and leaders who "don't acknowledge anyone who doesn't share their exact mindset"
Two anonymous Pearl Abyss developers have claimed that Crimson Desert's development was marred by an inverted management hierarchy and a culture that suppressed dissenting opinions. The developers allege that features were haphazardly added, citing The Legend of Zelda: Tears of the Kingdom's release as a catalyst for rushed additions. These issues, they believe, led to the game's perceived flaws and a messy final product.
Baldur's Gate 3 writer says the RPG's reputation system exists because Larian can't just let players "break" party members: "We would be working on the game forever"
Baldur's Gate 3 writer Kevin VanOrd explained that the game's reputation system with companions exists to prevent players from endlessly 'breaking' the party. This system allows characters to react to player choices without requiring developers to write unique dialogue for every possible scenario, thus saving development time.
Crimson Desert's soundtrack is criminally inoffensive but that hasn't stopped one song from driving me insane
This article discusses the soundtrack of Crimson Desert, finding it to be inoffensive but repetitive, particularly a specific song used for culinary activities. The author contrasts this with the game's otherwise strong audio design and expresses disappointment that the music doesn't fully enhance the immersive experience.
SEED Preview – A Dynamic MMO With Collaboration, Growth & Björk!
Klang Games' SEED is a dynamic MMO life simulator set in the persistent world of Avesta, emphasizing player freedom and collaboration. CEO Mundi Vondi highlighted the game's potential for emergent storytelling, citing an example of a player-driven bread market monopoly and subsequent revolution. The game aims to offer a broad spectrum of life experiences, fostering community and allowing players to contribute to society.
Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
Resident Evil Requiem marks a significant point in the franchise's 30-year history, evolving the survival horror genre while honoring its roots. The game's shift to an over-the-shoulder perspective, combined with classic elements like resource management, refines the experience. Capcom's ability to innovate within the genre sets the stage for the future of Resident Evil, with the next mainline title expected to further reshape survival horror.
The Daily Grind: How long should content last in an MMORPG?
This article discusses the ideal duration for content in Massively Multiplayer Online Role-Playing Games (MMORPGs). It questions how long players desire content to last, considering factors like player free time and the potential for boredom with repetitive gameplay.
RPS Verdict: Anime racer Screamer slides sideways into success with its colourful, characterful driving
Screamer is an anime-styled arcade racer that successfully blends colorful visuals and a compelling story with satisfying, albeit complex, driving mechanics. While the twin-stick drift controls and punishing wall interactions require a learning curve, the game offers a thrilling experience with unique character abilities and engaging vehicular combat. The narrative, featuring a diverse cast and emotional subplots, complements the high-speed racing, making it an enjoyable ride for both veterans and newcomers to the genre.
Screamer review - the best arcade racer of the generation
Screamer is a surprisingly strong revival of the arcade racer genre, featuring an anime-infused story mode and an engaging, risk-reward driving model. The game offers robust multiplayer options, including four-player local split-screen, and boasts excellent accessibility features. Despite a steep learning curve, its unique mechanics and vibrant presentation make it a compelling experience for fans of the genre.
Review: Screamer (PS5) - Finally, a Racing Game Doing Something Interesting
Screamer is a bold arcade racing game for PlayStation 5 that distinguishes itself with unique mechanics and a strong anime-inspired aesthetic. While its single-player story mode is ambitious, the narrative and voice acting are considered cheesy and overlong. The dual-stick drifting and boost/strike systems offer challenging and rewarding gameplay once mastered, complemented by stylish visuals and energetic music.
Screamer review
Screamer is a futuristic arcade racer with a unique twin-stick control scheme and a strong anime aesthetic, featuring a narrative-driven tournament mode. While praised for its presentation and numerous fresh ideas, the game's handling model and emphasis on boost mechanics over driving skill are criticized, making it difficult to bond with despite its admirable depth.