feed.gg
Topic85 articles

Game Development Costs

Ongoing coverage on Game Development Costs.

Latest coverage

85 articles · newest first
Games Industry

Embark Studios head Patrick Söderlund explains how Arc Raiders was made on "a quarter of the budget" of a AAA title

Embark Studios CEO Patrick Söderlund explains how the company aims to achieve AAA quality with significantly smaller teams and budgets, challenging conventional development wisdom. He highlights the use of efficient pipelines, procedural generation, and AI as production tools, while also discussing the studio's approach to the extraction shooter genre with Arc Raiders and addressing industry-wide layoffs. Söderlund plans for Embark to have four games on the market within five years without drastically increasing headcount.

thumb
Massively Overpovered

Fortnite claims that it needs ‘to help pay the bills,’ so V-Bucks prices are going up

Epic Games is increasing the price of V-Bucks in Fortnite, citing rising operational costs for running the game and its platform. The price adjustments will affect various V-Buck bundles, with smaller increases for exact amount packs and a reduction in V-Bucks granted through battle passes and Fortnite Crew subscriptions.

Push Square

Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More

The article argues that Sony's PS Studios should diversify its output by creating smaller, less expensive games like God of War: Sons of Sparta to complement its blockbuster titles. This approach could allow for more creative risks and help balance the financial strain of high-budget productions, potentially reviving interest in dormant franchises.

thumb
New Game Network

Devolver Digital Co-Founder Calls GTA 6 the First-Ever "AAAAA" Game

Devolver Digital co-founder Mike Wilson referred to Grand Theft Auto 6 as the first "AAAAA" game, highlighting its massive development budget and projected revenue. The game is slated for a May 2026 release.

Gear Nuke

Former PlayStation boss says Xbox can succeed like Sega

Former PlayStation executive Shawn Layden believes Microsoft's strategy of releasing Xbox Series titles on multiple platforms, including PlayStation 5, mirrors Sega's past transition to a software-focused company. While this approach expands audience reach, Layden notes it challenges the creation of console exclusivity and the 'fear of missing out' that drives hardware sales. The article discusses the implications of this trend for the gaming industry and consumer perception.

thumb