Game Design
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Tomb Raider: Legacy Of Atlantis preview - the new old Lara Croft
Crystal Dynamics is developing Tomb Raider: Legacy Of Atlantis, a remake of the original 1996 game, set to be published by Amazon Game Studios. The preview showcased expanded environments, new gameplay mechanics like crafting and a skill tree inspired by the reboot series, and modernized puzzles. While skepticism about another remake exists, the demo offered a promising blend of familiar elements and modern enhancements.
Från Wily till Malenia – så skapas en bra boss
This article explores what makes a boss battle memorable in video games, from the initial presentation and tone-setting to the challenge and learning curve. It highlights examples like Malenia from Elden Ring and Mike Tyson from Punch-Out!!, praising FromSoftware's approach to boss design for its focus on player skill and learning.
Don’t Care About GTA 6’s Romance System? Don’t Use It, Dev Says
Rockstar Games developer Rob Nelson stated that players of Grand Theft Auto 6 are not obligated to engage with the game's romance system. He explained that the feature is optional and designed to add emotional resonance for those who choose to explore it, without forcing it upon players. The game is set to launch on November 19 for PlayStation 5 and Xbox Series X|S.
Elder Scrolls Online shares a peek at its Warden refresh, which is still on track for 2027
ZeniMax Online Studios has provided an update on the planned refresh for the Warden class in The Elder Scrolls Online, confirming it is still on track for a 2027 release. The refresh aims to preserve the class's core identity while addressing visual elements and skill line issues, with new abilities and visual updates shown. The studio also announced that Templar changes will follow the Warden refresh, shifting from the previously planned Sorcerer update.
The Big Godzilla: Destroy All Monsters Melee Remastered Interview: Launching Against GTA 6, Cutting Hedorah, and Staying (Mostly) Faithful to a GameCube Classic
Senior designer Simon Strange discusses the long-awaited remaster of Godzilla: Destroy All Monsters Melee. He touches on the challenges of launching against Grand Theft Auto 6, the decision to cut Hedorah, and the effort to remain faithful to the original GameCube classic.
Resident Evil Requiem is "way too scary" says Resident Evil 2 director Hideki Kamiya, who'd rather Capcom put paper bags over all the enemies' heads: "It's not a joke"
Legendary Resident Evil 2 director Hideki Kamiya believes newer Capcom horror titles like Resident Evil Requiem are excessively scary and lack non-horror modes for players who are sensitive to frights. Kamiya expressed a desire for options like putting paper bags on enemy heads or having pleasant mood lighting to make the games more accessible.
Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes
Crystal Dynamics' upcoming Tomb Raider: Legacy of Atlantis features stunning visual redesigns of classic environments, particularly the "swords of Damocles" room. However, the preview highlights concerns about gameplay changes, including seemingly redundant skills, awkwardly implemented crafting mechanics, and an overly helpful scanner, which detract from the potential enjoyment.
Legacy Of Atlantis’ Beautiful Visuals Can’t Hide Its Weird Changes
While Legacy of Atlantis boasts beautiful visuals, its gameplay is hampered by peculiar design choices. The article suggests that the game's aesthetic appeal cannot overcome its strange alterations to the established Metroidvania formula.
Tomb Raider: Legacy of Atlantis isn't classic Lara Croft, but it manages to dodge the worst excesses of modern…
Tomb Raider: Legacy of Atlantis aims to balance classic gameplay with modern sensibilities, as shown in a hands-off demo of the Damocles Trial. Developers Crystal Dynamics and Flying Wild Hog are incorporating features like crafting and enhanced enemy AI while preserving the original's level design, though some modern tools like a Scanner are optional.
Lego Skylines' blend of city building and Lego click-clack needs to be heard to be believed
Lego Skylines, developed by Iceflake Studios, blends the complex city-building mechanics of Cities: Skylines with the charm of Lego. The preview build showcases a focus on personal customization of homes and city modules, alongside traditional infrastructure management. The game is slated for release on PC, PlayStation 5, Xbox Series X, and Nintendo Switch.
"Sometimes you need fresh perspectives" – How external development helped Tomb Raider: Legacy of Atlantis
Crystal Dynamics is collaborating with Polish studio Flying Wild Hog on the remake of Tomb Raider: Legacy of Atlantis, introducing new mechanics like crafting and a skill tree while removing tank controls. The partnership aims to bring fresh perspectives to the classic adventure, with Amazon publishing and producing a related TV series.
Resident Evil 2's director believes Capcom has become 'completely numb to how scary' recent games have…
Resident Evil 2 director Hideki Kamiya believes Capcom has become desensitized to the horror in its recent games, finding titles like Resident Evil Requiem not scary enough. He suggests that giving players guns inherently reduces fear and even proposed a "not scary mode" with cute zombies and cheerful music. Kamiya expressed a personal difficulty in playing recent Resident Evil titles due to their intensity, even for someone who directed the original Resident Evil 2.
RE-veteranen Hideki Kamiya vill att Resident Evil ska ha valfri skräck
Resident Evil 2 director Hideki Kamiya expressed a personal dislike for horror, suggesting Capcom should implement an optional horror-free mode for games like Resident Evil. He compared this to Bayonetta's accessibility options, proposing features like paper bags on zombies or brighter environments.
Plain is the name of the game for the Orzly Carrying Case, but this impressive Switch 2 accessory is proof that looks can be deceiving
The Orzly Carrying Case for the Nintendo Switch 2 offers a simple yet functional design with ample storage for games and accessories, available in a wide range of colors. Despite its plain exterior, the case provides robust protection and thoughtful features like a deep-set accessory pocket, making it a solid budget-friendly option.
Wings of Beyond Review | TheXboxHub
Wings of Beyond offers an inventive take on the shoot 'em up genre with a unique sticker-book aesthetic and a tower-defense-like level structure. However, the review criticizes the controversial decision to reset all power-ups at the start of each level, making the initial gameplay feel sluggish and unenjoyable. While the game's varied level design is praised, the lack of meaningful weapon variety, distinct bosses, and unlockable content ultimately leads to a repetitive experience.
Best Open-World RPGs Like The Witcher 3 in 2026 — Too Much Gaming | Video Games Reviews, News, & Guides
This guide recommends open-world RPGs for players who enjoyed The Witcher 3: Wild Hunt, highlighting games with similar elements like memorable characters, engaging side quests, and meaningful choices. Titles such as Cyberpunk 2077, Kingdom Come: Deliverance 2, Ghost of Tsushima, and Elden Ring are discussed for their strengths in world-building, exploration, and atmosphere.
The Grand Theft Auto run button has changed after 25 years - GTA 6 no longer requires you to tap a face button to peg it
Grand Theft Auto VI will change its long-standing sprint control scheme, moving away from tapping a face button to clicking the left analog stick (L3). This shift aligns with modern shooter conventions and marks a significant departure from how running has been handled in previous Grand Theft Auto titles.
The Global Poker Platform Offers Console Players a Different Kind of Skill Curve
This article analyzes the skill curve in poker and compares it to the difficulty design in console games. It explains how concepts like 'flow' and 'difficulty spikes' are engineered in video games to maintain player engagement, and how poker's inherent variance creates a similar, albeit different, challenge-skill balance over a large sample of hands.
The Blood of Dawnwalker Studio is Relieved With the RPG’s Positive Critical Reception
Developer Rebel Wolves has expressed relief following the largely positive critical reception for their open-world RPG, The Blood of Dawnwalker, ahead of its September 3rd release. Creative director Mateusz Tomaszkiewicz shared the team's nervousness and subsequent relief as reviews came in, with the game achieving a Metacritic score of 83. The game is set to launch on PC, PlayStation 5, and Xbox Series X/S.
Grand Theft Auto 6 Extended Look Garnered 31.1 Million Views on Netflix
Netflix announced that the Grand Theft Auto 6 Extended Look showcase garnered 31.1 million views, making it the platform's most-watched video for the week and topping charts in 87 countries. The showcase featured 27 minutes of gameplay and cutscenes, with Take-Two Interactive CEO Strauss Zelnick calling pre-orders for the game "unprecedented and astonishing." Details revealed include a larger world than Red Dead Redemption 2 and more challenging vehicle mechanics.