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Bully Was Hard to Make Because “Take Away The Cars, The Guns, What is the Game?”, Says Dan Houser

Former Rockstar Games VP Dan Houser discussed the challenging development of Bully, noting the team's initial uncertainty about its concept without typical open-world elements like cars and guns. He also touched upon the controversy surrounding the game and its impact on promotion, contrasting it with the success of the Grand Theft Auto series.

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