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Game Development

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My Nintendo NewsPositive

Devil May Cry creator reveals how Devil May Cry started as a Resident Evil game

Devil May Cry creator Hideki Kamiya revealed that the original Devil May Cry game began development as a Resident Evil title for Capcom. The project eventually evolved into Devil May Cry due to new concepts developed during its early stages, releasing in 2001 on the PlayStation 2.

My Nintendo NewsPositive

Capcom is asking for feedback on Resident Evil Requiem

Capcom is soliciting player feedback on Resident Evil Requiem through a survey, aiming to influence future game development. The company also announced that Resident Evil Requiem has sold over five million copies since its release.

CGmag OnlineNeutral

Media Molecule’s Next Game Could Be a Big Shift From LittleBigPlanet and Dreams

A report suggests that Media Molecule, known for LittleBigPlanet and Dreams, is developing a new title with open-world elements. A job listing for a Senior Environment Designer mentions responsibilities related to open-world content, hinting at potential resource-gathering, crafting, or survival mechanics. Media Molecule has not officially announced this new project.

Retro GamerVery positive

Paralives' build mode might mean I don't have to mod The Sims anymore

Paralives' build mode offers extensive customization options, including curved walls and color wheels, potentially reducing the need for player mods that are common in The Sims. Despite being in Early Access and experiencing some bugs and quirky gameplay, the game's focus on player control and creative freedom has already hooked players.

Retro GamerVery positive

Paralives roadmap for early access – seasons, gardening, weather, pets, and more upcoming content

Paralives Studio has outlined its roadmap for the life simulation game's early access period, detailing plans for major updates between 2026 and 2028. Upcoming content will include features like pools, pets, weather, seasons, social events, and expanded build mode tools. The developer team, consisting of 15 individuals, aims to rival The Sims with these additions.

Tech RadarPositive

Arkane devs say the studio almost made Thief 4 and a Blade Runner game before it made Dishonored — 'We were both so excited. Blade Runner and Thief, two of our favourite things of all time'

Arkane Studios co-directors Raphael Colantonio and Harvey Smith revealed that the studio almost developed games based on Blade Runner and the Thief franchise before creating Dishonored. Bethesda had pitched both projects, and Arkane developed pitches for each, with the Thief 4 concepts eventually forming the basis for Dishonored.

Games IndustryPositive

HoYoverse to invest up to $14.6bn in AI for in-house tools

HoYoverse plans to invest up to $14.6 billion in artificial intelligence over the next three years to develop in-house tools for game development. The publisher aims to enhance NPC systems, content generation, and live-service environments, with its upcoming life simulation title, Petit Planet, set to feature AI-powered NPCs. This move follows a similar AI-centric strategy announced by Krafton.

Tech RadarNeutral

'ChatGPT kind of sucked' — Former Assassin's Creed director says he used AI to help him learn to…

Former Assassin's Creed Hexe director Clint Hocking shared his experience using AI tools like ChatGPT to learn coding, describing the process as 'brutal' and finding the AI's output to be largely unhelpful. Despite this, Hocking believes AI integration in game development is inevitable. The article also touches on Ubisoft's future game pipeline, including new Assassin's Creed, Far Cry, and Ghost Recon titles.

Rock Paper ShotgunPositive

"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap

Arkane Studios co-directors Raphael Colantonio and Harvey Smith discussed the development of Dishonored, which combined their initial concepts for Thief 4 and a Blade Runner game. The directors revealed that the process of deciding which project to pursue led to creative friction, likening the experience to needing couples therapy. Ultimately, Bethesda Softworks merged their ideas to create Dishonored.

EurogamerNegative

As an online petition for Destiny 3 gains traction, reports suggest Bungie staff didn't know about the end of Destiny 2 until the public announcement

Bungie has announced that Destiny 2 will cease receiving new content updates in early June, with its final expansion being Shattered Cycle. Reports indicate that most Bungie staff were unaware of this decision until the public announcement, despite an online petition for Destiny 3 gaining significant traction. Sony is reportedly wary of committing to expensive MMO projects as the company pivots away from live-service games.

Monster VinePositive

Utopia: Birth of the Heroes Gets New Demo Update

Dante and Daniel Arjona have released a new demo update for Utopia: Birth of the Heroes on Steam, adding new features, polish, bug fixes, and Steam Achievement support. The update also includes a Gallery Mode, an in-game Encyclopedia, localization improvements, and new character trailers. The game's Steam page has been updated with new key art as development continues towards Early Access.

IGNNegative

Destiny 2 Changes Reportedly Kept from Most Bungie Staff Ahead of Public Announcement

The majority of Bungie employees were reportedly unaware of the decision to discontinue support for Destiny 2 until the announcement was made public. This lack of internal communication has raised questions about the development process.

Metro UKNeutral

Games Inbox: Is Forza Horizon 6 the best game of 2026?

Readers discuss the potential of Forza Horizon 6 to be a game of the year, Xbox's franchise management, and the peculiar reveal of Unreal Engine 6. There's also praise for Resident Evil Requiem's innovative horror elements and design, with comparisons to other entries in the series.

Gaming BoltPositive

Dying Light: The Beast Taught Techland That “Quality Beats Quantity,” Says Former Franchise Director

Former Dying Light franchise director Tymon Smektala stated that Techland learned a hard lesson from Dying Light 2 Stay Human, realizing that quality is more important than quantity. The team is now focusing on core gameplay elements for "Dying Light: The Beast," which has received praise for its parkour, combat, and open-world design. This shift in focus emphasizes quality over trying to satisfy every player expectation.

Gaming BoltVery positive

Dragon Quest 7 Reimagined Video Goes Behind-the-Scenes With the Remake’s Development

Square Enix has released a behind-the-scenes video detailing the development of Dragon Quest 7 Reimagined. The video explores how the team approached modernizing the classic RPG, including balancing its visuals with the narrative's darker themes. This feature may also build hype for the upcoming 35th anniversary of Dragon Quest.

Massively OverpoweredPositive

MapleStory Classic World outlines its next development steps, MapleStory Idle RPG adds chaos difficulty quests

Nexon has outlined future development plans for MapleStory Classic World, focusing on job balance, new content, world expansion to Ossyria, and MacOS support, with one more test planned before full launch. Separately, MapleStory: Idle RPG has received an update introducing chaos difficulty for party quests, along with improvements, new legendary items, and a guild boss battle season.

Retro GamerNegative

Former Assassin's Creed Hexe director learned how to code by using AI and found out firsthand how "brutal" it was: "ChatGPT kind of sucked. It didn't really know how to code. Everything was broken"

Clint Hocking, former director on Far Cry 2 and Assassin's Creed Hexe, shared his experience learning to code using ChatGPT, describing it as a "brutal" process where the AI's code was consistently broken. He eventually learned Javascript but feels he learned despite the AI's assistance. Hocking also noted that Ubisoft has not laid off employees due to AI and has explored generative technologies for titles like Watch Dogs: Legion.

Massively OverpoweredVery positive

Hollowed Oath hits $125K crowdfunding as it patches in gamepad support and swimming

Indie MMO Hollowed Oath has surpassed its $100,000 crowdfunding goal, reaching over $125,000 on Kickstarter. Recent updates have introduced gamepad support, a swimming system, and a world map with quest tracking. Future stretch goals include playable Ogres and an item rarity system.

Wolfs Gaming BlogNegative

Another Report States Bungie Has Nothing Else In Development, But Marathon Will Be Allowed To “Find Its Legs”

A report indicates Bungie is shifting its development focus from Destiny 2 to Marathon, with layoffs planned but not immediate. Destiny 3 is not in development due to Sony's concerns over funding, and no other projects have been greenlit. The success of Marathon is now critical for Bungie's future.

PC GamerVery positive

Ultra-hard survival sandbox Kenshi passes 3 million copies sold, teases fans with 'Kenshi 2 When?' website

Developer Lo-Fi Games announced that its ultra-hard survival sandbox Kenshi has sold over 3 million copies. The studio also launched a dedicated website, kenshi2when.com, to tease fans about the development of Kenshi 2, though a release window remains unconfirmed.