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Game Development

Ongoing coverage on Game Development.

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GamespotNeutral

Crazy Taxi: World Tour Dev Defends GenAI Use

Kenji Kanno, the original creator of Crazy Taxi, has defended Sega's use of generative AI in the development of Crazy Taxi: World Tour, stating that AI is used only as a reference for artists. The game's publisher, Sega, confirmed that generative AI was used for background assets, with all AI-generated content reviewed by human developers. Industry analyst Daniel Ahmad noted that while genAI use is more accepted in Asian markets, there's little evidence of a negative sales impact for disclosed AI usage in games.

Games IndustryVery positive

After a stint on Warzone, Toys for Bob is thrilled to be back on Spyro – "We were moving away from the types of games that are near and dear to our hearts"

Toys for Bob, known for the Spyro Reignited Trilogy and Crash Bandicoot 4, has spun off from Activision to regain creative control and focus on joyful, all-ages games. The studio announced Spyro: A Realm Beyond, its first independent title, which will be released in spring 2027 for PC, Xbox Series X/S, PlayStation 5, and Nintendo Switch. This move signifies a return to their core passion after supporting titles like Call of Duty: Warzone.

Retro GamerNeutral

Don't expect Uncharted creator Amy Hennig's Marvel game anytime soon, Paramount Games Studio head says: "We're giving them the time to cook"

Paramount Games Studio head Shawn Kittelsen stated that Amy Hennig's Marvel 1943: Rise of Hydra will not release in 2026, emphasizing the need for more development time to ensure quality. The studio is committed to the project, which features Captain America and Black Panther during World War 2, and is also working on an untitled Star Wars game from Hennig.

Retro GamerPositive

Years before The Last of Us put up 20m sales and spawned a successful TV adaptation, a Sony exec and several Naughty Dog devs thought "It's not going to do very well" because it was too different from Uncharted 3

Years before The Last of Us achieved 20 million sales and a successful TV adaptation, some within Sony and Naughty Dog had doubts about its potential due to its departure from the Uncharted formula. Former designer Quentin Cobb recalled a Sony executive suggesting a small marketing budget, believing the game wouldn't perform well. Despite internal and external skepticism, the game became a major success for PlayStation.

GamespotNeutral

Marvel’s Blade Isn’t Dead, Despite Recent Rumblings – Report

Despite recent speculation fueled by its absence from the Xbox Games Showcase, Marvel's Blade is reportedly not canceled. Journalist Jeff Grubb clarified that while there are reasons for the lack of recent updates, they do not indicate problems with the game's development by Arkane Lyon.

GamespotNeutral

Amazon Has Identified A Lord Of The Rings Game Idea That Is “Quite Compelling”

Amazon Games is still exploring ideas for a new The Lord of the Rings game, with a "quite compelling" concept recently evaluated by Amazon Games boss Jeff Gattis. While previous MMO projects with Leyou and Embracer did not materialize, the company remains committed to finding a suitable game experience for Tolkien's world. Amazon is also involved in other gaming projects and the "The Rings of Power" TV series.

DestructoidVery positive

‘I’m not interested in it’: Kojima retains my GOAT status with clear AI stance

Hideo Kojima has expressed a clear disinterest in artificial intelligence within game development, reinforcing his status as a respected figure in the industry. His stance suggests a focus on human creativity and traditional development methods.

Retro GamerNeutral

Don't expect more Persona 6 info until after Persona 4 Revival releases, Atlus lead suggests, who looks forward "to sharing the incredible efforts" going into the JRPG

Atlus director Kazuhisa Wada suggests that more information about Persona 6 will not be revealed until after the release of Persona 4 Revival, which is scheduled for February 18, 2027. The announcement confirmed Persona 6 is in development for PlayStation 5, Xbox Series X|S, and PC, but provided only a brief teaser trailer.

Rock Paper ShotgunNeutral

"Trust that we're going to be smart about this" Amazon Game Studios boss says of 007 First Light sequels, while insisting he didn't confirm who'll publish them

Amazon Game Studios general manager Jeff Gattis clarified comments regarding potential sequels to IO Interactive's 007 First Light, stating he did not confirm Amazon Game Studios as the publisher. While acknowledging that MGM and theoretically Amazon Game Studios would be involved post-acquisition of Bond rights, Gattis emphasized that it's too early to discuss future projects and that the focus should be on the current game's success.

CGmag OnlineNegative

SEGA Adds Some Clarity To Its Use Of GenAI in Crazy Taxi: World Tour

SEGA has clarified its use of Generative AI in the development of Crazy Taxi: World Tour, stating it was a support tool for creating background assets and not used for performers. The company plans to invest more in AI for efficiency improvements, despite some fan backlash regarding the controversial implementation.

PC GamerNeutral

Summer Game Fest no-shows: The big games that were absent from 2026's showcases

Several highly anticipated games were notably absent from the Summer Game Fest showcases, leaving fans speculating about their development status. Titles like Arkane's Blade, the Witcher 3 DLC, Injustice 3, and the Divinity sequel were among the expected reveals that did not materialize. The article highlights the absence of these games and discusses potential reasons or future reveal opportunities.

PC GamesNVery positive

Ace Combat 8's Kazutoki Kono has been burning the midnight oil, and fan support is keeping him going through the late nights

Ace Combat Series Brand Director Kazutoki Kono shared that fan support is his primary motivation during the development of Ace Combat 8: Wings of Theve. He highlighted how player feedback and anticipation for the next installment keep him going through long hours. Kono, who has been with the franchise for over 30 years, emphasized the importance of consistency and learning from past mistakes, citing Ace Combat 7 as a success.

Playstation LifestyleNegative

Highly Anticipated Xbox Game’s PS5 Port Canceled at Last Minute

Microsoft has canceled the PlayStation 5 port of the highly anticipated game Gears of War: E-Day, reverting to console exclusivity for the title. This decision, driven by new CEO Asha Sharma's strategy to revitalize Xbox, means Gears of War: E-Day and Clockwork Revolution will remain exclusive to Xbox consoles and PC. Other upcoming Xbox titles like Fable and State of Decay 3 are also confirmed for Xbox and PC, with Spyro: A Realm Beyond and Senua receiving multiplatform releases.

PC GamerPositive

After huge delays, will The Wolf Among Us 2 make you wait between episodes? CEO says 'We live in a Netflix era.…

Telltale Games CEO Jamie Ottilie and PM Studio CEO Michael Yum have indicated that The Wolf Among Us 2 will likely release all episodes simultaneously, similar to a Netflix model. While Telltale philosophically prefers the episodic format, the modern trend and player expectations suggest a full release to avoid further long waits after the game's prolonged development.

Retro GamerNeutral

Stellar Blade: Blood Rain's Evie is more than just "physical attractiveness," Shift Up insists, but devs are taking notes from infamously horny Goddess of Victory: Nikke regardless

Shift Up CEO Hyung-Tae Kim insists that the protagonist Evie in Stellar Blade: Blood Rain is designed to be more than just physically attractive, aiming for genuine player attachment. The studio is drawing lessons from the community engagement with Goddess of Victory: Nikke to enhance character investment in their new title.

IGNVery negative

After Another Xbox No-Show the Wait for The Elder Scrolls VI Goes On, and Fans Aren't Getting Any Younger

The Elder Scrolls VI was notably absent from the latest Xbox Games Showcase, continuing the long wait for its release. Fans are expressing their impatience as development updates remain scarce.

EurogamerNeutral

"Maybe AI could create art, but while I live, I don't think I'll see it" - weeks after starring in a Prada art promotion created with AI tools, Hideo Kojima seems to dismiss the controversial tech's creative abilities

Hideo Kojima expressed skepticism about AI's ability to create true art during his lifetime, despite his recent collaboration with Prada on an AI-assisted art project. While acknowledging AI's potential for efficiency and future creative applications, he emphasized that art is intrinsically linked to life and human experience. Kojima believes young people will ultimately determine the ethical path for AI integration in creative fields.

PC GamerPositive

Fumito Ueda knows that you're worried about Gen Atlas's framerate

Fumito Ueda acknowledges that the trailer for his new game, Gen Atlas, featured unoptimized performance, but assures that skilled engineers and support from Epic Games will ensure the final product meets the required level. The director stated the trailer's purpose was to build anticipation for the game's world, even if it meant showing unfinished elements. Gen Atlas is being developed for PC, a platform where players are accustomed to performance optimization and potential modding solutions.

IndieDBVery positive

Devlog 11 - Progress Report news - Synthaar: A Space Opera Simulator

Synthaar: A Space Opera Simulator is nearing its 0.3.0 update, which will introduce new species, detailed galaxy maps with regions and governments, and gameplay features like fires, repairs, and threats from raiders. The developer plans a Steam Early Access release this fall, with a demo and trailer to follow soon. Support is currently available through Itch.io.

Retro GamerNeutral

Despite going to space in an AI short film created by a Death Stranding 2 partner, Hideo Kojima says he's actually…

Hideo Kojima has expressed his disinterest in AI-generated art, despite appearing in an AI-generated short film. He believes that art requires human involvement and that while technology will evolve, he is not personally interested in AI creating art during his lifetime. Kojima previously stated he would use AI to boost efficiency and handle tedious tasks in game development.