Game Design
Ongoing coverage on Game Design.
Latest coverage
In a big change for Blizzard, it sounds like the new StarCraft shooter won't be a live-service game
Blizzard has revealed that the new StarCraft game, slated for release in 2030, will be a narrative-driven, open-world shooter with a definitive beginning, middle, and end, departing from the company's recent focus on live-service titles. Project leader Dan Hay described it as a 'box product' that players can purchase and experience fully, with opportunities to explore the world and engage in activities at their own pace between story missions. While acknowledging StarCraft's legacy as an RTS, Blizzard is carefully considering future directions for the franchise.
Nintendo Direct breakdown! Pure Nintendo Podcast E180
This article expresses a deep, lifelong passion for Nintendo, tracing its origins back to the NES and iconic games like Mario and Zelda. The author details their ownership of various Nintendo consoles, including the Nintendo 3DS, Wii U, and both Nintendo Switch models, highlighting their appreciation for game design and specific titles like Super Mario World and Mario Kart.
Blizzard's new StarCraft shooter is "not a seasonal game," says lead: "The story has a beginning, a…
Blizzard Entertainment has revealed that its new StarCraft game will be a narrative-driven, open-world first-person shooter, not a seasonal live-service title. Lead Dan Hay stated the game will be a 'box product' with a definitive beginning, middle, and end, drawing comparisons to Far Cry and Borderlands.
Mer info om Diablo V – inklusive klasser, föremål och karavaner
Blizzard Entertainment provided more details on Diablo V during a BlizzCon panel, revealing it will feature more classes at launch than any previous Diablo title, including the new Plague Knight. The game is set in Westmarch, with players relying on a mobile caravan and facing a constantly present Diablo. The loot system will be inspired by Diablo II, featuring equipment sets, runes, and runewords.
Diablo 5 will fully support multiplayer, but Blizzard won't say how similar to Diablo 4 it'll be
Blizzard Entertainment has confirmed that Diablo 5 will feature full multiplayer support, allowing players to team up with friends for all content, similar to Diablo 4. While specific details on how multiplayer will be integrated, especially in the procedurally generated overworld and dungeons, remain undisclosed and will be revealed closer to its estimated 2029 release, the company plans to share regular development updates starting next year.
10 big World of Warcraft Forever details from BlizzCon: No separate realms, optional transmog, and massively improved…
Blizzard Entertainment revealed key details for World of Warcraft Forever at BlizzCon, emphasizing no separate realms and optional transmog. The new version will feature revised classes, talent trees, and mechanics to improve open-world player interaction, aiming to 'unsolve' the game for renewed experimentation. World of Warcraft Forever launches November 4 with a beta on September 17.
MMO Week in Review: Foreverrrrr
BlizzCon 2026 saw major announcements including a new open-world StarCraft shooter, Diablo V for 2029, and World of Warcraft Forever launching soon. The event also revealed World of Warcraft's next retail expansion, The Last Titan, and sparked controversy over World of Warcraft Forever's monetization. Other news included the sunsetting of Ship of Heroes, layoffs at Pantheon Rise of the Fallen, and business dealings involving ArcheAge.
Final Fantasy 7 Revelation Will Allow Players to “Explore the Entire Planet”, Says Director
Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that players will be able to explore the entire planet in the upcoming action RPG. The game expands on Rebirth's open world by adding vertical depth and new transportation methods like the Highwind and Chocobo, allowing for seamless transitions from air to ground. The team focused on creating a vast, explorable world while also implementing guidance to prevent player fatigue.
Marvel’s Wolverine Doesn’t Display Scent Trails All the Time, Says Community Director
Insomniac Games' community director James Stevenson clarified that the scent trail mechanic in Marvel's Wolverine is not always active and represents Logan's tracking abilities. This addresses discussions stemming from reviews that questioned its presence in accessibility options. The game is set to launch exclusively on PlayStation 5.
Starcraft Learning More Details About the Game | Interview
This article appears to be a privacy policy notice rather than an interview about Starcraft. It details how user data is collected and used for advertising and website functionality. No specific details about the game Starcraft are provided.
Diablo 5 Director Confirms Game is Already in Full Production
Diablo 5 is officially in full production and is slated for a 2029 release. Game Director Joe Shely confirmed the sequel will introduce more character classes, procedural worlds, and advance the story 100 years into the future.
You’ll Fight The Protoss In StarCraft, Too, Don’t Worry
Blizzard Entertainment's upcoming StarCraft game will feature the Protoss faction, despite their absence from the initial reveal trailer. Creative director Dan Hay confirmed that all three factions will be present and interact with each other, emphasizing distinct gameplay flavors for the Protoss, Zerg, and Terrans. The game will adopt a third-person perspective and focus on a single-player campaign.
The StarCraft Shooter Is A Third-Person Game, And Blizzard Insists That You Have To Feel “Powerful”
Blizzard Entertainment has revealed that the new StarCraft game will be a third-person shooter, a departure from the franchise's real-time strategy roots. Game GM Dan Hay emphasized the importance of making players feel powerful and seeing their customizable armor. The game is currently planned for a 2030 release and will focus on single-player experiences.
StarCraft is a narrative-driven shooter with 'a definitive ending' and 'not a seasonal game'
Blizzard Entertainment announced a new StarCraft game, described by GM and creative director Dan Hay as a narrative-driven, open-world shooter with a definitive ending, not a seasonal live-service title. Set 70 years after StarCraft 2, the game will feature a customizable protagonist and allow players to explore a rich world, engage in serious missions with narrative consequences, and scavenge for gear. The game is slated for a 2030 release.
BlizzCon 2026: World of Warcraft Forever’s deep-dive panel talks group play, progression, and item updates
A BlizzCon 2026 panel delved into the mechanics of World of Warcraft Forever, focusing on group play, player progression, and item updates. Key features discussed include a new campfire system for buffs, extensive tradeskill overhauls, an improved transmog system with opt-out options, and a new legacy system with account-wide points for customization. The game will also be 'realmless' within chosen rulesets to manage population.
World of Warcraft Forever is already scaring lapsed MMORPG players
Blizzard Entertainment has announced World of Warcraft Forever, a new take on the MMORPG designed to evoke nostalgia and focus on community. Executive Producer Holly Longdale pitched it as a laid-back experience with a level cap of 60, but the game's name and planned updates suggest it may still be a significant time commitment, sparking both excitement and apprehension among players.
Diablo 5’s Revealed Classes Are Throwbacks To Diablo 3, With One Exception
Blizzard Entertainment has revealed three playable classes for Diablo 5, slated for a Spring 2029 release. The Monk and Demon Hunter return from Diablo 3, joined by a new class, the Plague Knight. The game will feature a procedural world where players manage a wandering caravan and will incorporate elements reminiscent of Diablo 2, such as item inventory management and runewords.
The Depths is the best part of Zelda: Tears of the Kingdom, and it's the epitome of everything Zelda as a series…
The article argues that the Depths in The Legend of Zelda: Tears of the Kingdom represent the most compelling aspect of the game, offering a departure from the series' traditional focus on repetition and ritual. This underground area encourages survival and exploration, allowing players to forge their own path and escape the established conventions of Hyrule.
After countless memes, Final Fantasy 7 Revelation boss confirms that, yes, Fortnite partly inspired jumping out of the…
Final Fantasy 7 Revelation director Naoki Hamaguchi confirmed that the game's party launching themselves off the Highwind airship was partly inspired by Fortnite. While the original Final Fantasy 7 allowed players to teleport off the ship, the remake trilogy will feature characters skydiving to their destinations, a mechanic that drew comparisons to Fortnite's "where we droppin'" meme.
The Sunday Papers
This article presents a surreal journey through a supermarket, encountering various gaming-related articles and discussions. It touches upon "The Blood of Dawnwalker," a sports business scandal involving Steve Ballmer and the NBA, a review of "The Blood of Dawnwalker's" stealth mechanics, and a guide on hosting LAN parties. The narrative blends fictional encounters with commentary on real-world gaming and business topics.