Game Development
Ongoing coverage on Game Development.
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"I really couldn't sleep": In an absurd year for Capcom, Pragmata creators did not want to be the first…
Capcom director Yonghee Cho and producer Naoto Oyama discuss the development and launch of their new IP, Pragmata. Cho expressed significant pre-launch anxiety due to it being his directorial debut and his desire for the game to succeed for Capcom. Both were relieved when positive media and player reviews confirmed the game's success, comparing the pressure to a baton race within Capcom's strong 2026 lineup.
Factorio getting final content update as team moves onto new projects
Wube Software has announced that Factorio will receive its final major content update, version 2.1, which will focus on quality of life improvements, fixes, and modding support. The developer is now shifting its focus to prototyping new game projects, with some team members moving away from Factorio development to work on these new prototypes. Factorio has been available since 2012 and has achieved significant success with over a hundred thousand positive reviews on Steam.
Marathon Has Nearly Sold 1.5 Million Copies – Is It Enough?
Bungie's Marathon has sold nearly 1.5 million copies since its March release, with less than 300,000 sold in April and May. The majority of sales are on Steam, with PlayStation 5 and Xbox trailing significantly. This performance raises concerns about the game's high development cost and potential future layoffs at Bungie, despite the recent launch of its second season, 'Nightfall'.
The Witcher, Cyberpunk Dev's Mysterious 'Hadar' Is an 'Immersive' and 'Emotional' Open World Game
CD Projekt Red is actively hiring for its unannounced open-world game, codenamed 'Hadar', described as an immersive and emotional experience. While The Witcher 4 and Cyberpunk 2 are current priorities, 'Hadar' is progressing with 24 developers assigned, a number expected to grow.
Development on Prologue: Go Wayback is ending as PlayerUnknown Productions lays off an unspecified amount of staff
PlayerUnknown Productions has ended development on Prologue: Go Wayback and laid off an unspecified number of staff due to funding limitations. The studio's founder, Brendan Greene, stated that a smaller team will continue working on their in-development game engine, Melba. The early access game Prologue: Go Wayback will become free-to-play with its next update, and the company is seeking ways to offer refunds to players who purchased it.
No Rest for the Wicked Comes to PS5 Before Xbox, But It's Not Some Shady Exclusivity Deal
No Rest for the Wicked will launch on PlayStation 5 in October, with its console release initially exclusive to the platform. Developer Moon Studios clarified that this is not a shady exclusivity deal with Sony, but rather a result of optimization challenges, particularly with the underpowered Xbox Series S. The game will be released on Xbox Series X|S and Nintendo Switch at a later date once development and optimization are complete.
Star Citizen recounts May development, outlines alpha 4.9 features, and launches new defense missions
Star Citizen's May development progress report detailed work on alpha 4.8 features like new ships, item crafting, and AI improvements. Alpha 4.9 is tentatively planned to include instancing, the Siege of Orison, new armor, weapons, and more ships. New defense missions are also live, allowing players to protect asteroid bases for rewards.
Paralives proves it's a true Sims 4 successor as devs desperately try to fix bug where a naked man "can appear in your household if after giving birth, you exit without saving"
The indie life simulation game Paralives, currently in Early Access, is experiencing a peculiar bug where a naked male character named Charlie can appear in the player's household. Paralives Studio is aware of the issue and is working on a fix, with a temporary solution involving the in-game Paramaker tool. The game is also noted for its lack of paid DLC plans.
We could get a Resident Evil game set in Japan someday as producer Masato Kumazawa reveals the development team…
Capcom producer Masato Kumazawa revealed that the development team has considered creating a Resident Evil game set in Japan. While no concrete plans exist, the idea has been discussed internally due to the team's base in Japan. Kumazawa also emphasized the team's commitment to evolving the series while preserving its core elements.
'At least they're honest about it?' —Tomb Raider: Legacy of Atlantis is the latest game to come with an AI-generated content disclosure
Crystal Dynamics has disclosed the use of AI-generated content in the development of Tomb Raider: Legacy of Atlantis, stating that any AI assets were either replaced or refined by humans. This disclosure, seen on Steam, has drawn mixed reactions from players concerned about the use of AI in game creation, despite the studio's assurance that final content is human-crafted. The game is now slated for a February 27, 2027 release.
Destiny 2 lead says the final update won't just fade out: "Yes, there's story, yes, we get to say…
Destiny 2's final update, Monument of Triumph, will include new narrative content and a proper send-off for the game, according to narrative director Alison Lührs. While some story threads like the Nine storyline will be cut short, the update aims to provide a sense of closure as Bungie transitions to new projects. The update also features extensive bug fixes and new abilities.
Final Fantasy 7 Remake Part 3 won't launch "in a half-finished state," director Naoki Hamaguchi promises
Final Fantasy 7 Remake series director Naoki Hamaguchi has promised that the upcoming Final Fantasy 7 Remake Part 3 will not be released in an incomplete state. He expressed determination to finish the trilogy to a standard he can be proud of. Leaks suggest the game may be revealed soon, potentially at the Summer Game Fest.
Issues and Activism
Developers of the game Task Bar Hero have addressed player confusion regarding "random" bans. The article clarifies the reasons behind these bans, aiming to resolve community concerns.
UNKNOWN WORLDS OUTLINES WHAT’S NEXT FOR SUBNAUTICA 2
Unknown Worlds has shared details on the future of Subnautica 2, focusing on improvements and new features for its Early Access period. Upcoming updates will enhance core systems, introduce social features like proximity voice chat and expanded customization, and a larger content update featuring a new vehicle and region. Player feedback is actively shaping the game's development, with the team prioritizing community input throughout Early Access.
Destiny 2 Ending New Content Is “Unthinkable,” Warframe Dev Says
Warframe creative director Rebecca Ford expressed disbelief regarding Bungie's decision to end new content for Destiny 2, calling it "unthinkable" and a result of business decisions. While Destiny 2 will not go offline, Bungie is shifting focus to new projects like Marathon and is reportedly planning significant layoffs.
God Of War Laufey Brings Back One Of The Best Parts Of The Previous Games
Composer Bear McCreary has confirmed his return to score the music for the upcoming PlayStation 5 title, God of War: Laufey. McCreary, who previously composed for God of War (2018) and God of War: Ragnarok, expressed his honor in returning to the saga and has been working on the project for years. The game will focus on the character Laufey instead of Kratos, and also features Jack Quaid voicing a gelatinous cube.
A Leak Just Forced Atlus To Acknowledge The Next Persona Game
Following a leak of in-development footage, Atlus and P-Studio confirmed a network intrusion where confidential information, including early development footage for the next Persona title, was stolen. The companies stated that development will continue as planned and they do not anticipate long-term effects on ongoing projects.
Ace Combat's director has been saying 'hey, we want to ride in one of these jets' for 30 years, but…
Ace Combat series brand director Kazutoki Kono has expressed a 30-year desire for his development team to experience flying in the fighter jets they meticulously recreate. Despite working on the series since Ace Combat 2, neither he nor his team have had the opportunity to fly in a real jet. For Ace Combat 8, developers are relying on technical data rather than personal experience to convey the sensation of high-speed flight.
Predict the Future: Finnish Indie Debut 'Fortune Fragments' Brings Hex-Based Divination Game to Steam on June 24
Finnish indie studio Runoi Games announced its debut title, Fortune Fragments, will launch on Steam for PC on June 24, 2026. This fantasy puzzle-RPG features a unique rune-building system where players act as a foreteller, solving puzzles to uncover secrets and shape the destinies of city inhabitants. A playable demo will be available during Steam Next Fest.
4PGP Launching June 11th on PlayStation®5 & Steam (Switch info+)
3goo announced that its multiplayer arcade-style racing game, 4PGP, will launch on June 11th, 2026, for PlayStation 5 and Steam, priced at $19.99 USD. The game features split-screen multiplayer for up to four players, multiple game modes, and unlockable cars and tracks, with contributions from veteran developers Kenji Sasaki and Tomoyuki Kawamura.