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Game Design

Ongoing coverage on Game Design.

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Metro UKVery positive

A new Star Fox game should be a crossover with F-Zero - Reader's Feature

A reader proposes a crossover game combining Nintendo's Star Fox and F-Zero franchises. This concept would merge space combat and racing elements, potentially creating a sandbox experience with space exploration and trading, addressing the current lack of new titles for both series.

IndieDBPositive

The Map Update news - The Pale Piper

The Pale Piper has received Update 1.2, introducing an optional overview map that gradually reveals connections between areas without markers. The update also adds a secret companion based on community feedback, an updated trailer, expanded Spanish and Russian localization, and a save indicator. Fixes include adjusted footstep volume, corrected ghost textures, and optimizations for a smaller install size. The game is also on sale to celebrate the update.

CowdedPositive

Game Builder Garage Codes: Popular Shared Creations, How To Use Them, and Noteworthy Codes to Try in 2026

This guide explains how to use shared codes in Game Builder Garage on the Nintendo Switch, allowing players to import complete projects and learn game design patterns. It details the process of entering, importing, and troubleshooting codes, and highlights ten noteworthy shared creations covering various mechanics like puzzles, platforming, and RPG battles.

PC GamesNVery positive

The next Warframe update lets you control two Warframes at once - but they keep fighting each other

Digital Extremes revealed details for the upcoming Warframe update, Jade Shadows: Constellations, launching June 17. The update introduces a new two-in-one Warframe pair, Sirius and Orion, who can be swapped between on the fly and feature unique abilities and a shared ultimate. The update also includes the Stayanax Prime Warframe and new Railjack missions.

PC GamerPositive

A toast to the wild west weirdos of the MMO goldrush—from the game that unleashed pandora's lootbox, to a deeply strange mess based off a 1996 science fiction novel

This article reflects on the unique and often strange MMOs from the genre's goldrush era between 2005-2015, highlighting games like Zhengtu Online, which pioneered lootboxes, and The Matrix Online, an ambitious early example of live service elements. It contrasts these experimental titles with the more risk-averse nature of modern game development, suggesting that such creative and peculiar games are unlikely to emerge today.

PC GamerNegative

The remarkable story of Unreal 2, the sequel rescued from development hell by dooming it to failure: 'There was…

This article details the troubled development of Unreal 2, originally envisioned as a revolutionary FPS by Legend Entertainment. Creative differences, leadership crises, and a problematic business deal with Infogrames led to significant feature cuts, including multiplayer, and a rushed release. Despite its compromised state, the game's post-launch multiplayer expansion, Unreal 2: XMP, was well-received, but ultimately too late to save the studio.

PC GamerVery positive

Paralives is home to the kind of architectural creative freedom I haven't felt from a life sim since The Sims 2

Paralives offers unparalleled creative freedom in its build mode, allowing players to construct and decorate homes with a level of flexibility not seen in other life simulation games. Despite being in early access and having some bugs, the game's ability to customize wall lengths, furniture sizes, and object textures provides a deeply satisfying experience for builders. This freedom evokes the same sense of wonder found in earlier titles like The Sims 2 and The Sims 3.

The Xbox HubVery negative

Mel the Pyramid Cat Review | TheXboxHub

Mel the Pyramid Cat is a precision platformer that falls short of genre expectations due to its simplistic gameplay mechanics and uninspired stage design. While the game features a distinct desert aesthetic and some challenging enemy combinations, its core traversal abilities and forty stages lack the depth and intentionality found in similar titles. Despite being an improvement over its predecessor, this entry leaves the series stagnating.

PC GamerVery positive

A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we've seen…

A Final Fantasy 14 player expresses renewed enthusiasm for the MMORPG following the recent Fan Fest reveal of the upcoming expansion, "Evercold." The announcement, particularly the "Evolved Mode" combat overhaul and regional Party Finder system, has significantly improved community sentiment and player engagement, addressing long-standing player fatigue with aging systems.

Invision CommunityVery positive

Shared Screens and Split Decision: Why Local Multiplayer Still Rules | Invision Game Community

This article argues that local multiplayer gaming remains superior to online play due to the inherent social interaction and shared excitement. It highlights how games with simple mechanics, fast pacing, and clear visual feedback, similar to those found in digital casinos, are best suited for group settings. The piece also touches on the importance of pacing and game selection for successful community gaming sessions and contrasts realistic local play with Hollywood's often exaggerated portrayals.

PC GamerNeutral

Pragmata's developers take all your comparisons to Xbox 360 shooters as a 'huge compliment', though I'm not convinced by their theory for why players are making the connection

Developers of the upcoming game Pragmata are flattered by comparisons to Xbox 360 and PlayStation 3 era shooters, viewing it as a compliment to their innovative approach. Director Yonghee Cho and producer Naoto Oyama believe the similarities stem from that era's experimentation with new game types. The article also notes the game's blend of third-person shooting and hacking minigames, and suggests player hunger for linear, single-player action titles.

PC GamerPositive

A conversation with Infinity Ward about Call of Duty

Infinity Ward developers Joe Cecot and Jacky Reynolds discuss Call of Duty: Modern Warfare 4, emphasizing the studio's focus on quality gameplay feel and differentiating its titles from other Call of Duty studios like Treyarch and Sledgehammer. They touch on design philosophies, the evolution of weapon customization with apex attachments, and the ongoing efforts to improve technical aspects like the 'update requires restart' issue.

Retro GamerPositive

Bungie vet says OG Halo beats Campaign Evolved and its "modern, AAA, fancy Unreal graphics" because "the constraints actually make it a stronger game"

A former Bungie design lead, Niles Sankey, believes the original Halo's graphical constraints made it a stronger game than modern remakes like Halo: Campaign Evolved. He argues that excessive detail in "fancy Unreal graphics" can impair battlefield readability and enemy visibility, which are crucial for gameplay.

GamespotPositive

Sleeping Dogs May Never Get The Sequel It Deserves, But Here’s The Next Best Thing

While a sequel to Sleeping Dogs seems unlikely due to past sales and the closure of developer United Front Games, the combat in IO Interactive's 007 First Light offers a spiritual successor to the beloved brawling mechanics of the 2012 open-world classic. The game's focus on improvised melee combat and environmental takedowns evokes the brutal, satisfying fights that made Sleeping Dogs a cult favorite.

Nintendo LifeVery positive

Opinion: It Took Me Nearly 20 Years To Fall Into Mario Galaxy's Orbit

The author reflects on their nearly 20-year journey to appreciate Super Mario Galaxy, initially disliking it due to perceived stiff controls and unmet expectations. A shift in approach, influenced by experiences with Penny's Big Breakaway and Donkey Kong Country: Tropical Freeze, eventually led to a profound enjoyment of the game's unique mechanics and design.

PC GamerNegative

Call of Duty: Modern Warfare 4 promises more 'grounded' cosmetics, and I feel like I've heard this before

Infinity Ward has stated that Call of Duty: Modern Warfare 4 will feature more 'grounded' and narrative-appropriate cosmetics, aiming to move away from the 'Fortnitification' of the series. This marks a shift from previous entries where collaborations with unrelated IPs were criticized for tonal inconsistency. The developer promises transparency and player input on future cosmetic additions.

CGmag OnlinePositive

Call of Duty: Modern Warfare 4 Announced, Takes Place During a New Hypothetical Korean War

Infinity Ward and Activision Blizzard have announced Call of Duty: Modern Warfare 4, set to release on October 23, 2026. The game will feature a campaign centered on a hypothetical Korean War and introduces significant changes to multiplayer, including the removal of bloom and a rebuilt recoil system. Support for Call of Duty: Warzone will end on PlayStation 4 and Xbox One with the launch of Modern Warfare 4.

The Sixth AxisVery positive

The Remake of the End of the Greatest RPG of All Time Review – More than just a tribute

The Remake of the End of the Greatest RPG of All Time is a meta-game that cleverly uses the nostalgia for classic JRPGs to create a layered adventure about game development. Players unravel complex puzzles by collecting manual pages and exploring developer videos, with the game itself becoming secondary to the investigation of its underlying mysteries. It's a unique experience that explores what motivates developers and how nostalgia shapes our relationship with games.

Games PressVery positive

Dwarven Tactical RPG Runesmith Forges Its First Trailer For Indie Quest 2026!

Terahard Studios has revealed its first trailer for Runesmith, a turn-based tactical RPG featuring dwarven blacksmithing and extensive rune-forging mechanics. The game, which is the studio's first true RPG, will be available on PC and is now wishlisted on Steam. The trailer premiered during the Indie Quest 2026 Showcase.

Retro GamerVery positive

Ubisoft returning to Assassin's Creed 2-style cities would be the best thing for Hexe

Recent leaks suggest Ubisoft's upcoming Assassin's Creed Codename Hexe will be set in a single medieval German town, potentially returning the series to its roots of focused city-based stealth gameplay. This approach could be a bold move for Ubisoft, which has faced financial challenges and restructuring, making Hexe a crucial title for the franchise's future growth.