Game Development
Ongoing coverage on Game Development.
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GTA 6 is coming to PC in just a few months according to new report, with Rockstar moving much faster than it did with…
New reports suggest Rockstar Games is planning an earlier-than-usual PC release for Grand Theft Auto 6, potentially in the first quarter of 2027. This would be a departure from their typical strategy of waiting over a year for PC ports, as seen with Grand Theft Auto 5 and Red Dead Redemption 2. Take-Two Interactive CEO Strauss Zelnick has emphasized the growing importance of the PC platform for the company.
State of Indie 2026 Part 4: Going International
The final installment of State of Indie 2026 examines the growing international landscape for game development and discovery. It highlights the significant, albeit insular, Chinese market and the challenges of piracy, while also noting the potential in emerging regions like India. The article also discusses the crucial role of content creators and evolving discovery methods for indie games.
Dwarf Fortress creator Tarn Adams is as tired of genAI in the industry as anyone else, and is pretty set on never using it
Dwarf Fortress creator Tarn Adams expressed strong reservations about the use of generative AI in the game industry, citing concerns about job displacement and the potential for poorly optimized, inefficient code. He stated that he has no plans to use AI in his own development and worries about potential future industry mandates, such as Microsoft's Copilot, forcing its adoption.
‘I Got That Completely Wrong’ — Dan Houser Considers Rockstar’s Max Payne 3 a Failure
Co-founder of Rockstar Games, Dan Houser, admits he was wrong in his assessment of Max Payne 3, considering the game a failure. He reflects on his initial expectations versus the final product.
Dan Houser Reveals How 9/11 Changed GTA Forever
Co-founder Dan Houser revealed that the iconic cover art style for Grand Theft Auto was influenced by the events of September 11, 2001. This revelation sheds light on how real-world events can shape artistic direction in game development.
"Years of building, pitching and raising for games made the same failure painful to watch" – Why GameDataCore wants to find out how players feel
Brighton-based startup GameDataCore has launched a new platform designed to analyze Steam reviews and provide game developers with deeper insights into player sentiment and feedback. The platform aims to help studios understand player feelings, identify areas for improvement, and even inform future game development decisions by classifying review snippets by topic, emotion, tone, and motivation.
Dead Space creator says he was 'forced to ship' The Callisto Protocol by Krafton: 'We had f*cking…
Glen Schofield, the creator of Dead Space, stated he was 'forced to ship' The Callisto Protocol by Krafton due to development pressures exacerbated by the COVID-19 pandemic. Schofield expressed frustration with Krafton's perception of the game as a failure, highlighting the extensive post-launch patching efforts made by Striking Distance Studios to improve performance and content.
RimWorld devs are "working on something new" after 13 years of the space construction sim, but "it may be a little while" before we hear more
Ludeon Studios, the developer behind the 13-year-old space construction sim RimWorld, has announced they are working on a new game. While details are scarce and it may be some time before more information is revealed, the studio confirmed the new project is using the same engine technology as RimWorld. This marks Ludeon Studios' second full game release.
Epic Games/Disney Shooter Delayed Due to AI
A collaborative extraction shooter between Epic Games and Disney has been delayed and is reportedly shifting towards an 'AI first' production model, with memos urging staff to rely heavily on AI for code and art generation. Epic Games CEO Tim Sweeney seemingly confirmed this pivot towards AI acceleration, though the article expresses skepticism about the approach and its potential impact on quality and job security, especially following recent layoffs.
Epic Games to make first big budget AI-only game with new Disney shooter
Epic Games is shifting to an 'AI first' development model, impacting an unannounced Marvel and Star Wars shooter. CEO Tim Sweeney confirmed the pivot aims to accelerate development using AI tools like Anthropic's Claude, with human input primarily for guidance. This move has reportedly caused concern among developers, with some expressing dismay at the prospect of AI generating game assets and code.
Epic Games undergoes "huge pivot" for "maximum AI acceleration" amid reports of Disney shooter delay…
Epic Games is reportedly delaying a Disney extraction shooter to pivot towards AI-accelerated development, instructing teams to use generative AI for art and code. CEO Tim Sweeney confirmed a "huge pivot" to maximize AI acceleration across the company, aiming to enable developers to build more and better content using Unreal Engine. This shift has drawn criticism, especially following recent layoffs.
"Just inspire me." - Phantom Blade Zero's composer created some boss fight music before the bosses themselves had even been designed
Phantom Blade Zero's composer, Caisheng Bo, discusses the game's unique music creation process, where he composed tracks for boss fights before the bosses themselves were designed. He highlights a collaborative relationship with Creative Director Soulframe, emphasizing trust and inspiration. Bo also details his vision for blending traditional Chinese music with modern rock and electronic influences.
"I was forced to ship the game" - Glen Schofield blames Krafton management for The Callisto Protocol's problems
Glen Schofield, co-creator of Dead Space, has blamed Krafton's Korean management for the development issues and perceived shortcomings of The Callisto Protocol. Schofield stated he was "forced to ship the game" due to Krafton rescinding promised additional development time during the Covid-19 pandemic, which he felt was a critical error impacting the game's quality and the health of his team at Striking Distance Studios.
Games Inbox: What is the next FromSoftware game?
Readers discuss upcoming game releases like The Duskbloods and Phantom Blade Zero, express concerns about Activision's Call of Duty franchise, and praise the unique experience of Big Walk. There are also requests for PlayStation 3 repair services and commentary on EA's acquisition history and the impact of AI on game emulation.
Bully Was Hard to Make Because “Take Away The Cars, The Guns, What is the Game?”, Says Dan Houser
Former Rockstar Games VP Dan Houser discussed the challenging development of Bully, noting the team's initial uncertainty about its concept without typical open-world elements like cars and guns. He also touched upon the controversy surrounding the game and its impact on promotion, contrasting it with the success of the Grand Theft Auto series.
Replaced is Coming to Android on December 8th
Atari and Sad Cat Studios announced that Replaced will be available on Android starting December 8th, developed by The Knights of U as part of the Google Play Games program. This port will allow cross-platform play and feature tailored touch controls. The game, which received a 7 out of 10 in our review for its visuals and combat, explores a dystopian cyberpunk world.
Former Naughty Dog Developer Believes We Will “Marvel” at Human-Made Games in The Future
Former Naughty Dog developer Matt Radford believes future generations will marvel at the human craftsmanship in today's games, comparing them to ancient architectural wonders. He suggests that advancements in technology and development processes might lead to a decline in the unique artistry seen in titles like The Last of Us and Uncharted 4, as studios like Naughty Dog continue to innovate.
Epic’s Delays Disney Shooter to Unknown Date, Embraces “AI-First” Development – Rumor
Epic Games has reportedly delayed a Disney-collaborative shooter, featuring Marvel and Star Wars characters, to an unknown date and is embracing an "AI-first" development policy. This shift involves generating all art with AI and prioritizing AI-accelerated workflows, a move that has reportedly caused internal concern and slower-than-expected progress, impacting Disney's investment.
'Our humble goal is to survive the AI revolution' says Epic Games CEO, as its Star Wars and Marvel crossover…
Epic Games is undergoing a significant pivot towards an 'AI first' development model, delaying an unannounced Star Wars and Marvel shooter indefinitely. CEO Tim Sweeney stated the company's goal is to 'survive the AI revolution' by enabling developers to build more and better content faster, though the article expresses skepticism about the industry's approach to generative AI.
"No more hand-written code": Epic reportedly impose "AI-first" model on creators of new Disney shooter with Marvel and Star Wars characters
Epic Games is reportedly mandating an "AI-first" production model for an unannounced Disney shooter featuring Marvel and Star Wars characters, leading to its indefinite delay. Developers are instructed to use AI for art and code generation, a move that has caused internal dissent and reflects Epic's broader push into generative AI, despite recent layoffs and a downturn in Fortnite engagement.